# PC Engine/TurboGrafx-16 a console from NEC that, depending on a region: - attempted to enter the fierce battle between Nintendo and Sega, but because its capabilities are a mix of third and fourth generation, it failed to last long (US and Europe), or - was Nintendo's most fearsome rival, completely defeating Sega Mega Drive and defending itself against Super Famicom (Japan). it has 6 wavetable channels and the last two ones also double as noise channels. furthermore, it has some PCM and LFO! ## effects - `10xx`: **change wave.** - `11xx`: **toggle noise mode.** only available in the last two channels. - `12xx`: **setup LFO.** the following values are accepted: - `00`: LFO disabled. - `01`: LFO enabled, shift 0. - `02`: LFO enabled, shift 4. - `03`: LFO enabled, shift 8. - when LFO is enabled, channel 2 is muted and its output is passed to channel 1's frequency. - `13xx`: **set LFO speed.** - `17xx`: **toggle LEGACY sample mode.** - **this effect exists only for compatibility reasons! its use is NOT recommended. use Sample type instruments instead.** ## info this chip uses the [PC Engine](../4-instrument/pce.md) instrument editor. ## channel status the following icons are displayed when channel status is enabled in the pattern view: - noise mode (channels 5 and 6 only): - ![noise mode off](status-PCE-noise-off.png) off - ![noise mode on](status-PCE-noise-on.png) on