/** * Furnace Tracker - multi-system chiptune tracker * Copyright (C) 2021-2024 tildearrow and contributors * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _GB_H #define _GB_H #include "../dispatch.h" #include "../waveSynth.h" #include "sound/gb/gb.h" #include "../../fixedQueue.h" class DivPlatformGB: public DivDispatch { struct Channel: public SharedChannel { unsigned char duty, sweep; bool sweepChanged, released, softEnv, killIt; bool soManyHacksToMakeItDefleCompatible; signed short wave; signed char lastKill; unsigned char envVol, envDir, envLen, soundLen; unsigned short hwSeqPos; short hwSeqDelay; Channel(): SharedChannel(15), duty(0), sweep(0), sweepChanged(false), released(false), softEnv(false), killIt(false), soManyHacksToMakeItDefleCompatible(false), wave(-1), lastKill(0), envVol(0), envDir(0), envLen(0), soundLen(0), hwSeqPos(0), hwSeqDelay(0) {} }; Channel chan[4]; DivDispatchOscBuffer* oscBuf[4]; bool isMuted[4]; bool antiClickEnabled; bool invertWave; bool enoughAlready; unsigned char lastPan; DivWaveSynth ws; struct QueuedWrite { unsigned char addr; unsigned char val; QueuedWrite(): addr(0), val(0) {} QueuedWrite(unsigned char a, unsigned char v): addr(a), val(v) {} }; FixedQueue writes; int antiClickPeriodCount, antiClickWavePos; GB_gameboy_t* gb; GB_model_t model; unsigned char regPool[128]; unsigned char procMute(); void updateWave(); friend void putDispatchChip(void*,int); friend void putDispatchChan(void*,int,int); public: void acquire(short** buf, size_t len); int dispatch(DivCommand c); void* getChanState(int chan); DivMacroInt* getChanMacroInt(int ch); unsigned short getPan(int chan); DivDispatchOscBuffer* getOscBuffer(int chan); unsigned char* getRegisterPool(); int getRegisterPoolSize(); void reset(); void forceIns(); void tick(bool sysTick=true); void muteChannel(int ch, bool mute); int getPortaFloor(int ch); int getOutputCount(); bool getDCOffRequired(); void notifyInsChange(int ins); void notifyWaveChange(int wave); void notifyInsDeletion(void* ins); void poke(unsigned int addr, unsigned short val); void poke(std::vector& wlist); const char** getRegisterSheet(); void setFlags(const DivConfig& flags); int init(DivEngine* parent, int channels, int sugRate, const DivConfig& flags); void quit(); ~DivPlatformGB(); }; #endif