GUI: rename GLSL/HLSL to GLSL

HLSL shader was never written
This commit is contained in:
tildearrow 2024-04-07 16:47:24 -05:00
parent 44973de675
commit 845ad18d45

View file

@ -539,11 +539,15 @@ void FurnaceGUI::drawSettings() {
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("render using Dear ImGui's built-in line drawing functions."); ImGui::SetTooltip("render using Dear ImGui's built-in line drawing functions.");
} }
if (ImGui::RadioButton("GLSL/HLSL (if available)",settings.shaderOsc==1)) { if (ImGui::RadioButton("GLSL (if available)",settings.shaderOsc==1)) {
settings.shaderOsc=1; settings.shaderOsc=1;
} }
if (ImGui::IsItemHovered()) { if (ImGui::IsItemHovered()) {
ImGui::SetTooltip("render using shaders that run on the graphics card.\nonly available in OpenGL render backend."); #ifdef USE_GLES
ImGui::SetTooltip("render using shaders that run on the graphics card.\nonly available in OpenGL ES 2.0 render backend.");
#else
ImGui::SetTooltip("render using shaders that run on the graphics card.\nonly available in OpenGL 3.0 render backend.");
#endif
} }
ImGui::Unindent(); ImGui::Unindent();