From 68c88aea02ea421550425cc5a66d1a4b483b523a Mon Sep 17 00:00:00 2001 From: tildearrow Date: Wed, 1 Mar 2023 15:21:55 -0500 Subject: [PATCH] NES: don't use rand() in NSFplay --- src/engine/platform/sound/nes_nsfplay/nes_dmc.cpp | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/src/engine/platform/sound/nes_nsfplay/nes_dmc.cpp b/src/engine/platform/sound/nes_nsfplay/nes_dmc.cpp index a37b544d..5d7df804 100644 --- a/src/engine/platform/sound/nes_nsfplay/nes_dmc.cpp +++ b/src/engine/platform/sound/nes_nsfplay/nes_dmc.cpp @@ -493,16 +493,6 @@ namespace xgm noise = 1; noise_tap = (1<<1); - if (option[OPT_RANDOMIZE_NOISE]) - { - noise |= ::rand(); - counter[1] = -(rand() & 511); - } - if (option[OPT_RANDOMIZE_TRI]) - { - tphase = ::rand() & 31; - counter[0] = -(rand() & 2047); - } SetRate(rate); }