# Furnace (chiptune tracker) ![screenshot](papers/screenshot2.png) the biggest multi-system chiptune tracker ever made! [downloads](#downloads) | [discussion/help](#quick-references) | [developer info](#developer-info) | [unofficial packages](#unofficial-packages) | [FAQ](#frequently-asked-questions) --- ## downloads check out the [Releases](https://github.com/tildearrow/furnace/releases) page. available for Windows, macOS and Linux (AppImage). [see here](https://nightly.link/tildearrow/furnace/workflows/build/master) for unstable developer builds. ## features - over 50 sound chips - and counting: - Yamaha FM chips: - YM2151 (OPM) - YM2203 (OPN) - YM2413 (OPLL) - YM2414 (OPZ) used in Yamaha TX81Z - YM2608 (OPNA) used in PC-98 - YM2610 (OPNB) used in Neo Geo - YM2610B (OPNB2) - YM2612 (OPN2) used in Sega Genesis and FM Towns - YM3526 (OPL) used in C64 Sound Expander - YM3812 (OPL2) - YMF262 (OPL3) with full 4-op support! - Y8950 (OPL with ADPCM) - square wave chips: - AY-3-8910/YM2149(F) used in several computers and game consoles - Commodore VIC used in the VIC-20 - Microchip AY8930 - TI SN76489 used in Sega Master System and BBC Micro - PC Speaker - Philips SAA1099 used in SAM Coupé - OKI MSM5232 used in some arcade boards - sample chips: - SNES - Amiga - SegaPCM - all 16 channels - Capcom QSound - Yamaha YMZ280B (PCMD8) - Ricoh RF5C68 used in Sega CD and FM Towns - OKI MSM6258 and MSM6295 - Konami K007232 - Irem GA20 - wavetable chips: - HuC6280 used in PC Engine - Konami Bubble System WSG - Konami SCC/SCC+ - Namco arcade chips (WSG/C15/C30) - WonderSwan - Seta/Allumer X1-010 - NES (Ricoh 2A03/2A07), with additional expansion sound support: - Konami VRC6 - Konami VRC7 - MMC5 - Famicom Disk System - Sunsoft 5B - Namco 163 - Family Noraebang (OPLL) - SID (6581/8580) used in Commodore 64 - Mikey used in Atari Lynx - ZX Spectrum beeper (SFX-like engine) - Pokémon Mini - Commodore PET - TIA used in Atari 2600 - POKEY used in Atari 8-bit computers - Game Boy - Virtual Boy - modern/fantasy: - Commander X16 VERA - tildearrow Sound Unit - mix and match sound chips! - over 200 ready to use presets from computers, game consoles and arcade boards... - ...or create your own - up to 32 of them or a total of 128 channels! - DefleMask compatibility - loads .dmf modules from all versions (beta 1 to 1.1.5) - saves .dmf modules - both modern and legacy - Furnace doubles as a module downgrader - loads/saves .dmp instruments and .dmw wavetables as well - clean-room design (guesswork and ABX tests only, no decompilation involved) - some bug/quirk implementation for increased playback accuracy through compatibility flags - VGM export - modular layout that you may adapt to your needs - audio file export - entire song, per chip or per channel - quality emulation cores (Nuked, MAME, SameBoy, Mednafen PCE, NSFplay, puNES, reSID, Stella, SAASound, vgsound_emu and ymfm) - wavetable synthesizer - available on wavetable chips - create complex sounds with ease - provide up to two wavetables, select and effect and let go! - MIDI input support - additional features: - FM macros! - negative octaves - advanced arp macros - arbitrary pitch samples - sample loop points - SSG envelopes and ADPCM-B in Neo Geo - pitchable OPLL drums - full duty/cutoff range in C64 - full 16-channel SegaPCM - ability to change tempo mid-song - decimal tempo/tick rate - multiple sub-songs in a module - per-channel oscilloscope with waveform centering - built-in sample editor - chip mixing settings - built-in visualizer in pattern view - open-source under GPLv2 or later. --- # quick references - **discussion**: see the [Discussions](https://github.com/tildearrow/furnace/discussions) section, or (preferably) the [official Discord server](https://discord.gg/EfrwT2wq7z). - **help**: check out the [documentation](papers/doc/README.md). it's mostly incomplete, but has details on effects. ## unofficial packages [![Packaging status](https://repology.org/badge/tiny-repos/furnace.svg)](https://repology.org/project/furnace/versions) some people have provided packages for Unix/Unix-like distributions. here's a list. - **Arch Linux**: [furnace-git is in the AUR.](https://aur.archlinux.org/packages/furnace-git) thank you Essem! - **FreeBSD**: [a package in ports](https://www.freshports.org/audio/furnace/) is available courtesy of ehaupt. - **Nix**: [package](https://search.nixos.org/packages?channel=unstable&show=furnace&from=0&size=50&sort=relevance&type=packages&query=furnace) thanks to OPNA2608. - **openSUSE**: [a package](https://software.opensuse.org/package/furnace) is available, courtesy of fpesari. --- # developer info [![Build furnace](https://github.com/tildearrow/furnace/actions/workflows/build.yml/badge.svg)](https://github.com/tildearrow/furnace/actions/workflows/build.yml) if you can't download these artifacts (because GitHub requires you to be logged in), [go here](https://nightly.link/tildearrow/furnace/workflows/build/master) instead. **NOTE: do not download the project's source as a .zip or .tar.gz as these do not include the project's submodules which are necessary to proceed with building. please instead use Git as shown below.