# instrument list ![instrument list](list.png) click on an instrument to select it. double-click to open the instrument editor. # instrument editor every instrument can be renamed and have its type changed. depending on the instrument type, there are currently 13 different types of an instrument editor: - [FM synthesis](fm.md) - for use with YM2612, YM2151 and FM block portion of YM2610. - [Standard](standard.md) - for use with NES and Sega Master System's PSG sound source and its derivatives. - [Game Boy](game-boy.md) - for use with Game Boy APU. - [PC Engine/TurboGrafx-16](pce.md) - for use with PC Engine's wavetable synthesizer. - [WonderSwan](wonderswan.md) - for use with WonderSwan's wavetable synthesizer. - [AY8930](8930.md) - for use with Microchip AY8930 E-PSG sound source. - [Commodore 64](c64.md) - for use with Commodore 64 SID. - [SAA1099](saa.md) - for use with Philips SAA1099 PSG sound source. - [TIA](tia.md) - for use with Atari 2600 system. - [AY-3-8910](ay8910.md) - for use with AY-3-8910 PSG sound source and SSG portion in YM2610. - [Amiga/sample](amiga.md) for controlling Amiga and other sample based synthsizers like YM2612's Channel 6 PCM mode, NES channel 5, Sega PCM, X1-010 and PC Engine's sample playback mode. - [Atari Lynx](lynx.md) - for use with Atari Lynx handheld console. - [VERA](vera.md) - for use with Commander X16 VERA. - [Seta/Allumer X1-010](x1_010.md) - for use with Wavetable portion in Seta/Allumer X1-010. - [Konami SCC/Bubble System WSG](scc.md) - for use with Konami SCC and Wavetable portion in Bubble System's sound hardware. - [Konami VRC6](vrc6.md) - for use with VRC6's PSG sound source. # macros one common feature to instruments is macros (also known as sequences). these run on every tick and are useful for controlling parameters automatically. ![macro view](macro.png) to change the loop portion/point, click on the bar under the macro. right click on it to disable macro loop. to change the release point, shift-click the bar under the macro. shift-right click on it to remove the release point.