/** * Furnace Tracker - multi-system chiptune tracker * Copyright (C) 2021-2024 tildearrow and contributors * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _DISPATCH_H #define _DISPATCH_H #include #include #include "../pch.h" #include "config.h" #include "chipUtils.h" #include "defines.h" #define ONE_SEMITONE 2200 #define addWrite(a,v) regWrites.push_back(DivRegWrite(a,v)); // HOW TO ADD A NEW COMMAND: // add it to this enum. then see playback.cpp. // there is a const char* cmdName[] array, which contains the command // names as strings for the commands (and other debug stuff). // // if you miss it, the program will crash or misbehave at some point. // // the comments are: (arg1, arg2) -> val // not all commands have a return value enum DivDispatchCmds { DIV_CMD_NOTE_ON=0, // (note) DIV_CMD_NOTE_OFF, DIV_CMD_NOTE_OFF_ENV, DIV_CMD_ENV_RELEASE, DIV_CMD_INSTRUMENT, // (ins, force) DIV_CMD_VOLUME, // (vol) // TODO: think of possibly moving this DIV_CMD_GET_VOLUME, // () -> vol // TODO: move. shouldn't be a command. DIV_CMD_GET_VOLMAX, // () -> volMax DIV_CMD_NOTE_PORTA, // (target, speed) -> 2 if target reached DIV_CMD_PITCH, // (pitch) DIV_CMD_PANNING, // (left, right) DIV_CMD_LEGATO, // (note) DIV_CMD_PRE_PORTA, // (inPorta, isPortaOrSlide) DIV_CMD_PRE_NOTE, // used in C64 (note) // these will be used in ROM export. // do NOT implement! DIV_CMD_HINT_VIBRATO, // (speed, depth) DIV_CMD_HINT_VIBRATO_RANGE, // (range) DIV_CMD_HINT_VIBRATO_SHAPE, // (shape) DIV_CMD_HINT_PITCH, // (pitch) DIV_CMD_HINT_ARPEGGIO, // (note1, note2) DIV_CMD_HINT_VOLUME, // (vol) DIV_CMD_HINT_VOL_SLIDE, // (amount, oneTick) DIV_CMD_HINT_PORTA, // (target, speed) DIV_CMD_HINT_LEGATO, // (note) DIV_CMD_SAMPLE_MODE, // (enabled) DIV_CMD_SAMPLE_FREQ, // (frequency) DIV_CMD_SAMPLE_BANK, // (bank) DIV_CMD_SAMPLE_POS, // (pos) DIV_CMD_SAMPLE_DIR, // (direction) DIV_CMD_FM_HARD_RESET, // (enabled) DIV_CMD_FM_LFO, // (speed) DIV_CMD_FM_LFO_WAVE, // (waveform) DIV_CMD_FM_TL, // (op, value) DIV_CMD_FM_AM, // (op, value) DIV_CMD_FM_AR, // (op, value) DIV_CMD_FM_DR, // (op, value) DIV_CMD_FM_SL, // (op, value) DIV_CMD_FM_D2R, // (op, value) DIV_CMD_FM_RR, // (op, value) DIV_CMD_FM_DT, // (op, value) DIV_CMD_FM_DT2, // (op, value) DIV_CMD_FM_RS, // (op, value) DIV_CMD_FM_KSR, // (op, value) DIV_CMD_FM_VIB, // (op, value) DIV_CMD_FM_SUS, // (op, value) DIV_CMD_FM_WS, // (op, value) DIV_CMD_FM_SSG, // (op, value) DIV_CMD_FM_REV, // (op, value) DIV_CMD_FM_EG_SHIFT, // (op, value) DIV_CMD_FM_FB, // (value) DIV_CMD_FM_MULT, // (op, value) DIV_CMD_FM_FINE, // (op, value) DIV_CMD_FM_FIXFREQ, // (op, value) DIV_CMD_FM_EXTCH, // (enabled) DIV_CMD_FM_AM_DEPTH, // (depth) DIV_CMD_FM_PM_DEPTH, // (depth) DIV_CMD_FM_LFO2, // (speed) DIV_CMD_FM_LFO2_WAVE, // (waveform) DIV_CMD_STD_NOISE_FREQ, // (freq) DIV_CMD_STD_NOISE_MODE, // (mode) DIV_CMD_WAVE, // (waveform) DIV_CMD_GB_SWEEP_TIME, // (time) DIV_CMD_GB_SWEEP_DIR, // (direction) DIV_CMD_PCE_LFO_MODE, // (mode) DIV_CMD_PCE_LFO_SPEED, // (speed) DIV_CMD_NES_SWEEP, // (direction, value) DIV_CMD_NES_DMC, // (value) DIV_CMD_C64_CUTOFF, // (value) DIV_CMD_C64_RESONANCE, // (value) DIV_CMD_C64_FILTER_MODE, // (value) DIV_CMD_C64_RESET_TIME, // (value) DIV_CMD_C64_RESET_MASK, // (mask) DIV_CMD_C64_FILTER_RESET, // (value) DIV_CMD_C64_DUTY_RESET, // (value) DIV_CMD_C64_EXTENDED, // (value) DIV_CMD_C64_FINE_DUTY, // (value) DIV_CMD_C64_FINE_CUTOFF, // (value) DIV_CMD_AY_ENVELOPE_SET, DIV_CMD_AY_ENVELOPE_LOW, DIV_CMD_AY_ENVELOPE_HIGH, DIV_CMD_AY_ENVELOPE_SLIDE, DIV_CMD_AY_NOISE_MASK_AND, // (value) DIV_CMD_AY_NOISE_MASK_OR, // (value) DIV_CMD_AY_AUTO_ENVELOPE, // (value) DIV_CMD_AY_IO_WRITE, // (port, value) DIV_CMD_AY_AUTO_PWM, DIV_CMD_FDS_MOD_DEPTH, DIV_CMD_FDS_MOD_HIGH, DIV_CMD_FDS_MOD_LOW, DIV_CMD_FDS_MOD_POS, DIV_CMD_FDS_MOD_WAVE, DIV_CMD_SAA_ENVELOPE, // (value) DIV_CMD_AMIGA_FILTER, // (enabled) DIV_CMD_AMIGA_AM, // (enabled) DIV_CMD_AMIGA_PM, // (enabled) DIV_CMD_LYNX_LFSR_LOAD, // (value) DIV_CMD_QSOUND_ECHO_FEEDBACK, DIV_CMD_QSOUND_ECHO_DELAY, DIV_CMD_QSOUND_ECHO_LEVEL, DIV_CMD_QSOUND_SURROUND, DIV_CMD_X1_010_ENVELOPE_SHAPE, DIV_CMD_X1_010_ENVELOPE_ENABLE, DIV_CMD_X1_010_ENVELOPE_MODE, DIV_CMD_X1_010_ENVELOPE_PERIOD, DIV_CMD_X1_010_ENVELOPE_SLIDE, DIV_CMD_X1_010_AUTO_ENVELOPE, DIV_CMD_X1_010_SAMPLE_BANK_SLOT, DIV_CMD_WS_SWEEP_TIME, DIV_CMD_WS_SWEEP_AMOUNT, DIV_CMD_N163_WAVE_POSITION, DIV_CMD_N163_WAVE_LENGTH, DIV_CMD_N163_WAVE_UNUSED1, DIV_CMD_N163_WAVE_UNUSED2, DIV_CMD_N163_WAVE_LOADPOS, DIV_CMD_N163_WAVE_LOADLEN, DIV_CMD_N163_WAVE_UNUSED3, DIV_CMD_N163_CHANNEL_LIMIT, DIV_CMD_N163_GLOBAL_WAVE_LOAD, DIV_CMD_N163_GLOBAL_WAVE_LOADPOS, DIV_CMD_N163_UNUSED4, DIV_CMD_N163_UNUSED5, DIV_CMD_SU_SWEEP_PERIOD_LOW, // (which, val) DIV_CMD_SU_SWEEP_PERIOD_HIGH, // (which, val) DIV_CMD_SU_SWEEP_BOUND, // (which, val) DIV_CMD_SU_SWEEP_ENABLE, // (which, val) DIV_CMD_SU_SYNC_PERIOD_LOW, DIV_CMD_SU_SYNC_PERIOD_HIGH, DIV_CMD_ADPCMA_GLOBAL_VOLUME, DIV_CMD_SNES_ECHO, DIV_CMD_SNES_PITCH_MOD, DIV_CMD_SNES_INVERT, DIV_CMD_SNES_GAIN_MODE, DIV_CMD_SNES_GAIN, DIV_CMD_SNES_ECHO_ENABLE, DIV_CMD_SNES_ECHO_DELAY, DIV_CMD_SNES_ECHO_VOL_LEFT, DIV_CMD_SNES_ECHO_VOL_RIGHT, DIV_CMD_SNES_ECHO_FEEDBACK, DIV_CMD_SNES_ECHO_FIR, DIV_CMD_NES_ENV_MODE, DIV_CMD_NES_LENGTH, DIV_CMD_NES_COUNT_MODE, DIV_CMD_MACRO_OFF, // (which) DIV_CMD_MACRO_ON, // (which) DIV_CMD_SURROUND_PANNING, // (out, val) DIV_CMD_FM_AM2_DEPTH, // (depth) DIV_CMD_FM_PM2_DEPTH, // (depth) DIV_CMD_ES5506_FILTER_MODE, // (value) DIV_CMD_ES5506_FILTER_K1, // (value, mask) DIV_CMD_ES5506_FILTER_K2, // (value, mask) DIV_CMD_ES5506_FILTER_K1_SLIDE, // (value, negative) DIV_CMD_ES5506_FILTER_K2_SLIDE, // (value, negative) DIV_CMD_ES5506_ENVELOPE_COUNT, // (count) DIV_CMD_ES5506_ENVELOPE_LVRAMP, // (ramp) DIV_CMD_ES5506_ENVELOPE_RVRAMP, // (ramp) DIV_CMD_ES5506_ENVELOPE_K1RAMP, // (ramp, slowdown) DIV_CMD_ES5506_ENVELOPE_K2RAMP, // (ramp, slowdown) DIV_CMD_ES5506_PAUSE, // (value) DIV_CMD_HINT_ARP_TIME, // (value) DIV_CMD_SNES_GLOBAL_VOL_LEFT, DIV_CMD_SNES_GLOBAL_VOL_RIGHT, DIV_CMD_NES_LINEAR_LENGTH, DIV_CMD_EXTERNAL, // (value) DIV_CMD_C64_AD, // (value) DIV_CMD_C64_SR, // (value) DIV_CMD_ESFM_OP_PANNING, // (op, value) DIV_CMD_ESFM_OUTLVL, // (op, value) DIV_CMD_ESFM_MODIN, // (op, value) DIV_CMD_ESFM_ENV_DELAY, // (op, value) DIV_CMD_MACRO_RESTART, // (which) DIV_CMD_POWERNOISE_COUNTER_LOAD, // (which, val) DIV_CMD_POWERNOISE_IO_WRITE, // (port, value) DIV_CMD_DAVE_HIGH_PASS, DIV_CMD_DAVE_RING_MOD, DIV_CMD_DAVE_SWAP_COUNTERS, DIV_CMD_DAVE_LOW_PASS, DIV_CMD_DAVE_CLOCK_DIV, DIV_CMD_MINMOD_ECHO, DIV_CMD_MAX }; struct DivCommand { DivDispatchCmds cmd; unsigned char chan, dis; int value, value2; DivCommand(DivDispatchCmds c, unsigned char ch, int val, int val2): cmd(c), chan(ch), dis(ch), value(val), value2(val2) {} DivCommand(DivDispatchCmds c, unsigned char ch, int val): cmd(c), chan(ch), dis(ch), value(val), value2(0) {} DivCommand(DivDispatchCmds c, unsigned char ch): cmd(c), chan(ch), dis(ch), value(0), value2(0) {} }; struct DivPitchTable { int pitch[(12*128)+1]; unsigned char linearity, blockBits; bool period; // get pitch int get(int base, int pitch, int pitch2); // linear: note // non-linear: get(note,0,0) int getBase(int note); // calculate pitch table void init(float tuning, double clock, double divider, int octave, unsigned char linear, bool isPeriod, unsigned char block=0); DivPitchTable(): linearity(2), blockBits(0), period(false) { memset(pitch,0,sizeof(pitch)); } }; struct DivDelayedCommand { int ticks; DivCommand cmd; }; struct DivRegWrite { /** * an address of 0xffffxx00 indicates a Furnace specific command. * the following addresses are available: * - 0xffffxx00: start sample playback * - xx is the instance ID * - data is the sample number * - 0xffffxx01: set sample rate * - xx is the instance ID * - data is the sample rate * - 0xffffxx02: stop sample playback * - xx is the instance ID * - 0xffffxx03: set sample playback direction * - x is the instance ID * - 0xffffxx04: switch sample bank * - for use in VGM export * - 0xffffxx05: set sample position * - xx is the instance ID * - data is the sample position * - 0xffffffff: reset */ unsigned int addr; unsigned int val; DivRegWrite(): addr(0), val(0) {} DivRegWrite(unsigned int a, unsigned int v): addr(a), val(v) {} }; struct DivDelayedWrite { int time; DivRegWrite write; DivDelayedWrite(int t, unsigned int a, unsigned int v): time(t), write(a,v) {} }; struct DivSamplePos { int sample, pos, freq; DivSamplePos(int s, int p, int f): sample(s), pos(p), freq(f) {} DivSamplePos(): sample(-1), pos(0), freq(0) {} }; struct DivDispatchOscBuffer { bool follow; unsigned int rate; unsigned short needle; unsigned short readNeedle; unsigned short followNeedle; short data[65536]; DivDispatchOscBuffer(): follow(true), rate(65536), needle(0), readNeedle(0), followNeedle(0) { memset(data,0,65536*sizeof(short)); } }; struct DivChannelPair { const char* label; // -1: none signed char pairs[8]; DivChannelPair(const char* l, signed