/** * Furnace Tracker - multi-system chiptune tracker * Copyright (C) 2021-2022 tildearrow and contributors * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _GB_H #define _GB_H #include "../dispatch.h" #include "../macroInt.h" #include "sound/gb/gb.h" class DivPlatformGB: public DivDispatch { struct Channel { int freq, baseFreq, pitch, note; unsigned char ins, duty, sweep; bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta; signed char vol, outVol, wave; DivMacroInt std; Channel(): freq(0), baseFreq(0), pitch(0), note(0), ins(-1), duty(0), sweep(0), active(false), insChanged(true), freqChanged(false), sweepChanged(false), keyOn(false), keyOff(false), inPorta(false), vol(15), outVol(15), wave(-1) {} }; Channel chan[4]; bool isMuted[4]; unsigned char lastPan; GB_gameboy_t* gb; unsigned char regPool[128]; unsigned char procMute(); void updateWave(); friend void putDispatchChan(void*,int,int); public: void acquire(short* bufL, short* bufR, size_t start, size_t len); int dispatch(DivCommand c); void* getChanState(int chan); unsigned char* getRegisterPool(); int getRegisterPoolSize(); void reset(); void forceIns(); void tick(); void muteChannel(int ch, bool mute); bool isStereo(); void notifyInsChange(int ins); void notifyWaveChange(int wave); void notifyInsDeletion(void* ins); void poke(unsigned int addr, unsigned short val); void poke(std::vector& wlist); const char** getRegisterSheet(); const char* getEffectName(unsigned char effect); int init(DivEngine* parent, int channels, int sugRate, unsigned int flags); void quit(); ~DivPlatformGB(); }; #endif