/** * Furnace Tracker - multi-system chiptune tracker * Copyright (C) 2021-2022 tildearrow and contributors * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _FDS_H #define _FDS_H #include "../dispatch.h" #include "../macroInt.h" #include "../waveSynth.h" #include "sound/nes_nsfplay/nes_fds.h" class DivPlatformFDS: public DivDispatch { struct Channel { int freq, baseFreq, pitch, pitch2, prevFreq, note, modFreq, ins; unsigned char duty, sweep, modDepth, modPos; bool active, insChanged, freqChanged, sweepChanged, keyOn, keyOff, inPorta, modOn; signed char vol, outVol, wave; signed char modTable[32]; DivMacroInt std; void macroInit(DivInstrument* which) { std.init(which); pitch2=0; } Channel(): freq(0), baseFreq(0), pitch(0), pitch2(0), prevFreq(65535), note(0), modFreq(0), ins(-1), duty(0), sweep(8), modDepth(0), modPos(0), active(false), insChanged(true), freqChanged(false), sweepChanged(false), keyOn(false), keyOff(false), inPorta(false), modOn(false), vol(32), outVol(32), wave(-1) { memset(modTable,0,32); } }; Channel chan[1]; DivDispatchOscBuffer* oscBuf; bool isMuted[1]; DivWaveSynth ws; unsigned char apuType; unsigned char writeOscBuf; bool useNP; struct _fds* fds; xgm::NES_FDS* fds_NP; unsigned char regPool[128]; void updateWave(); friend void putDispatchChan(void*,int,int); void doWrite(unsigned short addr, unsigned char data); void acquire_puNES(short* bufL, short* bufR, size_t start, size_t len); void acquire_NSFPlay(short* bufL, short* bufR, size_t start, size_t len); public: void acquire(short* bufL, short* bufR, size_t start, size_t len); int dispatch(DivCommand c); void* getChanState(int chan); DivDispatchOscBuffer* getOscBuffer(int chan); unsigned char* getRegisterPool(); int getRegisterPoolSize(); void reset(); void forceIns(); void tick(bool sysTick=true); void muteChannel(int ch, bool mute); bool keyOffAffectsArp(int ch); void setNSFPlay(bool use); void setFlags(unsigned int flags); void notifyInsDeletion(void* ins); float getPostAmp(); void poke(unsigned int addr, unsigned short val); void poke(std::vector& wlist); const char** getRegisterSheet(); const char* getEffectName(unsigned char effect); int init(DivEngine* parent, int channels, int sugRate, unsigned int flags); void quit(); ~DivPlatformFDS(); }; #endif