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GUI: rename GLSL/HLSL to GLSL
HLSL shader was never written
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44973de675
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1 changed files with 6 additions and 2 deletions
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@ -539,11 +539,15 @@ void FurnaceGUI::drawSettings() {
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("render using Dear ImGui's built-in line drawing functions.");
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ImGui::SetTooltip("render using Dear ImGui's built-in line drawing functions.");
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}
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}
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if (ImGui::RadioButton("GLSL/HLSL (if available)",settings.shaderOsc==1)) {
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if (ImGui::RadioButton("GLSL (if available)",settings.shaderOsc==1)) {
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settings.shaderOsc=1;
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settings.shaderOsc=1;
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}
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}
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if (ImGui::IsItemHovered()) {
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("render using shaders that run on the graphics card.\nonly available in OpenGL render backend.");
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#ifdef USE_GLES
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ImGui::SetTooltip("render using shaders that run on the graphics card.\nonly available in OpenGL ES 2.0 render backend.");
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#else
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ImGui::SetTooltip("render using shaders that run on the graphics card.\nonly available in OpenGL 3.0 render backend.");
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#endif
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}
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}
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ImGui::Unindent();
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ImGui::Unindent();
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