# Game Boy Advance a portable video game console from Nintendo, succeeding the Game Boy. it adds two stereo sample audio channels which can be used directly ("DMA", left/right) or used in a software mixing driver (most games do this) in order to have multiple voices. # effects - `10xx`: **change wave.** ## Game Boy Advance (MinMod) this is the software mixing driver available in Furnace. it is written by Natt Akuma. it features echo and up to 16 voices. - `10xx`: **change wave.** - `11xy`: **configure echo.** - this effect is kinda odd. this is how it works: > How do you echo on GBA > > Create an empty instrment and put a very high note of it in channel 1 then do 110x in effect column and set volume column to set feedback and do nothing else on it - `12xy`: **toggle invert.** - `x` left channel. - `y` right channel. ## info this chip uses the [GBA DMA](../4-instrument/gbadma.md) and [GBA MinMod](../4-instrument/gbaminmod.md) instrument editors. ## chip config the following options are available in the Chip Manager window: - **DAC bit depth**: sets the bit depth. these options are available when using MinMod: - **Volume scale**: scale volumes to prevent clipping/distortion. - **Mix buffers**: sets how many mix buffers will be stored in memory. higher values result in longer echo. - **Channel limit**: sets the number of channels that will be available. higher values use more CPU. - **Sample rate**: sets the mixing rate. higher values use more CPU.