cam900
cbf20c6320
Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
...
* 'master' of https://github.com/tildearrow/furnace : (58 commits)
SMS: early Nuked-PSG modding
SMS: add modified Nuked-PSG core
build release and don't strip
strip MinGW builds
FDS: a bit more
FDS: set a post-amp value
FDS: fix NSFplay core low pass filter precision
fix .dmf saving
fix compilation on GCC 12
Fix multithreading on CI
Lynx: why did I not commit this
Lynx: more sample improvements
Lynx: sample improvements
Lynx: add sample support!
GUI: fix wavetable list oversight
WaveSynth: fix phase modulation - again
GUI: fix possible wave editor crash
WaveSynth: fix phase modulation
Lynx: add phase reset macro
fix another fucking IGFD crash bug
...
# Conflicts:
# src/gui/insEdit.cpp
# src/gui/presets.cpp
2022-05-27 13:01:06 +09:00
tildearrow
0577aa3569
SMS: early Nuked-PSG modding
2022-05-26 19:00:14 -05:00
tildearrow
e3ebe0cb92
SMS: add modified Nuked-PSG core
2022-05-26 18:46:20 -05:00
tildearrow
0f203d1abd
build release and don't strip
2022-05-26 18:17:04 -05:00
tildearrow
ada7cb167f
strip MinGW builds
...
until I feel like doing a selective strip
2022-05-26 18:11:59 -05:00
tildearrow
4874e91bb0
FDS: a bit more
2022-05-26 18:09:46 -05:00
tildearrow
6d441c2ffd
FDS: set a post-amp value
2022-05-26 18:07:59 -05:00
tildearrow
a52f71ba32
FDS: fix NSFplay core low pass filter precision
...
closes #427
2022-05-26 18:03:57 -05:00
tildearrow
7cf853797a
fix .dmf saving
2022-05-26 17:42:30 -05:00
tildearrow
9d36cf5ff0
fix compilation on GCC 12
2022-05-26 13:31:17 -05:00
tildearrow
c52db81d00
Merge pull request #492 from OPNA2608/fix/ci_multithreading
...
Fix multithreading on CI
2022-05-26 04:55:36 -05:00
OPNA2608
4790b56e61
Fix multithreading on CI
...
`set` is not the right command to set an envvar so "" got propagated to --parallel & in turn -j.
"-j" (no job count) is _bad_ and prolly caused the OOM sitations.
2022-05-26 11:37:51 +02:00
tildearrow
4b91669e58
Lynx: why did I not commit this
2022-05-26 03:37:34 -05:00
tildearrow
6260bcef54
Lynx: more sample improvements
2022-05-26 00:50:11 -05:00
tildearrow
b0c8cfc1f6
Lynx: sample improvements
2022-05-26 00:39:15 -05:00
tildearrow
1811a95e76
Lynx: add sample support!
2022-05-26 00:29:04 -05:00
tildearrow
f8794ae9a4
GUI: fix wavetable list oversight
2022-05-25 23:50:11 -05:00
tildearrow
49a8f77cf1
WaveSynth: fix phase modulation - again
2022-05-25 23:46:07 -05:00
tildearrow
7750a9b9f3
GUI: fix possible wave editor crash
2022-05-25 12:18:11 -05:00
tildearrow
93a4e3d688
WaveSynth: fix phase modulation
...
fixes #481
2022-05-25 00:34:35 -05:00
tildearrow
42a082b2a7
Lynx: add phase reset macro
2022-05-25 00:28:47 -05:00
tildearrow
051cd6e966
fix another fucking IGFD crash bug
2022-05-25 00:10:01 -05:00
tildearrow
0292f4d4c3
temporarily "fix" MinGW issue
2022-05-24 22:15:43 -05:00
tildearrow
58750d58c3
build actions with debug info
2022-05-24 13:56:26 -05:00
tildearrow
cad0eab9ca
another fix
2022-05-24 13:40:38 -05:00
tildearrow
3a1b66957b
and finally add crash file output
2022-05-24 13:23:23 -05:00
tildearrow
652edb18b7
fix it
2022-05-24 13:17:40 -05:00
tildearrow
914b5f7a88
experiment with backward-cpp again
2022-05-24 13:06:29 -05:00
tildearrow
979cb63c5b
GUI: fix .cfgc/.cfgk extension duplication
2022-05-24 12:46:51 -05:00
cam900
17881837ab
Merge branch 'master' of https://github.com/tildearrow/furnace into es5506_alt
...
