mirror of
https://github.com/tildearrow/furnace.git
synced 2024-11-29 07:53:01 +00:00
GUI: add render preInit settings
This commit is contained in:
parent
5f89cb1dea
commit
ae386f6269
16 changed files with 111 additions and 41 deletions
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@ -6982,7 +6982,7 @@ bool FurnaceGUI::init() {
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return false;
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return false;
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}
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}
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rend->preInit();
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rend->preInit(e->getConfObject());
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logD("creating window...");
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logD("creating window...");
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sdlWin=SDL_CreateWindow("Furnace",scrX,scrY,scrW,scrH,SDL_WINDOW_RESIZABLE|SDL_WINDOW_ALLOW_HIGHDPI|(scrMax?SDL_WINDOW_MAXIMIZED:0)|(fullScreen?SDL_WINDOW_FULLSCREEN_DESKTOP:0)|rend->getWindowFlags());
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sdlWin=SDL_CreateWindow("Furnace",scrX,scrY,scrW,scrH,SDL_WINDOW_RESIZABLE|SDL_WINDOW_ALLOW_HIGHDPI|(scrMax?SDL_WINDOW_MAXIMIZED:0)|(fullScreen?SDL_WINDOW_FULLSCREEN_DESKTOP:0)|rend->getWindowFlags());
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@ -1509,7 +1509,7 @@ class FurnaceGUIRender {
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virtual const char* getDeviceName();
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virtual const char* getDeviceName();
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virtual const char* getAPIVersion();
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virtual const char* getAPIVersion();
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virtual void setSwapInterval(int swapInterval);
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virtual void setSwapInterval(int swapInterval);
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virtual void preInit();
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virtual void preInit(const DivConfig& conf);
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virtual bool init(SDL_Window* win, int swapInterval);
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virtual bool init(SDL_Window* win, int swapInterval);
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virtual void initGUI(SDL_Window* win);
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virtual void initGUI(SDL_Window* win);
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virtual void quitGUI();
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virtual void quitGUI();
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@ -1896,6 +1896,12 @@ class FurnaceGUI {
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int frameRateLimit;
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int frameRateLimit;
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int displayRenderTime;
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int displayRenderTime;
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int inputRepeat;
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int inputRepeat;
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int glRedSize;
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int glGreenSize;
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int glBlueSize;
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int glAlphaSize;
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int glDepthSize;
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int glDoubleBuffer;
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unsigned int maxUndoSteps;
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unsigned int maxUndoSteps;
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float vibrationStrength;
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float vibrationStrength;
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int vibrationLength;
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int vibrationLength;
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@ -2139,6 +2145,12 @@ class FurnaceGUI {
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frameRateLimit(60),
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frameRateLimit(60),
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displayRenderTime(0),
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displayRenderTime(0),
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inputRepeat(0),
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inputRepeat(0),
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glRedSize(8),
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glGreenSize(8),
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glBlueSize(8),
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glAlphaSize(0),
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glDepthSize(24),
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glDoubleBuffer(1),
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maxUndoSteps(100),
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maxUndoSteps(100),
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vibrationStrength(0.5f),
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vibrationStrength(0.5f),
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vibrationLength(20),
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vibrationLength(20),
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@ -128,7 +128,7 @@ const char* FurnaceGUIRender::getAPIVersion() {
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void FurnaceGUIRender::setSwapInterval(int swapInterval) {
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void FurnaceGUIRender::setSwapInterval(int swapInterval) {
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}
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}
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void FurnaceGUIRender::preInit() {
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void FurnaceGUIRender::preInit(const DivConfig& conf) {
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}
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}
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bool FurnaceGUIRender::init(SDL_Window* win, int swapInterval) {
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bool FurnaceGUIRender::init(SDL_Window* win, int swapInterval) {
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@ -397,7 +397,7 @@ void FurnaceGUIRenderDX11::setSwapInterval(int swapInt) {
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swapInterval=swapInt;
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swapInterval=swapInt;
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}
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}
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void FurnaceGUIRenderDX11::preInit() {
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void FurnaceGUIRenderDX11::preInit(const DivConfig& conf) {
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}
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}
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const float wipeVertices[4][4]={
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const float wipeVertices[4][4]={
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@ -89,7 +89,7 @@ class FurnaceGUIRenderDX11: public FurnaceGUIRender {
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const char* getDeviceName();
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const char* getDeviceName();
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const char* getAPIVersion();
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const char* getAPIVersion();
