# PC Engine/TurboGrafx-16 a console from NEC that, depending on a region: - attempted to enter the fierce battle between Nintendo and Sega, but because its capabilities are a mix of third and fourth generation, it failed to last long. (US and Europe) - was Nintendo's most fearsome rival, completely defeating Sega Mega Drive and defending itself against Super Famicom (Japan) it has 6 wavetable channels and the last two ones also double as noise channels. furthermore, it has some PCM and LFO! # effects - `10xx`: **change wave.** - `11xx`: **toggle noise mode.** only available in the last two channels. - `12xx`: **setup LFO.** the following values are accepted: - `00`: LFO disabled. - `01`: LFO enabled, shift 0. - `02`: LFO enabled, shift 4. - `03`: LFO enabled, shift 8. - when LFO is enabled, channel 2 is muted and its output is passed to channel 1's frequency. - `13xx`: **set LFO speed.** - `17xx`: **toggle LEGACY sample mode.** - **this effect exists only for compatibility reasons! its use is NOT recommented. use Sample type instruments instead.** # info this chip uses the [PC Engine](../4-instrument/pce.md) and [Generic Sample](../4-instrument/amiga.md) instrument editors.