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https://github.com/tildearrow/furnace.git
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IT import: excessive memory usage?!
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1 changed files with 269 additions and 4 deletions
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@ -34,6 +34,18 @@ bool DivEngine::loadIT(unsigned char* file, size_t len) {
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unsigned int patPtr[256];
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unsigned short patLen[256];
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bool doesPitchSlide[32];
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bool doesVibrato[32];
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bool doesPanning[32];
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bool doesVolSlide[32];
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bool doesArp[32];
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memset(doesPitchSlide,0,32*sizeof(bool));
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memset(doesVibrato,0,32*sizeof(bool));
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memset(doesPanning,0,32*sizeof(bool));
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memset(doesVolSlide,0,32*sizeof(bool));
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memset(doesArp,0,32*sizeof(bool));
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SafeReader reader=SafeReader(file,len);
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warnings="";
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@ -460,6 +472,26 @@ bool DivEngine::loadIT(unsigned char* file, size_t len) {
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// read patterns
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int maxChan=0;
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for (int i=0; i<patCount; i++) {
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unsigned char effectCol[32];
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unsigned char vibStatus[32];
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bool vibStatusChanged[32];
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bool vibing[32];
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bool vibingOld[32];
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unsigned char volSlideStatus[32];
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bool volSlideStatusChanged[32];
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bool volSliding[32];
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bool volSlidingOld[32];
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unsigned char portaStatus[32];
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bool portaStatusChanged[32];
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bool porting[32];
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bool portingOld[32];
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unsigned char portaType[32];
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unsigned char arpStatus[32];
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bool arpStatusChanged[32];
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bool arping[32];
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bool arpingOld[32];
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bool did[32];
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if (patPtr[i]==0) continue;
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unsigned char mask[64];
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@ -469,6 +501,27 @@ bool DivEngine::loadIT(unsigned char* file, size_t len) {
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unsigned char effect[64];
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unsigned char effectVal[64];
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int curRow=0;
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bool mustCommitInitial=true;
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memset(effectCol,4,32);
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memset(vibStatus,0,32);
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memset(vibStatusChanged,0,32*sizeof(bool));
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memset(vibing,0,32*sizeof(bool));
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memset(vibingOld,0,32*sizeof(bool));
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memset(volSlideStatus,0,32);
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memset(volSlideStatusChanged,0,32*sizeof(bool));
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memset(volSliding,0,32*sizeof(bool));
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memset(volSlidingOld,0,32*sizeof(bool));
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memset(portaStatus,0,32);
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memset(portaStatusChanged,0,32*sizeof(bool));
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memset(porting,0,32*sizeof(bool));
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memset(portingOld,0,32*sizeof(bool));
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memset(portaType,0,32);
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memset(arpStatus,0,32);
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memset(arpStatusChanged,0,32*sizeof(bool));
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memset(arping,0,32*sizeof(bool));
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memset(arpingOld,0,32*sizeof(bool));
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memset(did,0,32*sizeof(bool));
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memset(mask,0,64);
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memset(note,0,64);
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@ -510,7 +563,82 @@ bool DivEngine::loadIT(unsigned char* file, size_t len) {
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bool hasEffect=false;
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if (chan==0) {
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// commit effects
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for (int j=0; j<64; j++) {
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DivPattern* p=ds.subsong[0]->pat[j].getPattern(i,true);
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if (vibing[j]!=vibingOld[j] || vibStatusChanged[j]) {
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p->data[curRow][effectCol[j]++]=0x04;
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p->data[curRow][effectCol[j]++]=vibing[j]?vibStatus[j]:0;
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doesVibrato[j]=true;
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} else if (doesVibrato[j] && mustCommitInitial) {
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p->data[curRow][effectCol[j]++]=0x04;
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p->data[curRow][effectCol[j]++]=0;
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}
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if (volSliding[j]!=volSlidingOld[j] || volSlideStatusChanged[j]) {
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if (volSlideStatus[j]>=0xf1 && volSliding[j]) {
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p->data[curRow][effectCol[j]++]=0xf9;
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p->data[curRow][effectCol[j]++]=volSlideStatus[j]&15;
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volSliding[j]=false;
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} else if ((volSlideStatus[j]&15)==15 && volSlideStatus[j]>=0x10 && volSliding[j]) {
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p->data[curRow][effectCol[j]++]=0xf8;
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p->data[curRow][effectCol[j]++]=volSlideStatus[j]>>4;
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volSliding[j]=false;
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} else {
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p->data[curRow][effectCol[j]++]=0xfa;
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p->data[curRow][effectCol[j]++]=volSliding[j]?volSlideStatus[j]:0;
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}
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doesVolSlide[j]=true;
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} else if (doesVolSlide[j] && mustCommitInitial) {
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p->data[curRow][effectCol[j]++]=0xfa;
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p->data[curRow][effectCol[j]++]=0;
