diff --git a/papers/doc/7-systems/bubblesystem.md b/papers/doc/7-systems/bubblesystem.md index 0c363163..7b14e90e 100644 --- a/papers/doc/7-systems/bubblesystem.md +++ b/papers/doc/7-systems/bubblesystem.md @@ -1,14 +1,12 @@ # Bubble System WSG -a Konami's 2 channel wavetable sound generator logic used at their arcade hardware Bubble System. +a Konami-made 2 channel wavetable sound generator logic used on the Bubble System arcade board, configured with K005289, a 4-bit PROM and DAC. -It's configured with K005289, 4 bit PROM and DAC. +however, the K005289 is just part of the logic used for pitch and wavetable ROM address. +waveform select and volume control are tied with single AY-3-8910 IO for both channels. +another AY-3-8910 IO is used for reading sound hardware status. -Also known as K005289, but that's just part of the logic used for pitch and wavetable ROM address. -Waveform select and Volume control are tied with single AY-3-8910 IO for both channels. -Another AY-3-8910 IO is used for reading sound hardware status. - -Furnace emulates this configurations as single system, waveform format is 15 level and 32 width. +Furnace emulates this configuration as single system with 32x16 wavetables. # effects diff --git a/papers/doc/7-systems/segapcm.md b/papers/doc/7-systems/segapcm.md index 1b3ed63f..36462633 100644 --- a/papers/doc/7-systems/segapcm.md +++ b/papers/doc/7-systems/segapcm.md @@ -4,7 +4,7 @@ yep, that's right! 16 channels of PCM! -a chip used in the Sega OutRun/X/Y arcade boards. eventually the MultiPCM surpassed it with 24 channels, and later they joined the software mixing gang. +a chip used in the Sega OutRun/X/Y arcade boards. eventually the MultiPCM surpassed it with 28 channels, and later they joined the software mixing gang. # effects - `20xx`: set PCM frequency.