add option to move the cursor along with order

This commit is contained in:
Zumi Daxuya 2023-03-05 16:05:19 +07:00
parent eacfbd6e3e
commit 8e3a7df8cd
3 changed files with 18 additions and 0 deletions

View file

@ -1514,11 +1514,17 @@ void FurnaceGUI::doAction(int what) {
case GUI_ACTION_ORDERS_MOVE_UP: case GUI_ACTION_ORDERS_MOVE_UP:
prepareUndo(GUI_UNDO_CHANGE_ORDER); prepareUndo(GUI_UNDO_CHANGE_ORDER);
e->moveOrderUp(curOrder); e->moveOrderUp(curOrder);
if (settings.cursorFollowsOrder) {
e->setOrder(curOrder);
}
makeUndo(GUI_UNDO_CHANGE_ORDER); makeUndo(GUI_UNDO_CHANGE_ORDER);
break; break;
case GUI_ACTION_ORDERS_MOVE_DOWN: case GUI_ACTION_ORDERS_MOVE_DOWN:
prepareUndo(GUI_UNDO_CHANGE_ORDER); prepareUndo(GUI_UNDO_CHANGE_ORDER);
e->moveOrderDown(curOrder); e->moveOrderDown(curOrder);
if (settings.cursorFollowsOrder) {
e->setOrder(curOrder);
}
makeUndo(GUI_UNDO_CHANGE_ORDER); makeUndo(GUI_UNDO_CHANGE_ORDER);
break; break;
case GUI_ACTION_ORDERS_REPLAY: case GUI_ACTION_ORDERS_REPLAY:

View file

@ -1340,6 +1340,7 @@ class FurnaceGUI {
int doubleClickColumn; int doubleClickColumn;
int blankIns; int blankIns;
int dragMovesSelection; int dragMovesSelection;
int cursorFollowsOrder;
int unsignedDetune; int unsignedDetune;
int noThreadedInput; int noThreadedInput;
int saveWindowPos; int saveWindowPos;
@ -1480,6 +1481,7 @@ class FurnaceGUI {
doubleClickColumn(1), doubleClickColumn(1),
blankIns(0), blankIns(0),
dragMovesSelection(1), dragMovesSelection(1),
cursorFollowsOrder(0),
unsignedDetune(0), unsignedDetune(0),
noThreadedInput(0), noThreadedInput(0),
clampSamples(0), clampSamples(0),

View file

@ -652,6 +652,14 @@ void FurnaceGUI::drawSettings() {
settings.saveUnusedPatterns=saveUnusedPatternsB; settings.saveUnusedPatterns=saveUnusedPatternsB;
} }
bool cursorFollowsOrderB=settings.cursorFollowsOrder;
if (ImGui::Checkbox("Cursor follows current order when moving it",&cursorFollowsOrderB)) {
settings.cursorFollowsOrder=cursorFollowsOrderB;
}
if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("applies when playback is stopped.");
}
ImGui::Text("Audio export loop/fade out time:"); ImGui::Text("Audio export loop/fade out time:");
if (ImGui::RadioButton("Set to these values on start-up:##fot0",settings.persistFadeOut==0)) { if (ImGui::RadioButton("Set to these values on start-up:##fot0",settings.persistFadeOut==0)) {
settings.persistFadeOut=0; settings.persistFadeOut=0;
@ -2609,6 +2617,7 @@ void FurnaceGUI::syncSettings() {
settings.oneDigitEffects=e->getConfInt("oneDigitEffects",0); settings.oneDigitEffects=e->getConfInt("oneDigitEffects",0);
settings.disableFadeIn=e->getConfInt("disableFadeIn",0); settings.disableFadeIn=e->getConfInt("disableFadeIn",0);
settings.alwaysPlayIntro=e->getConfInt("alwaysPlayIntro",0); settings.alwaysPlayIntro=e->getConfInt("alwaysPlayIntro",0);
settings.cursorFollowsOrder=e->getConfInt("cursorFollowsOrder",0);
clampSetting(settings.mainFontSize,2,96); clampSetting(settings.mainFontSize,2,96);
clampSetting(settings.patFontSize,2,96); clampSetting(settings.patFontSize,2,96);
@ -2932,6 +2941,7 @@ void FurnaceGUI::commitSettings() {
e->setConf("oneDigitEffects",settings.oneDigitEffects); e->setConf("oneDigitEffects",settings.oneDigitEffects);
e->setConf("disableFadeIn",settings.disableFadeIn); e->setConf("disableFadeIn",settings.disableFadeIn);
e->setConf("alwaysPlayIntro",settings.alwaysPlayIntro); e->setConf("alwaysPlayIntro",settings.alwaysPlayIntro);
e->setConf("cursorFollowsOrder", settings.cursorFollowsOrder);
// colors // colors
for (int i=0; i<GUI_COLOR_MAX; i++) { for (int i=0; i<GUI_COLOR_MAX; i++) {