char p0, signed char p1, signed char p2, signed char p3, signed char p4, signed char p5, signed char p6, signed char p7): label(l), pairs{p0,p1,p2,p3,p4,p5,p6,p7} {} DivChannelPair(const char* l, signed char p): label(l), pairs{p,-1,-1,-1,-1,-1,-1,-1} {} DivChannelPair(): label(NULL), pairs{-1,-1,-1,-1,-1,-1,-1,-1} {} }; struct DivChannelModeHints { const char* hint[4]; // valid types: // - 0: disabled // - 1: volume // - 2: pitch // - 3: panning // - 4: chip primary // - 5: chip secondary // - 6: mixing // - 7: DSP // - 8: note // - 9: misc 1 // - 10: misc 2 // - 11: misc 3 // - 12: attack // - 13: decay // - 14: sustain // - 15: release // - 16: dec linear // - 17: dec exp // - 18: inc linear // - 19: inc bent // - 20: direct unsigned char type[4]; // up to 4 unsigned char count; DivChannelModeHints(): hint{NULL,NULL,NULL,NULL}, type{0,0,0,0}, count(0) {} }; enum DivMemoryEntryType { DIV_MEMORY_FREE=0, // shouldn't be used DIV_MEMORY_PADDING, DIV_MEMORY_RESERVED, DIV_MEMORY_SAMPLE, DIV_MEMORY_SAMPLE_ALT1, DIV_MEMORY_SAMPLE_ALT2, DIV_MEMORY_SAMPLE_ALT3, DIV_MEMORY_WAVE_RAM, DIV_MEMORY_WAVE_STATIC, DIV_MEMORY_ECHO, DIV_MEMORY_N163_LOAD, DIV_MEMORY_N163_PLAY, DIV_MEMORY_BANK0, DIV_MEMORY_BANK1, DIV_MEMORY_BANK2, DIV_MEMORY_BANK3, DIV_MEMORY_BANK4, DIV_MEMORY_BANK5, DIV_MEMORY_BANK6, DIV_MEMORY_BANK7, }; struct DivMemoryEntry { DivMemoryEntryType type; String name; int asset; size_t begin, end; DivMemoryEntry(DivMemoryEntryType t, String n, int a, size_t b, size_t e): type(t), name(n), asset(a), begin(b), end(e) {} DivMemoryEntry(): type(DIV_MEMORY_FREE), name(""), asset(-1), begin(0), end(0) {} }; enum DivMemoryWaveView: unsigned char { DIV_MEMORY_WAVE_NONE=0, DIV_MEMORY_WAVE_4BIT, // Namco 163 DIV_MEMORY_WAVE_6BIT, // Virtual Boy DIV_MEMORY_WAVE_8BIT_SIGNED, // SCC }; struct DivMemoryComposition { std::vector entries; String name; size_t capacity; size_t used; const unsigned char* memory; DivMemoryWaveView waveformView; DivMemoryComposition(): name(""), capacity(0), used(0), memory(NULL), waveformView(DIV_MEMORY_WAVE_NONE) {} }; class DivEngine; class DivMacroInt; class DivDispatch { protected: DivEngine* parent; std::vector regWrites; /** * please honor these variables if needed. */ bool skipRegisterWrites, dumpWrites; public: /** * the rate the samples are provided. * the engine shall resample to the output rate. * you have to initialize this one during init() or setFlags(). */ int rate; /** * the actual chip's clock. * you have to initialize this one during init() or setFlags(). */ int chipClock; /** * fill a buffer with sound data. * @param buf pointers to output buffers. * @param len the amount of samples to fill. */ virtual void acquire(short** buf, size_t len); /** * fill a write stream with data (e.g. for software-mixed PCM). * @param stream the write stream. * @param rate stream rate (e.g. 44100 for VGM). * @param len number of samples. */ virtual void fillStream(std::vector& stream, int sRate, size_t len); /** * send a command