tildearrow
8dffdca25a
PCE: more work
2021-06-08 16:46:27 -05:00
tildearrow
1379b4c935
PCE: now prepare for volume
2021-06-07 03:42:18 -05:00
tildearrow
c0e4e20b3e
finally, episode 2
...
now we really output the wave
2021-06-07 03:05:42 -05:00
tildearrow
9e72d4580f
FINALLY SOUND
2021-06-07 02:49:43 -05:00
tildearrow
d74fa698af
prepare for PC Engine platform
...
using Mednafen core
2021-06-06 14:02:38 -05:00
tildearrow
0b8fcc6e8d
genesis: implement 10xx command
2021-06-05 23:27:02 -05:00
tildearrow
2bff8ae753
what the?
...
panning 00 mutes channel in GB?
2021-05-28 19:59:42 -05:00
tildearrow
2d3580a05c
fix windows build for once
2021-05-28 15:25:55 -05:00
tildearrow
acfd9fabd0
lower the game boy volume
2021-05-28 02:53:28 -05:00
tildearrow
fedb8cdd94
out of bounds
2021-05-28 02:49:01 -05:00
tildearrow
09371f9205
more game boy playback fixes
...
including fixing the arp+slide thing
2021-05-28 02:30:09 -05:00
tildearrow
23dc645ced
out of bounds and non-determinism fixes
...
the soldiers play properly now
2021-05-28 02:02:54 -05:00
tildearrow
485c4bbadc
micro fix
2021-05-28 01:30:18 -05:00
tildearrow
fc87899aa8
implement the final game boy bits
2021-05-28 01:26:57 -05:00
tildearrow
83ce4f0ebe
game boy progress, part 5
...
now with almost accurate arpeggios.
2021-05-28 00:36:40 -05:00
tildearrow
c6e42739fc
game boy: tune to 440Hz
2021-05-27 23:41:35 -05:00
tildearrow
f2af1c9a07
remove some debug messages
2021-05-27 23:34:54 -05:00
tildearrow
831d2c99fb
game boy progress, part 4
...
waves are proper now
2021-05-27 23:33:04 -05:00
tildearrow
892ea33e77
game boy progress, part 3
2021-05-27 23:03:10 -05:00
tildearrow
d6398ac10e
game boy progress, part 2
2021-05-27 16:47:09 -05:00
tildearrow
a1ab7c5d57
game boy progress, part 1
...
noise and wave channels don't play correctly yet
2021-05-27 13:30:37 -05:00
tildearrow
c78cc8c676
finally output envelopes
...
apparently emulating the timers was necessary after all...
2021-05-27 05:06:43 -05:00
tildearrow
fff64acf09
prepare for fix
2021-05-27 04:36:56 -05:00
tildearrow
a2e64606c0
wire up early GB support
...
TODO: check why are envelopes not working
2021-05-26 17:43:14 -05:00
tildearrow
c2b3d85f77
bind the game boy
...
TODO: sound
2021-05-26 03:17:12 -05:00
tildearrow
30692985dc
more slide fixes
...
we are closer and closer
2021-05-26 02:34:40 -05:00
tildearrow
42cd300b46
remove unused things in gb.h
2021-05-26 02:09:31 -05:00
tildearrow
b499878c24
add a define for SN noise start value
...
some SN chips have the start value set to an Atari-like one
2021-05-26 02:09:18 -05:00
tildearrow
6c7383f39b
fix mastertracker again
...
arpeggio broke
2021-05-26 02:06:40 -05:00
tildearrow
3c20bffd46
prepare for game boy platform
...
using SameBoy code (MIT License)
2021-05-22 21:10:25 -05:00
tildearrow
26463fd8d9
better pitch slides
...
now digital warmth doesn't choke at the toms
2021-05-19 14:39:39 -05:00
tildearrow
79f15fcbd8
fix a silly bug
...
TODO: apparently this song requires accurate porta...
2021-05-19 03:09:51 -05:00
tildearrow
f26307f11b
more slide headache
2021-05-19 02:22:26 -05:00
tildearrow
ba2c4f46c6
oh come on OFF stops arpeggio?!
2021-05-19 02:06:13 -05:00
tildearrow
471cd2d68d
add some view modes and fix a slide bug
2021-05-19 02:05:24 -05:00
tildearrow
09ed99f0b0
genesis extended channel 3 support.
...
as of today Furnace is able to play most Genesis songs without trouble.
bugs are expected, and fixes will arrive.
are you ready?
2021-05-18 16:02:49 -05:00
tildearrow
d9c02531e8
implement E4 effect
2021-05-18 03:02:47 -05:00
tildearrow
c766f98719
implement arp speed and arp tick
2021-05-18 02:53:59 -05:00
tildearrow
c0f7f12c89
misc fixes and new effects
...
- fix 8-bit samples
- 0C effect
- E3 effect
2021-05-18 02:29:17 -05:00
tildearrow
ccd5acf1e4
even. more. volume. slide. fixes.
...
so it happens on >volMax too
amazing
2021-05-18 01:52:03 -05:00
tildearrow
38b16fe5ae
fix porta up/down
2021-05-18 01:37:14 -05:00
tildearrow
b2908413fe
FM: better pitch slide accuracy
...
so... it appears that pitch slides in Genesis system aren't truly linear
instead, they are "kind of linear". the frequency isn't linear, and when
it overflows the range of an octave, the high bit changes and the
frequency is shifted right
2021-05-18 01:20:38 -05:00
tildearrow
b34321b556
fix a tiny TL misbehavior
2021-05-18 00:43:00 -05:00
tildearrow
ba8c6d8169
it builds on GCC again
2021-05-17 19:18:59 -05:00
tildearrow
cf7aa9139c
TL change on out op fix
2021-05-17 16:32:56 -05:00
tildearrow
98180c3d23
now fix the volume slides in FM as well
2021-05-17 15:51:12 -05:00
tildearrow
ceda9a8058
the final volume fix i think
...
all 5 test cases pass
2021-05-17 15:36:14 -05:00
tildearrow
9736b77401
better volume slide accuracy
...
volume slide seems to be kind of quirky:
- sliding all the way down and then up suddenly sets the vol to max
- apparently there is an overflow and the slide stops when it reaches
its boundaries (instead of continuing)
2021-05-17 15:06:11 -05:00
tildearrow
67847d79cf
attempt to fix the volume slide mess
...
also a fix to noise arps in basic mode in SMS
the volume slides will be an adventure as the behavior seems to be hard
to determine
2021-05-17 03:06:45 -05:00
tildearrow
53975349e5
more. SMS. fixes.
2021-05-17 01:51:14 -05:00