# Furnace this is a work-in-progress editor for DefleMask module files (.dmf). ## features - supports Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo! - clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only) - bug/quirk implementation for increased playback accuracy - accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm) - open-source. GPLv2. ## dependencies - CMake - SDL2 - zlib - JACK (optional) SDL2 and zlib are included as submodules. ## compilation your typical CMake project. clone (including submodules) and: ### Windows using MSVC from the developer tools command prompt: ``` mkdir build cd build cmake .. msbuild ALL_BUILD.vcxproj ``` ### macOS and Linux ``` mkdir build cd build cmake .. make ``` ## usage ``` ./furnace ``` this will play a .dmf file. ``` ./furnace -view commands ``` this will play a .dmf file and enable the commands view. ``` ./furnace -loops 0 ``` this will play a .dmf file and not loop it. ``` ./furnace -output audio.wav ``` this will render a .dmf file to .wav. # notes > my song plays different after looping! that's because Furnace does not reset channel status when looping. > my song sounds very odd at a certain point file a bug report. use the Issues page. it's probably another playback inaccuracy. > extremely high CPU usage in arcade platform yep, that's how accurate Nuked is. I'll add an ymfm-based core soon.