to this dispatch. * @param c a DivCommand. * @return a return value which varies depending on the command. */ virtual int dispatch(DivCommand c); /** * reset the state of this dispatch. */ virtual void reset(); /** * ticks this dispatch. * @param sysTick whether the engine has ticked (if not then this may be a sub-tick used in low-latency mode). */ virtual void tick(bool sysTick=true); /** * get the state of a channel. * @param chan the channel. * @return a pointer, or NULL. */ virtual void* getChanState(int chan); /** * get the DivMacroInt of a channel. * @param chan the channel. * @return a pointer, or NULL. */ virtual DivMacroInt* getChanMacroInt(int chan); /** * get the stereo panning of a channel. * @param chan the channel. * @return a 16-bit number. left in top 8 bits and right in bottom 8 bits. */ virtual unsigned short getPan(int chan); /** * get "paired" channels. * @param chan the channel to query. * @return a DivChannelPair. */ virtual DivChannelPair getPaired(int chan); /** * get channel mode hints. * @param chan the channel to query. * @return a DivChannelModeHints. */ virtual DivChannelModeHints getModeHints(int chan); /** * get currently playing sample (and its position). * @param chan the channel. * @return a DivSamplePos. if sample is -1 then nothing is playing or the * channel doesn't play samples. */ virtual DivSamplePos getSamplePos(int chan); /** * get an oscilloscope buffer for a channel. * @param chan the channel. * @return a pointer to a DivDispatchOscBuffer, or NULL if not supported. */ virtual DivDispatchOscBuffer* getOscBuffer(int chan); /** * get the register pool of this dispatch. * @return a pointer, or NULL. */ virtual unsigned char* getRegisterPool(); /** * get the size of the register pool of this dispatch. * @return the size. */ virtual int getRegisterPoolSize(); /** * get the bit depth of the register pool of this dispatch. * If the result is 16, it should be casted to unsigned short. * @return the depth. Default value is 8 */ virtual int getRegisterPoolDepth(); /** * get this dispatch's state. DO NOT IMPLEMENT YET. * @return a pointer to the dispatch's state. must be deallocated manually! */ virtual void* getState(); /** * set this dispatch's state. DO NOT IMPLEMENT YET. * @param state a pointer to a state pertaining to this dispatch, * or NULL if this dispatch does not support state saves. */ virtual void setState(void* state); /** * mute a channel. * @param ch the channel to mute. * @param mute whether to mute or unmute. */ virtual void muteChannel(int ch, bool mute); /** * get the number of outputs this dispatch provides. * @return number of outputs (usually 1 or 2 but may be more). SHALL NOT be less than one. */ virtual int getOutputCount(); /** * test whether sending a key off command to a channel should reset arp too. * @param ch the channel in question. * @return whether it does. */ virtual bool keyOffAffectsArp(int ch); /** * test whether sending a key off command to a channel should reset