** ## dependencies - CMake - JACK (optional, macOS/Linux only) if building under Windows or macOS, no additional dependencies are required. otherwise, you may also need the following: - libpulse - libx11 - libasound - libGL some Linux distributions (e.g. Ubuntu or openSUSE) will require you to install the `-dev` versions of these. ## getting the source type the following on a terminal/console: (make sure Git is installed) ``` git clone --recursive https://github.com/tildearrow/furnace.git cd furnace ``` (the `--recursive` parameter ensures submodules are fetched as well) ## compilation your typical CMake project. ### Windows using MSVC as of now tildearrow uses MinGW for Windows builds, but thanks to OPNA2608 this works again! from the developer tools command prompt: ``` mkdir build cd build cmake .. msbuild ALL_BUILD.vcxproj ``` ### macOS and Linux ``` mkdir build cd build cmake .. make ``` Alternatively, build scripts are provided in the `scripts/` folder in the root of the repository. ### CMake options To add an option from the command-line: `-D=` Example: `cmake -DBUILD_GUI=OFF -DWARNINGS_ARE_ERRORS=ON ..` Available options: | Name | Default | Description | | :--: | :-----: | ----------- | | `BUILD_GUI` | `ON` | Build the tracker (disable to build only a headless player) | | `USE_RTMIDI` | `ON` | Build with MIDI support using RtMidi | | `USE_SDL2` | `ON` | Build with SDL2 (required to build with GUI) | | `USE_SNDFILE` | `ON` | Build with libsndfile (required in order to work with audio files) | | `USE_BACKWARD` | `ON` | Use backward-cpp to print a backtrace on crash/abort | | `WITH_JACK` | `ON` if system-installed JACK detected, otherwise `OFF` | Whether to build with JACK support. Auto-detects if JACK is available | | `SYSTEM_FFTW` | `OFF` | Use a system-installed version of FFTW instead of the vendored one | | `SYSTEM_FMT` | `OFF` | Use a system-installed version of fmt instead of the vendored one | | `SYSTEM_LIBSNDFILE` | `OFF` | Use a system-installed version of libsndfile instead of the vendored one | | `SYSTEM_RTMIDI` | `OFF` | Use a system-installed version of RtMidi instead of the vendored one | | `SYSTEM_ZLIB` | `OFF` | Use a system-installed version of zlib instead of the vendored one | | `SYSTEM_SDL2` | `OFF` | Use a system-installed version of SDL2 instead of the vendored one | | `WARNINGS_ARE_ERRORS` | `OFF` (but consider enabling this & reporting any errors that arise from it!) | Whether warnings in furnace's C++ code should be treated as errors | | `WITH_DEMOS` | `ON` | Install demo songs on `make install` | | `WITH_INSTRUMENTS` | `ON` | Install demo instruments on `make install` | ## console usage ``` ./furnace ``` this opens the program. ``` ./furnace -console ``` this will play a compatible file. ``` ./furnace -console -view commands ``` this will play a compatible file and enable the commands view. **note that these commands only actually work in Linux environments. on other command lines, such as Windows' Command Prompt, or MacOS Terminal, it may not work correctly.** --- # frequently asked questions > woah! 50 sound chips?! I can't believe it! yup, it's real. > where's the manual? see [papers/](papers/doc/README.md). it's kind of incomplete, but at least the sound chips section is there. > it doesn't open under macOS! this is due to Apple's application signing policy. a workaround is to right click on the Furnace app icon and select Open. **as of Monterey, this workaround no longer works (especially on ARM).** yeah, Apple has decided to be strict on the matter. if you happen to be on that version, use this workaround instead (on a Terminal): ``` xattr -d com.apple.quarantine /path/to/Furnace.app ``` (replace /path/to/ with the path where Furnace.app is located) you may need to log out and/or reboot after doing this. > .spc export? **not yet!** coming in 0.7 though, in a future... > how do I use C64 absolute filter/duty? on Instrument Editor in the C64 tab there are two options to toggle these. also provided are two effects: - `3xxx`: set fine duty. - `4xxx`: set fine cutoff. `xxx` range is 000-7ff. additionally, you can change the cutoff and/or duty as a macro inside an instrument by clicking the `absolute cutoff macro` and/or `absolute duty macro` checkbox at the bottom of the instrument. (for the filter, you also need to click the checkbox that says `volume macro is cutoff macro`.) > how do I use PCM on a PCM-capable chip? two possibilities: - the recommended way is by creating the "Sample" type instrument and assigning a sample to it. - otherwise you may employ the DefleMask-compatible method, using `17xx` effect. > my .dmf song sounds very odd at a certain point file a bug report. use the Issues page. it's probably another playback inaccuracy. > my .dmf song sounds correct, but it doesn't in DefleMask file a bug report **here**. it still is a playback inaccuracy. > my song sounds terrible after saving as .dmf! the DefleMask format has several limitations. save in Furnace song format instead (.fur). > how do I solo channels? right click on the channel name. --- # footnotes copyright (C) 2021-2022 tildearrow and contributors. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. despite the fact this program works with the .dmf file format, it is NOT affiliated with Delek or DefleMask in any way, nor it is a replacement for the original program.