#include "../dispatch.h" #include #include "../../../extern/Nuked-OPN2/ym3438.h" class DivPlatformGenesis: public DivDispatch { struct Channel { unsigned char freqH, freqL; int freq; unsigned char ins; signed char konCycles; bool active, insChanged, freqChanged, keyOn, keyOff; signed char vol; unsigned char pan; Channel(): freqH(0), freqL(0), freq(0), ins(0), active(false), insChanged(true), freqChanged(false), keyOn(false), keyOff(false), vol(0), pan(3) {} }; Channel chan[10]; struct QueuedWrite { unsigned short addr; unsigned char val; bool addrOrVal; QueuedWrite(unsigned short a, unsigned char v): addr(a), val(v), addrOrVal(false) {} }; std::queue writes; ym3438_t fm; int delay; unsigned char lastBusy; bool dacMode; int dacPeriod; int dacRate; int dacPos; int dacSample; short pendingWrites[512]; public: void acquire(short& l, short& r); int dispatch(DivCommand c); void tick(); int init(DivEngine* parent, int channels, int sugRate); };