slides too. * @param ch the channel in question. * @return whether it does. */ virtual bool keyOffAffectsPorta(int ch); /** * test whether volume is global. * @return whether it is. */ virtual bool isVolGlobal(); /** * map MIDI velocity (from 0 to 127) to chip volume. * @param ch the chip channel. -1 means N/A. * @param vel input velocity, from 0.0 to 1.0. * @return output volume. */ virtual int mapVelocity(int ch, float vel); /** * get the lowest note in a portamento. * @param ch the channel in question. * @return the lowest note. */ virtual int getPortaFloor(int ch); /** * check whether to always set volume on volume change (even when same volume). * only for compatibility purposes! * @return truth. */ virtual bool getLegacyAlwaysSetVolume(); /** * get the required amplification level of this dispatch's output. * @return the amplification level. */ virtual float getPostAmp(); /** * check whether DC offset correction is required. * @return truth. */ virtual bool getDCOffRequired(); /** * check whether PRE_NOTE command is desired. * @return truth. */ virtual bool getWantPreNote(); /** * get minimum chip clock. * @return clock in Hz, or 0 if custom clocks are not supported. */ virtual int getClockRangeMin(); /** * get maximum chip clock. * @return clock in Hz, or 0 if custom clocks are not supported. */ virtual int getClockRangeMax(); /** * set the chip flags. * @param flags a DivConfig containing chip flags. */ virtual void setFlags(const DivConfig& flags); /** * set skip reg writes. */ virtual void setSkipRegisterWrites(bool value); /** * notify instrument change. */ virtual void notifyInsChange(int ins); /** * notify wavetable change. */ virtual void notifyWaveChange(int wave); /** * notify deletion of an instrument. */ virtual void notifyInsDeletion(void* ins); /** * notify that playback stopped. */ virtual void notifyPlaybackStop(); /** * force-retrigger instruments. */ virtual void forceIns(); /** * enable register dumping. */ virtual void toggleRegisterDump(bool enable); /** * get register writes. */ std::vector& getRegisterWrites(); /** * poke a register. * @param addr address. * @param val value. */ virtual void poke(unsigned int addr, unsigned short val); /** * poke a register. * @param wlist a vector containing DivRegWrites. */ virtual void poke(std::vector& wlist); /** * get available registers. * @return an array of C strings, terminated by NULL; or NULL if none available. */ virtual const char** getRegisterSheet(); /** * Get sample memory buffer. * @param index the memory index. * @return a pointer to sample memory, or NULL. */ virtual const void* getSampleMem(int index = 0); /** * Get sample memory capacity. * @param index the memory index. * @return memory capacity in bytes, or 0 if memory doesn't exist. */ virtual size_t getSampleMemCapacity(int index = 0); /** * get sample memory name. * @param index the memory index. * @return a name, or NULL if it doesn't have any name in particular. */ virtual const char* getSampleMemName(int