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game boy progress, part 2
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parent
a1ab7c5d57
commit
d6398ac10e
2 changed files with 14 additions and 6 deletions
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@ -47,8 +47,13 @@ void DivPlatformGB::tick() {
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}
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}
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}
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}
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if (chan[i].std.hadWave) {
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if (chan[i].std.hadWave) {
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if (chan[i].wave!=chan[i].std.wave) {
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chan[i].wave=chan[i].std.wave;
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chan[i].wave=chan[i].std.wave;
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if (i==2) updateWave();
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if (i==2) {
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updateWave();
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if (!chan[i].keyOff) chan[i].keyOn=true;
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}
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}
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}
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}
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if (chan[i].freqChanged || chan[i].keyOn || chan[i].keyOff) {
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if (chan[i].freqChanged || chan[i].keyOn || chan[i].keyOff) {
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chan[i].freq=(chan[i].baseFreq*(ONE_SEMITONE-chan[i].pitch))/ONE_SEMITONE;
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chan[i].freq=(chan[i].baseFreq*(ONE_SEMITONE-chan[i].pitch))/ONE_SEMITONE;
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@ -56,6 +61,10 @@ void DivPlatformGB::tick() {
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if (chan[i].keyOn) {
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if (chan[i].keyOn) {
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DivInstrument* ins=parent->getIns(chan[i].ins);
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DivInstrument* ins=parent->getIns(chan[i].ins);
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if (i==2) { // wave
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if (i==2) { // wave
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if (chan[i].wave<0) {
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chan[i].wave=0;
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updateWave();
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}
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rWrite(16+i*5,0x80);
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rWrite(16+i*5,0x80);
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rWrite(16+i*5+2,gbVolMap[chan[i].vol]);
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rWrite(16+i*5+2,gbVolMap[chan[i].vol]);
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} else {
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} else {
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@ -94,7 +103,6 @@ int DivPlatformGB::dispatch(DivCommand c) {
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chan[c.chan].note=c.value;
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chan[c.chan].note=c.value;
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chan[c.chan].active=true;
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chan[c.chan].active=true;
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chan[c.chan].keyOn=true;
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chan[c.chan].keyOn=true;
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if (c.chan==2) updateWave();
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chan[c.chan].std.init(parent->getIns(chan[c.chan].ins));
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chan[c.chan].std.init(parent->getIns(chan[c.chan].ins));
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break;
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break;
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case DIV_CMD_NOTE_OFF:
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case DIV_CMD_NOTE_OFF:
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@ -8,9 +8,9 @@
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class DivPlatformGB: public DivDispatch {
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class DivPlatformGB: public DivDispatch {
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struct Channel {
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struct Channel {
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int freq, baseFreq, pitch;
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int freq, baseFreq, pitch;
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unsigned char ins, note, duty, wave;
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unsigned char ins, note, duty;
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bool active, insChanged, freqChanged, keyOn, keyOff;
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bool active, insChanged, freqChanged, keyOn, keyOff;
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signed char vol, outVol;
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signed char vol, outVol, wave;
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DivMacroInt std;
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DivMacroInt std;
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Channel():
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Channel():
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freq(0),
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freq(0),
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@ -19,7 +19,7 @@ class DivPlatformGB: public DivDispatch {
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ins(-1),
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ins(-1),
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note(0),
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note(0),
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duty(0),
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duty(0),
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wave(0),
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wave(-1),
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active(false),
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active(false),
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insChanged(true),
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insChanged(true),
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freqChanged(false),
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freqChanged(false),
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