# samples In the context of Furnace, a sound sample (usually just referred to as a sample) is a string of numbers that hold sampled PCM audio. In Furnace, these samples can be generated by importing a .wav (think of it as an higher quality MP3) file. ## supported systems As of Furnace 0.5.5, the following sound chips have sample support: - NES/Ricoh 2A03 (PCM only, no DPCM, and only on channel 5) - Sega Genesis/YM2612 (channel 6 only; but only if there exists a `1701` effect that gets played on or before a trigger for a sample) - PC Engine/TurboGrafx 16/Huc6280 (same conditions as above) - Amiga/Paula (on all channels AND resamplable, but you need to make an instrument with the Amiga format and tie it to a sample first) - Arcade/SEGA PCM (same as above but you don't need to make an instrument for it and you have to use the `20xx` effect command to resample your samples) - Neo Geo/Neo Geo EXT-Ch2 (on the last 5 channels only and can be resampled the same way as above) - Theoretically, the GameBoy channel 3 and the main channels of the Huc6280 can play (low quality) samples if data is given to them fast enough. Furnace also has a feature where you can make an Amiga formarted instrument on the YM2612 and Huc6280 and resample your samples in conjunction with the `1701` effect command. # the sample editor You can actually tweak your samples in Furnace's sample editor, which can be accessed by clicking on `window` (at the top of the screen) then clicking on `sample editor`. In there, you can modify certain data pertaining to your sample, such as the: - volume of the sample (from 0% of the original to 200% of the original) - pitch of the sample (from 1/6 of the original sample pitch to 6x the original sample pitch) - and the sample rate of the sample (from 1KHz (1,000Hz) to 32KHz (32,000Hz)). To apply the changes you made to a sample, just click the `apply` button at the bottom, near the preview button.