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and MORE bug emulation
this time the volume DOES reset back to normal if you issue an off after a 0Axx. fixes pads.dmf
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@ -536,6 +536,10 @@ void DivEngine::processRow(int i, bool afterDelay) {
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chan[i].portaSpeed=-1;
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chan[i].portaSpeed=-1;
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}
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}
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}*/
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}*/
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if (!chan[i].keyOn && chan[i].volume>chan[i].volMax) {
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chan[i].volume=chan[i].volMax;
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dispatchCmd(DivCommand(DIV_CMD_VOLUME,i,chan[i].volume>>8));
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}
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chan[i].keyOn=true;
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chan[i].keyOn=true;
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}
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}
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chan[i].nowYouCanStop=true;
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chan[i].nowYouCanStop=true;
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