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void setSwapInterval(int swapInterval);
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void setSwapInterval(int swapInterval);
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void preInit();
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void preInit(const DivConfig& conf);
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bool init(SDL_Window* win, int swapInterval);
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bool init(SDL_Window* win, int swapInterval);
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void initGUI(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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void quitGUI();
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@ -580,7 +580,7 @@ void FurnaceGUIRenderGL::setSwapInterval(int swapInterval) {
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}
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}
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}
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}
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void FurnaceGUIRenderGL::preInit() {
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void FurnaceGUIRenderGL::preInit(const DivConfig& conf) {
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#if defined(USE_GLES)
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#if defined(USE_GLES)
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,SDL_GL_CONTEXT_PROFILE_ES);
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@ -603,12 +603,12 @@ void FurnaceGUIRenderGL::preInit() {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,0);
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#endif
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#endif
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE,conf.getInt("glRedSize",8));
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,conf.getInt("glGreenSize",8));
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,conf.getInt("glBlueSize",8));
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,0);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,conf.getInt("glAlphaSize",0));
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,conf.getInt("glDoubleBuffer",1));
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,24);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,conf.getInt("glDepthSize",24));
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}
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}
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#define LOAD_PROC_MANDATORY(_v,_t,_s) \
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#define LOAD_PROC_MANDATORY(_v,_t,_s) \
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@ -82,7 +82,7 @@ class FurnaceGUIRenderGL: public FurnaceGUIRender {
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const char* getDeviceName();
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const char* getDeviceName();
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const char* getAPIVersion();
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const char* getAPIVersion();
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void setSwapInterval(int swapInterval);
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void setSwapInterval(int swapInterval);
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void preInit();
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void preInit(const DivConfig& conf);
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bool init(SDL_Window* win, int swapInterval);
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bool init(SDL_Window* win, int swapInterval);
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void initGUI(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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void quitGUI();
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@ -245,18 +245,18 @@ void FurnaceGUIRenderGL1::setSwapInterval(int swapInterval) {
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}
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}
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}
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}
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void FurnaceGUIRenderGL1::preInit() {
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void FurnaceGUIRenderGL1::preInit(const DivConfig& conf) {
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION,1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,1);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION,1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE,8);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE,conf.getInt("glRedSize",8));
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE,conf.getInt("glGreenSize",8));
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE,conf.getInt("glBlueSize",8));
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,0);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE,conf.getInt("glAlphaSize",0));
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,1);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER,conf.getInt("glDoubleBuffer",1));
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,24);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE,conf.getInt("glDepthSize",24));
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}
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}
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#define LOAD_PROC_MANDATORY(_v,_t,_s) \
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#define LOAD_PROC_MANDATORY(_v,_t,_s) \
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@ -56,7 +56,7 @@ class FurnaceGUIRenderGL1: public FurnaceGUIRender {
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const char* getDeviceName();
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const char* getDeviceName();
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const char* getAPIVersion();
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const char* getAPIVersion();
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void setSwapInterval(int swapInterval);
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void setSwapInterval(int swapInterval);
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void preInit();
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void preInit(const DivConfig& conf);
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bool init(SDL_Window* win, int swapInterval);
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bool init(SDL_Window* win, int swapInterval);
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void initGUI(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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void quitGUI();
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@ -52,7 +52,7 @@ class FurnaceGUIRenderMetal: public FurnaceGUIRender {
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const char* getDeviceName();
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const char* getDeviceName();
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const char* getAPIVersion();
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const char* getAPIVersion();
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void setSwapInterval(int swapInterval);
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void setSwapInterval(int swapInterval);
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void preInit();
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void preInit(const DivConfig& conf);
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bool init(SDL_Window* win, int swapInterval);
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bool init(SDL_Window* win, int swapInterval);
