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README.md
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README.md
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@ -2,14 +2,18 @@
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![screenshot](papers/screenshot.png)
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this is a work-in-progress editor for DefleMask module files (.dmf).
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this is a work-in-progress chiptune tracker compatible with DefleMask modules (.dmf).
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## features
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- supports Sega Genesis, Master System, Game Boy, PC Engine, NES, C64, YM2151/PCM and Neo Geo!
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- multiple sound chips in a single song!
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- clean-room design (zero reverse-engineered code and zero decompilation; using official DMF specs, guesswork and ABX tests only)
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- bug/quirk implementation for increased playback accuracy
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- accurate emulation cores whether possible (Nuked, MAME, SameBoy, Mednafen PCE, puNES, reSID and ymfm)
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- additional features on top;
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- SSG envelopes in Neo Geo
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- full duty/cutoff range in C64
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- open-source. GPLv2.
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## downloads
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@ -81,6 +85,28 @@ this will render a .dmf file to .wav.
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# notes
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> how do I use Neo Geo SSG envelopes?
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the following effects are provided:
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- `22xy`: set envelope mode.
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- `x` sets the envelope shape, which may be one of the following:
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- `0: \___` decay
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- `4: /___` attack once
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- `8: \\\\` saw
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- `9: \___` decay
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- `A: \/\/` inverse obelisco
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- `B: \¯¯¯` decay once
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- `C: ////` inverse saw
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- `D: /¯¯¯` attack
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- `E: /\/\` obelisco
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- `F: /___` attack once
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- if `y` is 1 then the envelope will affect this channel.
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- `23xx`: set envelope period low byte.
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- `24xx`: set envelope period high byte.
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a lower envelope period will make the envelope run faster.
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> my song sounds very odd at a certain point
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file a bug report. use the Issues page.
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@ -90,3 +116,7 @@ it's probably another playback inaccuracy.
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> my song sounds correct, but it doesn't in DefleMask
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file a bug report **here**. it still is a playback inaccuracy.
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> my C64 song sounds terrible after saving as .dmf!
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that's a limitation of the DefleMask format. save in Furnace song format instead (.fur).
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