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SNES: whoops
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@ -430,7 +430,6 @@ void DivPlatformSNES::updateWave(int ch) {
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}
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}
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void DivPlatformSNES::writeOutVol(int ch) {
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void DivPlatformSNES::writeOutVol(int ch) {
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// TODO negative (inverted) panning support
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int outL=0;
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int outL=0;
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int outR=0;
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int outR=0;
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if (!isMuted[ch]) {
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if (!isMuted[ch]) {
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