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}
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if (porting[j]!=portingOld[j] || portaStatusChanged[j]) {
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if (portaStatus[j]>=0xe0 && portaType[j]!=3 && porting[j]) {
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p->data[curRow][effectCol[j]++]=portaType[j]|0xf0;
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p->data[curRow][effectCol[j]++]=(portaStatus[j]&15)*((portaStatus[j]>=0xf0)?1:1);
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porting[j]=false;
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} else {
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p->data[curRow][effectCol[j]++]=portaType[j];
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p->data[curRow][effectCol[j]++]=porting[j]?portaStatus[j]:0;
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}
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doesPitchSlide[j]=true;
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} else if (doesPitchSlide[j] && mustCommitInitial) {
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p->data[curRow][effectCol[j]++]=0x01;
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p->data[curRow][effectCol[j]++]=0;
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}
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if (arping[j]!=arpingOld[j] || arpStatusChanged[j]) {
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p->data[curRow][effectCol[j]++]=0x00;
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p->data[curRow][effectCol[j]++]=arping[j]?arpStatus[j]:0;
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doesArp[j]=true;
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} else if (doesArp[j] && mustCommitInitial) {
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p->data[curRow][effectCol[j]++]=0x00;
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p->data[curRow][effectCol[j]++]=0;
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}
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if ((effectCol[j]>>1)-2>ds.subsong[0]->pat[j].effectCols) {
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ds.subsong[0]->pat[j].effectCols=(effectCol[j]>>1)-1;
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}
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}
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curRow++;
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memset(effectCol,4,32);
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memcpy(vibingOld,vibing,32*sizeof(bool));
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memcpy(volSlidingOld,volSliding,32*sizeof(bool));
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memcpy(portingOld,porting,32*sizeof(bool));
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memcpy(arpingOld,arping,32*sizeof(bool));
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memset(vibStatusChanged,0,32*sizeof(bool));
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memset(volSlideStatusChanged,0,32*sizeof(bool));
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memset(portaStatusChanged,0,32*sizeof(bool));
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memset(arpStatusChanged,0,32*sizeof(bool));
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memset(vibing,0,32*sizeof(bool));
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memset(volSliding,0,32*sizeof(bool));
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memset(porting,0,32*sizeof(bool));
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memset(arping,0,32*sizeof(bool));
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memset(did,0,32);
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mustCommitInitial=false;
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if (curRow>=patRows) break;
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continue;
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}
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@ -577,8 +705,138 @@ bool DivEngine::loadIT(unsigned char* file, size_t len) {
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p->data[curRow][3]=vol[chan];
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}
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if (hasEffect) {
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//p->data[curRow][4]=effect[chan];
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//p->data[curRow][5]=effectVal[chan];
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switch (effect[chan]+'A'-1) {
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case 'A': // speed
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p->data[curRow][effectCol[chan]++]=0x0f;
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p->data[curRow][effectCol[chan]++]=effectVal[chan];
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break;
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case 'B': // go to order
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p->data[curRow][effectCol[chan]++]=0x0b;
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p->data[curRow][effectCol[chan]++]=orders[effectVal[chan]];
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break;
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case 'C': // next order
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p->data[curRow][effectCol[chan]++]=0x0d;
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p->data[curRow][effectCol[chan]++]=effectVal[chan];
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break;
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case 'D': // vol slide
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if (effectVal[chan]!=0) {
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volSlideStatus[chan]=effectVal[chan];
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volSlideStatusChanged[chan]=true;
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}
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if (hasIns) {
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volSlideStatusChanged[chan]=true;
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}
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volSliding[chan]=true;
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break;
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case 'E': // pitch down
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if (effectVal[chan]!=0) {
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portaStatus[chan]=effectVal[chan];
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portaStatusChanged[chan]=true;
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}
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portaType[chan]=2;
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porting[chan]=true;
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break;
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case 'F': // pitch up
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if (effectVal[chan]!=0) {
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portaStatus[chan]=effectVal[chan];
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portaStatusChanged[chan]=true;
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}
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portaType[chan]=1;
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porting[chan]=true;
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break;
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case 'G': // porta
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if (effectVal[chan]!=0) {
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portaStatus[chan]=effectVal[chan];
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portaStatusChanged[chan]=true;
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}
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portaType[chan]=3;
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porting[chan]=true;
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break;
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case 'H': // vibrato
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if (effectVal[chan]!=0) {
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vibStatus[chan]=effectVal[chan];
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vibStatusChanged[chan]=true;
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}
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vibing[chan]=true;
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break;
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case 'I': // tremor (!)
