tildearrow
b9514bb98e
VGM export: NES DPCM, part 2
...
now it works
issue #1163
2023-06-22 15:40:50 -05:00
tildearrow
317aca0564
VGM export: NES DPCM, part 1
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still does not work
2023-06-22 15:20:48 -05:00
tildearrow
0bcd1b74ac
VGM export: prepare for NES DPCM
2023-06-22 04:55:12 -05:00
tildearrow
ef57ad531d
oh crap I did not commit
2023-06-22 03:24:39 -05:00
tildearrow
b31024847f
GUI: add presets for QuadTone engine
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issue #1172
2023-06-21 14:39:49 -05:00
tildearrow
61fd9d05a0
IGFD: change default sorting order
2023-06-21 04:27:31 -05:00
tildearrow
75948304ab
UPDATE SDL TO 2.28.0 -> **PLEASE READ!** <-
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after pulling this commit, type:
```
git submodule update extern/SDL
```
if building on Android, you **will** have to delete the android/app/.cxx
directory, and do gradlew clean.
only tested in the Android build - there may or may not be another commit
which fixes building for other platforms.
2023-06-20 15:11:55 -05:00
tildearrow
c777d699d2
POKEY: implement two-tone mode effect
2023-06-20 14:43:20 -05:00
tildearrow
4521cbfb4f
asdf
2023-06-20 04:26:23 -05:00
tildearrow
6e61343ad8
playSub optimization
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MAY CAUSE REGRESSIONS but I don't know
2023-06-20 01:20:48 -05:00
tildearrow
443535a54c
fix possible hang in runMidiClock
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issue #1167
2023-06-20 01:08:51 -05:00
tildearrow
9851f5cc87
YM2612: fix a couple DAC chan osc problems
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issue #1168
2023-06-20 00:41:17 -05:00
tildearrow
c7da358376
fix .dmf PAL/NTSC thing
2023-06-20 00:29:47 -05:00
tildearrow
2e469396b1
fix inability to save 1.1.8 .dmf
2023-06-19 23:29:06 -05:00
tildearrow
b8e3e7858e
add Revolt link
2023-06-19 14:11:25 -05:00
tildearrow
ae6e68b976
chan osc volume balancing, part 2
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TODO: maybe change the range again?
2023-06-18 21:07:00 -05:00
Electric Keet
2b6c70a4e3
Merge branch 'tildearrow:master' into master
2023-06-18 19:00:16 -07:00
Electric Keet
8afe77db6f
Links to advanced docs.
2023-06-18 18:56:11 -07:00
tildearrow
9cb1fbcc45
chan osc volume balancing, part 1
2023-06-18 20:00:20 -05:00
tildearrow
e7b69b27e6
YM2151: fix Nuked chan osc
2023-06-18 13:55:55 -05:00
tildearrow
0e029def51
YM2612: fix chan osc again
2023-06-18 13:40:29 -05:00
tildearrow
4776020d05
GUI: per-chan osc improvements
2023-06-18 04:27:22 -05:00
tildearrow
b9414de49d
OPLL: fix vol macro for drums
2023-06-18 03:14:06 -05:00
tildearrow
e246501b3a
YM2612: fix DAC chan osc
2023-06-18 02:55:45 -05:00
tildearrow
d35fa6f1bc
new demo song
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by Xan
2023-06-16 18:43:33 -05:00
tildearrow
29dfeccfe7
change chan osc range - PLEASE READ
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as of now the range is ~32768, either from -16384 to 16383, or 0 to 32767.
it previously was -32768 to 32767 (~65536).
this change was made to better suit chips that only output a positive value.
if you are working on a new chip, update your code and shift right by one if necessary.
2023-06-16 17:30:11 -05:00
tildearrow
ad9981fdea
IGFD: tabs to spaces...
2023-06-16 16:26:22 -05:00
tildearrow
9b1fea5c36
IGFD: remove std::filesystem support
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it is unused in Furnace
2023-06-16 16:12:20 -05:00
tildearrow
7b30cfb1b7
IGFD: some changes
2023-06-16 15:43:41 -05:00
tildearrow
fe2da0019a
YM2612: fix DualPCM chan osc sustain
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issue #1162
2023-06-16 13:34:03 -05:00
tildearrow
d0d3094c62
KDCHTA;!5'
2023-06-15 15:46:23 -05:00
tildearrow
e089c3940d
fix atari breakbeat
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issue #1157
2023-06-15 15:45:53 -05:00
freq-mod
2658f4cfdc
typo
2023-06-15 15:11:44 -05:00
freq-mod
3e7710651a
Update ym2612.md
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src: genny vst and sonic.exe vs fnf
2023-06-15 15:11:44 -05:00
freq-mod
72b654f708
Update opl.md
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ditto
2023-06-15 15:11:44 -05:00
freq-mod
f8346f5588
Update opll.md
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drum mode internals
2023-06-15 15:11:44 -05:00
freq-mod
baf2964faa
Update README.md
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wavetable
2023-06-15 15:11:44 -05:00
freq-mod
65a81d67b9
Update sample doc
2023-06-15 15:11:44 -05:00
tildearrow
89f8c8fa19
OPLL: try to fix vol macro for drums
2023-06-14 17:35:17 -05:00
tildearrow
cca84dea00
fix
2023-06-14 17:21:02 -05:00
tildearrow
c2369f57a7
and that's the DirectX 11 backend
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now let's see whether CI likes that
2023-06-14 16:27:15 -05:00
tildearrow
83ad6e0894
GUI: DirectX 11 render backend, part 8
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updateTexture for dynamic textures
2023-06-14 14:50:39 -05:00
tildearrow
6933446d8a
GUI: DirectX 11 render backend, part 7
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now with texture workaround
2023-06-13 05:45:36 -05:00
tildearrow
1ffa80e845
and one more piece of code
2023-06-13 04:38:13 -05:00
tildearrow
8ee4734eab
DISCARD
2023-06-13 04:24:34 -05:00
tildearrow
db14ce602d
why are you not showing me the return value
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I want to see what's going on
2023-06-13 04:16:19 -05:00
tildearrow
d85dd7071a
GUI: DirectX 11 render backend, part 6
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nice I probably found a new DXVK bug
2023-06-13 04:06:03 -05:00
tildearrow
4f39e6ee31
GUI: DirectX 11 render backend, part 5
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nope, not yet
2023-06-13 03:54:55 -05:00
tildearrow
ad8082a921
GUI: DirectX 11 render backend, part 4
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ready to merge?
2023-06-13 03:12:12 -05:00
tildearrow
852f61b7fc
GUI: DirectX 11 render backend, part 3
2023-06-12 23:43:15 -05:00