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void initGUI(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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void quitGUI();
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@ -218,7 +218,7 @@ void FurnaceGUIRenderMetal::setSwapInterval(int swapInterval) {
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}
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}
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}
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}
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void FurnaceGUIRenderMetal::preInit() {
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void FurnaceGUIRenderMetal::preInit(const DivConfig& conf) {
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SDL_SetHint(SDL_HINT_RENDER_DRIVER,"metal");
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SDL_SetHint(SDL_HINT_RENDER_DRIVER,"metal");
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priv=new FurnaceGUIRenderMetalPrivate;
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priv=new FurnaceGUIRenderMetalPrivate;
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}
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}
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@ -182,7 +182,7 @@ void FurnaceGUIRenderSDL::setSwapInterval(int swapInterval) {
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}
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}
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}
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}
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void FurnaceGUIRenderSDL::preInit() {
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void FurnaceGUIRenderSDL::preInit(const DivConfig& conf) {
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}
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}
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bool FurnaceGUIRenderSDL::init(SDL_Window* win, int swapInterval) {
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bool FurnaceGUIRenderSDL::init(SDL_Window* win, int swapInterval) {
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@ -50,7 +50,7 @@ class FurnaceGUIRenderSDL: public FurnaceGUIRender {
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const char* getDeviceName();
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const char* getDeviceName();
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const char* getAPIVersion();
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const char* getAPIVersion();
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void setSwapInterval(int swapInterval);
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void setSwapInterval(int swapInterval);
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void preInit();
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void preInit(const DivConfig& conf);
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bool init(SDL_Window* win, int swapInterval);
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bool init(SDL_Window* win, int swapInterval);
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void initGUI(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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void quitGUI();
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@ -160,7 +160,7 @@ const char* FurnaceGUIRenderSoftware::getAPIVersion() {
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void FurnaceGUIRenderSoftware::setSwapInterval(int swapInterval) {
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void FurnaceGUIRenderSoftware::setSwapInterval(int swapInterval) {
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}
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}
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void FurnaceGUIRenderSoftware::preInit() {
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void FurnaceGUIRenderSoftware::preInit(const DivConfig& conf) {
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}
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}
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bool FurnaceGUIRenderSoftware::init(SDL_Window* win, int swapInterval) {
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bool FurnaceGUIRenderSoftware::init(SDL_Window* win, int swapInterval) {
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@ -47,7 +47,7 @@ class FurnaceGUIRenderSoftware: public FurnaceGUIRender {
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const char* getDeviceName();
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const char* getDeviceName();
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const char* getAPIVersion();
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const char* getAPIVersion();
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void setSwapInterval(int swapInterval);
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void setSwapInterval(int swapInterval);
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void preInit();
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void preInit(const DivConfig& conf);
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bool init(SDL_Window* win, int swapInterval);
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bool init(SDL_Window* win, int swapInterval);
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void initGUI(SDL_Window* win);
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void initGUI(SDL_Window* win);
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void quitGUI();
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void quitGUI();
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@ -449,6 +449,8 @@ void FurnaceGUI::drawSettings() {
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("you may need to restart Furnace for this setting to take effect.");
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ImGui::SetTooltip("you may need to restart Furnace for this setting to take effect.");
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}
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}
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if (ImGui::TreeNode("Advanced render backend settings")) {
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if (curRenderBackend=="SDL") {
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if (curRenderBackend=="SDL") {
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if (ImGui::BeginCombo("Render driver",settings.renderDriver.empty()?"Automatic":settings.renderDriver.c_str())) {
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if (ImGui::BeginCombo("Render driver",settings.renderDriver.empty()?"Automatic":settings.renderDriver.c_str())) {
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if (ImGui::Selectable("Automatic",settings.renderDriver.empty())) {
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if (ImGui::Selectable("Automatic",settings.renderDriver.empty())) {
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@ -466,6 +468,42 @@ void FurnaceGUI::drawSettings() {
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("you may need to restart Furnace for this setting to take effect.");
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ImGui::SetTooltip("you may need to restart Furnace for this setting to take effect.");
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}
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}
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} else if (curRenderBackend.find("OpenGL")==0) {
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ImGui::TextWrapped("beware: changing these settings may render Furnace unusable! do so at your own risk.\nstart Furnace with -safemode if you mess something up.");
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if (ImGui::InputInt("Red bits",&settings.glRedSize)) {