* 'master' of https://github.com/tildearrow/furnace : (64 commits)
finish wave synth!
update contributing guidelines
Namco WSG: make non-linear slides faster
wave synth work
SoundUnit: fix order of filter bits
GUI: add Namco arcade presets
implement some dual wave synth effects
Y8950: fix ADPCM VGM export
Namco WSG: finish it up
Namco WSG: 8 channel WSG (CUS30) now works
Namco WSG: muting
Namco WSG: 8 channel WSG (15xx) now works
Namco WSG: 3 channel WSG now works
YM2612: change key on/off strategy
GUI: fix scrollbars not working
Please enter the commit message for your changes.
shhhhhhhhhhhh
update to-do list
Whoops
it doesn't work (yet)
...
# Conflicts:
# src/engine/dispatch.h
# src/engine/platform/su.cpp
# src/engine/playback.cpp
# src/engine/sample.cpp
# src/engine/sample.h
# src/engine/song.h
# src/engine/vgmOps.cpp
# src/gui/presets.cpp
2022-05-25 00:52:00 +09:00
tildearrow
3932a82d14
GUI: add frame shading setting
2022-05-24 03:49:52 -05:00
tildearrow
8dde6a604e
add rounding to AddRectFilledMultiColor
2022-05-24 03:30:27 -05:00
tildearrow
08d85869a9
GUI: slight changes to edit controls
...
- align classic
- stretch compact vertical
2022-05-24 03:06:17 -05:00
tildearrow
6a3ce215ad
what am I gonna do with you?
2022-05-24 02:56:50 -05:00
tildearrow
d490746325
GUI: finish lock layout
2022-05-24 02:38:10 -05:00
tildearrow
eb926a668d
MSM6258: it works
2022-05-24 00:24:52 -05:00
tildearrow
8ea60f37c5
MSM6258: start work - DO NOT USE!
2022-05-23 19:01:10 -05:00
tildearrow
b849b5283b
Merge pull request #482 from grauw/y8950-adpcm-fix
...
Fix Y8950 ADPCM samples.
2022-05-23 17:52:56 -05:00
Laurens Holst
fc7b94876d
Fix Y8950 ADPCM samples.
...
Reverting back to before 70ead337f3
, and setting register 8 to 256Kbit RAM mode.
This is what MSX has natively, and allows for the most compact sample storage with
only 4 byte alignment.
Additionally, setting register 8 before writing the start / stop addresses.
Back story:
VGMPlay MSX only supports Y8950 256K DRAM mode and ROM mode (for the latter
it makes sure address writes are shifted). 64K DRAM mode is not supported because
it’s not used by anything and the addresses are specified weirdly with some middle
bits having to be masked out.
The original code in Furnace before the change 70ead337f3
was almost correct except
it needed to set register 8 to 0 to select the 256K DRAM mode. It was set to ROM mode
so the address shift did not match up.
After 70ead337f3
(address shift change) it was also more or less correct except in
“furnacePCM” direct-sample mode the shift was not updated accordingly.
In 1a446c1cdd
it selected 64K RAM mode, but for this the addresses need to be specified
differently (see Y8950 manual page 18), and it’s not really the best choice anyway.
2022-05-24 00:51:13 +02:00
tildearrow
49943aba76
GUI: add setting to make osc escape bounds
2022-05-23 17:42:25 -05:00
tildearrow
f8d851cbc2
the Namco C163 trial
2022-05-23 16:01:35 -05:00
tildearrow
402a1d06cf
more chip naming improvements
2022-05-23 15:28:38 -05:00
tildearrow
278979a2f2
change names of 15xx/CUS30 to C15 and C30
2022-05-23 15:08:29 -05:00
tildearrow
ff1263aadf
ASDFGHJK
2022-05-23 03:43:33 -05:00
tildearrow
ced2940336
MSM6295: per-channel osc and muting
2022-05-23 03:18:56 -05:00
tildearrow
d3edc58cb1
MSM6295: add clock rate flag
2022-05-23 03:13:22 -05:00
tildearrow
59a722d04a
MSM6295: a bit more polishing
2022-05-23 02:56:43 -05:00
tildearrow
f25cd17590
early OKI MSM6295 work
2022-05-23 01:46:58 -05:00
tildearrow
133b213998
OPL: new forceIns strategy
2022-05-23 00:18:50 -05:00
tildearrow
519bf244b9
OPL: fix kick volume in drums mode
2022-05-23 00:07:32 -05:00