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break;
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case 'J': // arp
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if (effectVal[chan]!=0) {
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arpStatus[chan]=effectVal[chan];
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arpStatusChanged[chan]=true;
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}
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arping[chan]=true;
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break;
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case 'K': // vol slide + vibrato
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if (effectVal[chan]!=0) {
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volSlideStatus[chan]=effectVal[chan];
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volSlideStatusChanged[chan]=true;
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}
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volSliding[chan]=true;
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vibing[chan]=true;
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break;
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case 'L': // vol slide + porta
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if (effectVal[chan]!=0) {
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volSlideStatus[chan]=effectVal[chan];
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volSlideStatusChanged[chan]=true;
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}
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volSliding[chan]=true;
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porting[chan]=true;
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portaType[chan]=3;
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break;
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case 'M': // channel vol (extension)
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break;
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case 'N': // channel vol slide (extension)
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break;
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case 'O': // offset
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p->data[curRow][effectCol[chan]++]=0x91;
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p->data[curRow][effectCol[chan]++]=effectVal[chan];
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break;
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case 'P': // pan slide (extension)
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break;
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case 'Q': // retrigger
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p->data[curRow][effectCol[chan]++]=0x0c;
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p->data[curRow][effectCol[chan]++]=effectVal[chan]&15;
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break;
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case 'R': // tremolo
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break;
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case 'S': // special...
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switch (effectVal[chan]>>4) {
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case 0xc:
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p->data[curRow][effectCol[chan]++]=0xec;
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p->data[curRow][effectCol[chan]++]=effectVal[chan]&15;
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break;
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case 0xd:
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p->data[curRow][effectCol[chan]++]=0xed;
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p->data[curRow][effectCol[chan]++]=effectVal[chan]&15;
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break;
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}
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break;
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case 'T': // tempo
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p->data[curRow][effectCol[chan]++]=0xf0;
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p->data[curRow][effectCol[chan]++]=effectVal[chan];
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break;
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case 'U': // fine vibrato
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if (effectVal[chan]!=0) {
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vibStatus[chan]=effectVal[chan];
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vibStatusChanged[chan]=true;
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}
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vibing[chan]=true;
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break;
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case 'V': // global volume (!)
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break;
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case 'W': // global volume slide (!)
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break;
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case 'X': // panning (extension)
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p->data[curRow][effectCol[chan]++]=0x80;
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p->data[curRow][effectCol[chan]++]=effectVal[chan];
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break;
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case 'Y': // panbrello (extension)
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break;
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case 'Z': // MIDI macro (extension)
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break;
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}
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}
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}
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}
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@ -590,10 +848,15 @@ bool DivEngine::loadIT(unsigned char* file, size_t len) {
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}
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// copy patterns to the rest of subsongs
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// TODO: why does this use so much memory?
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int copiesMade=0;
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for (size_t i=1; i<ds.subsong.size(); i++) {
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for (int j=0; j<DIV_MAX_CHANS; j++) {
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for (int j=0; j<maxChan; j++) {
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for (int k=0; k<patCount; k++) {
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if (ds.subsong[0]->pat[j].data[k]) ds.subsong[0]->pat[j].data[k]->copyOn(ds.subsong[i]->pat[j].getPattern(k,true));
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if (ds.subsong[0]->pat[j].data[k]) {
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ds.subsong[0]->pat[j].data[k]->copyOn(ds.subsong[i]->pat[j].getPattern(k,true));
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copiesMade++;
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}
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}
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ds.subsong[i]->pat[j].effectCols=ds.subsong[0]->pat[j].effectCols;
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}
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@ -603,6 +866,8 @@ bool DivEngine::loadIT(unsigned char* file, size_t len) {
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memcpy(ds.subsong[i]->chanShowChanOsc,ds.subsong[0]->chanShowChanOsc,DIV_MAX_CHANS*sizeof(bool));
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}
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logV("copies made %d",copiesMade);
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// set pattern lengths and place end of pattern markers
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for (size_t i=0; i<ds.subsong.size(); i++) {
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int patLenMax=0;
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