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if (settings.glRedSize<0) settings.glRedSize=0;
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if (settings.glRedSize>32) settings.glRedSize=32;
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settingsChanged=true;
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}
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if (ImGui::InputInt("Green bits",&settings.glGreenSize)) {
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if (settings.glGreenSize<0) settings.glGreenSize=0;
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if (settings.glGreenSize>32) settings.glGreenSize=32;
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settingsChanged=true;
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}
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if (ImGui::InputInt("Blue bits",&settings.glBlueSize)) {
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if (settings.glBlueSize<0) settings.glBlueSize=0;
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if (settings.glBlueSize>32) settings.glBlueSize=32;
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settingsChanged=true;
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}
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if (ImGui::InputInt("Alpha bits",&settings.glAlphaSize)) {
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if (settings.glAlphaSize<0) settings.glAlphaSize=0;
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if (settings.glAlphaSize>32) settings.glAlphaSize=32;
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settingsChanged=true;
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}
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if (ImGui::InputInt("Color depth",&settings.glDepthSize)) {
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if (settings.glDepthSize<0) settings.glDepthSize=0;
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if (settings.glDepthSize>128) settings.glDepthSize=128;
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settingsChanged=true;
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}
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bool glDoubleBufferB=settings.glDoubleBuffer;
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if (ImGui::Checkbox("Double buffer",&glDoubleBufferB)) {
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settings.glDoubleBuffer=glDoubleBufferB;
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settingsChanged=true;
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}
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ImGui::TextWrapped("the following values are common (in red, green, blue, alpha order):\n- 24 bits: 8, 8, 8, 0\n- 16 bits: 5, 6, 5, 0\n- 32 bits (with alpha): 8, 8, 8, 8\n- 30 bits (deep): 10, 10, 10, 0");
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}
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}
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}
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ImGui::TextWrapped("current backend: %s\n%s\n%s\n%s",rend->getBackendName(),rend->getVendorName(),rend->getDeviceName(),rend->getAPIVersion());
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ImGui::TextWrapped("current backend: %s\n%s\n%s\n%s",rend->getBackendName(),rend->getVendorName(),rend->getDeviceName(),rend->getAPIVersion());
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@ -4123,6 +4161,13 @@ void FurnaceGUI::readConfig(DivConfig& conf, FurnaceGUISettingGroups groups) {
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settings.renderBackend=conf.getString("renderBackend",GUI_BACKEND_DEFAULT_NAME);
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settings.renderBackend=conf.getString("renderBackend",GUI_BACKEND_DEFAULT_NAME);
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settings.renderClearPos=conf.getInt("renderClearPos",0);
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settings.renderClearPos=conf.getInt("renderClearPos",0);
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settings.glRedSize=conf.getInt("glRedSize",8);
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settings.glGreenSize=conf.getInt("glGreenSize",8);
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settings.glBlueSize=conf.getInt("glBlueSize",8);
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settings.glAlphaSize=conf.getInt("glAlphaSize",0);
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settings.glDepthSize=conf.getInt("glDepthSize",24);
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settings.glDoubleBuffer=conf.getInt("glDoubleBuffer",1);
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settings.vsync=conf.getInt("vsync",1);
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settings.vsync=conf.getInt("vsync",1);
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settings.frameRateLimit=conf.getInt("frameRateLimit",100);
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settings.frameRateLimit=conf.getInt("frameRateLimit",100);
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settings.displayRenderTime=conf.getInt("displayRenderTime",0);
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settings.displayRenderTime=conf.getInt("displayRenderTime",0);
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@ -4657,6 +4702,12 @@ void FurnaceGUI::readConfig(DivConfig& conf, FurnaceGUISettingGroups groups) {
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clampSetting(settings.vibrationStrength,0.0f,1.0f);
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clampSetting(settings.vibrationStrength,0.0f,1.0f);
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clampSetting(settings.vibrationLength,10,500);
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clampSetting(settings.vibrationLength,10,500);
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clampSetting(settings.inputRepeat,0,1);
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clampSetting(settings.inputRepeat,0,1);
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clampSetting(settings.glRedSize,0,32);
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clampSetting(settings.glGreenSize,0,32);
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clampSetting(settings.glBlueSize,0,32);
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clampSetting(settings.glAlphaSize,0,32);
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||||||
|
clampSetting(settings.glDepthSize,0,128);
|
||||||
|
clampSetting(settings.glDoubleBuffer,0,1);
|
||||||
|
|
||||||
if (settings.exportLoops<0.0) settings.exportLoops=0.0;
|
if (settings.exportLoops<0.0) settings.exportLoops=0.0;
|
||||||
if (settings.exportFadeOut<0.0) settings.exportFadeOut=0.0;
|
if (settings.exportFadeOut<0.0) settings.exportFadeOut=0.0;
|
||||||
|
@ -4680,6 +4731,13 @@ void FurnaceGUI::writeConfig(DivConfig& conf, FurnaceGUISettingGroups groups) {
|
||||||
conf.set("renderBackend",settings.renderBackend);
|
conf.set("renderBackend",settings.renderBackend);
|
||||||
conf.set("renderClearPos",settings.renderClearPos);
|
conf.set("renderClearPos",settings.renderClearPos);
|
||||||
|
|
||||||
|
conf.set("glRedSize",settings.glRedSize);
|
||||||
|
conf.set("glGreenSize",settings.glGreenSize);
|
||||||
|
conf.set("glBlueSize",settings.glBlueSize);
|
||||||
|
conf.set("glAlphaSize",settings.glAlphaSize);
|
||||||
|
conf.set("glDepthSize",settings.glDepthSize);
|
||||||
|
conf.set("glDoubleBuffer",settings.glDoubleBuffer);
|
||||||
|
|
||||||
conf.set("vsync",settings.vsync);
|
conf.set("vsync",settings.vsync);
|
||||||
conf.set("frameRateLimit",settings.frameRateLimit);
|
conf.set("frameRateLimit",settings.frameRateLimit);
|
||||||
conf.set("displayRenderTime",settings.displayRenderTime);
|
conf.set("displayRenderTime",settings.displayRenderTime);
|
||||||
|
|
Loading…
Reference in a new issue