index=0); /** * Get sample memory usage. * @param index the memory index. * @return memory usage in bytes. */ virtual size_t getSampleMemUsage(int index = 0); /** * check whether sample has been loaded in memory. * @param index index. * @param sample the sample in question. * @return whether it did. */ virtual bool isSampleLoaded(int index, int sample); /** * get memory composition. * @param index the memory index. * @return a pointer to DivMemoryComposition, or NULL. */ virtual const DivMemoryComposition* getMemCompo(int index); /** * Render samples into sample memory. * @param sysID the chip's index in the chip list. */ virtual void renderSamples(int sysID); /** * tell this DivDispatch that the tuning and/or pitch linearity has changed, and therefore the pitch table must be regenerated. */ virtual void notifyPitchTable(); /** * initialize this DivDispatch. * @param parent the parent DivEngine. * @param channels the number of channels to acquire. * @param sugRate the suggested rate. this may change, so don't rely on it. * @param flags a DivConfig containing chip flags. * @return the number of channels allocated. */ virtual int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags); /** * quit the DivDispatch. */ virtual void quit(); virtual ~DivDispatch(); }; // custom chip clock helper define. put in setFlags, but before rate is set. #define CHECK_CUSTOM_CLOCK \ if (flags.getInt("customClock",0)>0) { \ chipClock=flags.getInt("customClock",getClockRangeMin()); \ if (chipClock>getClockRangeMax()) chipClock=getClockRangeMax(); \ if (chipClockcalcBaseFreq(chipClock,CHIP_DIVIDER,x,true)) #define NOTE_PERIODIC_NOROUND(x) parent->calcBaseFreq(chipClock,CHIP_DIVIDER,x,true) #define NOTE_FREQUENCY(x) parent->calcBaseFreq(chipClock,CHIP_FREQBASE,x,false) // this is a special case definition. only use it for f-num/block-based chips. #define NOTE_FNUM_BLOCK(x,bits) parent->calcBaseFreqFNumBlock(chipClock,CHIP_FREQBASE,x,bits) // this is for volume scaling calculation. #define VOL_SCALE_LINEAR(x,y,range) ((parent->song.ceilVolumeScaling)?((((x)*(y))+(range-1))/(range)):(((x)*(y))/(range))) #define VOL_SCALE_LOG(x,y,range) (CLAMP(((x)+(y))-(range),0,(range))) #define VOL_SCALE_LINEAR_BROKEN(x,y,range) ((parent->song.newVolumeScaling)?(VOL_SCALE_LINEAR(x,y,range)):(VOL_SCALE_LOG(x,y,range))) #define VOL_SCALE_LOG_BROKEN(x,y,range) ((parent->song.newVolumeScaling)?(VOL_SCALE_LOG(x,y,range)):(VOL_SCALE_LINEAR(x,y,range))) // these are here for convenience. // it is encouraged to use these, since you get an exact value this way. // - NTSC colorburst: 3.58MHz // - PAL colorburst: 4.43MHz #define COLOR_NTSC (315000000.0/88.0) #define COLOR_PAL (283.75*15625.0+25.0) #define CLAMP_VAR(x,xMin,xMax) \ if ((x)<(xMin)) (x)=(xMin); \ if ((x)>(xMax)) (x)=(xMax); #define NEW_ARP_STRAT (parent->song.linearPitch==2 && !parent->song.oldArpStrategy) #define HACKY_LEGATO_MESS chan[c.chan].std.arp.will && !chan[c.chan].std.arp.mode && !NEW_ARP_STRAT #endif