# NES the console from Nintendo that plays Super Mario Bros. and helped revive the agonizing video game market in the US during mid-80s. also known as Famicom. it is a five-channel sound generator: first two channels play pulse wave with three different duty cycles, third is a fixed-volume triangle channel, fourth is a noise channel (can work in both pseudo-random and periodic modes) and fifth is a (D)PCM sample channel. # effects - `11xx`: write to delta modulation counter. - this may be used to attenuate the triangle and noise channels. - will not work if a sample is playing. - `12xx`: set duty cycle or noise mode of channel. - may be 0-3 for the pulse channels and 0-1 for the noise channel. - `13xy`: setup sweep up. - `x` is the time. - `y` is the shift. - set to 0 to disable it. - `14xy`: setup sweep down. - `x` is the time. - `y` is the shift. - set to 0 to disable it. - `18xx`: set PCM channel mode. - `00`: PCM (software). - `01`: DPCM (hardware). - when in DPCM mode, samples will sound muffled (due to its nature), availables pitches are limited and loop point is ignored.