# Game Boy instrument editor GB instrument editor consists of two tabs: one controlling envelope of sound channels and macro tab containing several macros. ## Game Boy - **Use software envelope**: switch to volume macro instead of envelope - **Initialize envelope on every note**: forces a volume reset on each new note - **Volume**: initial channel volume (range 0-15) - **Length**: envelope decay/attack duration (range 0-7) - **Sound Length**: cuts off sound after specified length, overriding the Length value - **Up and Down radio buttons**: Up makes the envelope an attack, down makes it decay. _Note:_ For envelope attack to have any effect, start at a lower volume! - **Hardware Sequence**: (document this) ## Macros - **Volume**: volume sequence. _Note:_ This only appears if "Use software envelope" is checked. - **Arpeggio**: pitch in half-steps - **Duty/Noise**: pulse wave duty cycle or noise mode sequence - **Waveform**: ch3 wavetable sequence - **Panning**: output for left and right channels - **Pitch**: fine pitch - **Phase Reset**: trigger restart of waveform