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https://github.com/tildearrow/furnace.git
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PCE: implement noise, wave and pan commands
TODO: actually implement noise mode very well
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parent
8dffdca25a
commit
8b9da366e4
3 changed files with 19 additions and 16 deletions
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@ -62,10 +62,6 @@ void DivPlatformPCE::tick() {
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chan[i].freqChanged=true;
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}
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}
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if (chan[i].std.hadDuty) {
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chan[i].duty=chan[i].std.duty;
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//DivInstrument* ins=parent->getIns(chan[i].ins);
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}
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if (chan[i].std.hadWave) {
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if (chan[i].wave!=chan[i].std.wave) {
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chan[i].wave=chan[i].std.wave;
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@ -167,17 +163,12 @@ int DivPlatformPCE::dispatch(DivCommand c) {
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break;
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}
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case DIV_CMD_STD_NOISE_MODE:
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chan[c.chan].duty=c.value;
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if (c.chan!=2) {
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chan[c.chan].freqChanged=true;
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// TODO
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}
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chan[c.chan].noise=c.value;
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chWrite(c.chan,0x07,chan[c.chan].noise?0x80:0);
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break;
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case DIV_CMD_PANNING: {
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lastPan&=~(0x11<<c.chan);
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if (c.value==0) c.value=0x11;
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lastPan|=c.value<<c.chan;
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//rWrite(0x25,lastPan);
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chan[c.chan].pan=c.value;
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chWrite(c.chan,0x05,chan[c.chan].pan);
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break;
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}
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case DIV_CMD_LEGATO:
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@ -9,8 +9,8 @@
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class DivPlatformPCE: public DivDispatch {
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struct Channel {
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int freq, baseFreq, pitch;
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unsigned char ins, note, duty, pan;
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bool active, insChanged, freqChanged, keyOn, keyOff, inPorta;
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unsigned char ins, note, pan;
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bool active, insChanged, freqChanged, keyOn, keyOff, inPorta, noise;
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signed char vol, outVol, wave;
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DivMacroInt std;
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Channel():
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@ -19,7 +19,6 @@ class DivPlatformPCE: public DivDispatch {
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pitch(0),
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ins(-1),
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note(0),
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duty(0),
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pan(255),
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active(false),
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insChanged(true),
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@ -27,6 +26,7 @@ class DivPlatformPCE: public DivDispatch {
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keyOn(false),
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keyOff(false),
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inPorta(false),
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noise(false),
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vol(31),
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outVol(31),
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wave(-1) {}
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@ -109,6 +109,18 @@ bool DivEngine::perSystemEffect(int ch, unsigned char effect, unsigned char effe
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return false;
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}
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break;
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case DIV_SYSTEM_PCE:
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switch (effect) {
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case 0x10: // select waveform
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dispatchCmd(DivCommand(DIV_CMD_WAVE,ch,effectVal));
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break;
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case 0x11: // noise mode
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dispatchCmd(DivCommand(DIV_CMD_STD_NOISE_MODE,ch,effectVal));
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break;
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default:
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return false;
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}
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break;
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default:
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return false;
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}
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