#ifndef _DISPATCH_H #define _DISPATCH_H #include #define ONE_SEMITONE 2200 enum DivDispatchCmds { DIV_CMD_NOTE_ON=0, DIV_CMD_NOTE_OFF, DIV_CMD_INSTRUMENT, DIV_CMD_VOLUME, DIV_CMD_GET_VOLUME, DIV_CMD_GET_VOLMAX, DIV_CMD_NOTE_PORTA, DIV_CMD_PITCH, DIV_CMD_PANNING, DIV_CMD_LEGATO, DIV_CMD_PRE_PORTA, DIV_CMD_PRE_NOTE, // used in C64 DIV_CMD_SAMPLE_MODE, DIV_CMD_SAMPLE_FREQ, DIV_CMD_SAMPLE_BANK, DIV_CMD_FM_LFO, DIV_CMD_FM_LFO_WAVE, DIV_CMD_FM_TL, DIV_CMD_FM_AR, DIV_CMD_FM_FB, DIV_CMD_FM_MULT, DIV_CMD_FM_EXTCH, DIV_CMD_GENESIS_LFO, DIV_CMD_ARCADE_LFO, DIV_CMD_STD_NOISE_FREQ, DIV_CMD_STD_NOISE_MODE, DIV_CMD_WAVE, DIV_CMD_GB_SWEEP_TIME, DIV_CMD_GB_SWEEP_DIR, DIV_CMD_PCE_LFO_MODE, DIV_CMD_PCE_LFO_SPEED, DIV_CMD_C64_CUTOFF, DIV_CMD_C64_RESONANCE, DIV_CMD_C64_FILTER_MODE, DIV_CMD_C64_RESET_TIME, DIV_CMD_C64_RESET_MASK, DIV_CMD_C64_FILTER_RESET, DIV_CMD_C64_DUTY_RESET, DIV_CMD_C64_EXTENDED, DIV_CMD_AY_ENVELOPE_SET, DIV_CMD_AY_ENVELOPE_LOW, DIV_CMD_AY_ENVELOPE_HIGH, DIV_ALWAYS_SET_VOLUME, DIV_CMD_MAX }; struct DivCommand { DivDispatchCmds cmd; unsigned char chan, dis; int value, value2; DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2): cmd(c), chan(ch), dis(ch), value(val), value2(val2) {} DivCommand(DivDispatchCmds c, unsigned char ch, int val): cmd(c), chan(ch), dis(ch), value(val), value2(0) {} DivCommand(DivDispatchCmds c, unsigned char ch): cmd(c), chan(ch), dis(ch), value(0), value2(0) {} }; struct DivDelayedCommand { int ticks; DivCommand cmd; }; class DivEngine; class DivDispatch { protected: DivEngine* parent; /** * please honor this variable if needed. */ bool skipRegisterWrites; public: /** * the rate the samples are provided. * the engine shall resample to the output rate. */ int rate; /** * fill a buffer with sound data. * @param bufL the left or mono channel buffer. * @param bufR the right channel buffer. * @param start the start offset. * @param len the amount of samples to fill. */ virtual void acquire(short* bufL, short* bufR, size_t start, size_t len); /** * send a command to this dispatch. * @param c a DivCommand. * @return a return value which varies depending on the command. */ virtual int dispatch(DivCommand c); /** * reset the state of this dispatch. */ virtual void reset(); /** * ticks this dispatch. */ virtual void tick(); /** * get this dispatch's state. * @return a pointer to the dispatch's state. must be deallocated manually! */ virtual void* getState(); /** * set this dispatch's state. * @param state a pointer to a state pertaining to this dispatch, * or NULL if this dispatch does not support state saves. */ virtual void setState(void* state); /** * mute a channel. * @param ch the channel to mute. * @param mute whether to mute or unmute. */ virtual void muteChannel(int ch, bool mute); /** * test whether this dispatch outputs audio in two channels. * @return whether it does. */ virtual bool isStereo(); /** * test whether sending a key off command to a channel should reset arp too. * @param ch the channel in question. * @return whether it does. */ virtual bool keyOffAffectsArp(int ch); /** * test whether sending a key off command to a channel should reset slides too. * @param ch the channel in question. * @return whether it does. */ virtual bool keyOffAffectsPorta(int ch); /** * get the lowest note in a portamento. * @param ch the channel in question. * @return the lowest note. */ virtual int getPortaFloor(int ch); /** * set the region to PAL. * @param pal whether to set it to PAL. */ virtual void setPAL(bool pal); /** * set skip reg writes. */ void setSkipRegisterWrites(bool value); /** * force-retrigger instruments. */ virtual void forceIns(); /** * initialize this DivDispatch. * @param parent the parent DivEngine. * @param channels the number of channels to acquire. * @param sugRate the suggested rate. this may change, so don't rely on it. * @return the number of channels allocated. */ virtual int init(DivEngine* parent, int channels, int sugRate, bool pal); /** * quit the DivDispatch. */ virtual void quit(); virtual ~DivDispatch(); }; #endif