/**
 * Furnace Tracker - multi-system chiptune tracker
 * Copyright (C) 2021-2023 tildearrow and contributors
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program; if not, write to the Free Software Foundation, Inc.,
 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

#ifndef _SONG_H
#define _SONG_H
#include <stdio.h>
#include <vector>

#include "defines.h"
#include "../ta-utils.h"
#include "config.h"
#include "orders.h"
#include "instrument.h"
#include "pattern.h"
#include "wavetable.h"
#include "sample.h"

enum DivSystem {
  DIV_SYSTEM_NULL=0,
  DIV_SYSTEM_YMU759,
  DIV_SYSTEM_GENESIS, // ** COMPOUND SYSTEM - DO NOT USE! **
  DIV_SYSTEM_GENESIS_EXT, // ** COMPOUND SYSTEM - DO NOT USE! **
  DIV_SYSTEM_SMS,
  DIV_SYSTEM_SMS_OPLL, // ** COMPOUND SYSTEM - DO NOT USE! **
  DIV_SYSTEM_GB,
  DIV_SYSTEM_PCE,
  DIV_SYSTEM_NES,
  DIV_SYSTEM_NES_VRC7, // ** COMPOUND SYSTEM - DO NOT USE! **
  DIV_SYSTEM_NES_FDS, // ** COMPOUND SYSTEM - DO NOT USE! **
  DIV_SYSTEM_C64_6581,
  DIV_SYSTEM_C64_8580,
  DIV_SYSTEM_ARCADE, // ** COMPOUND SYSTEM - DO NOT USE! **
  DIV_SYSTEM_YM2610,
  DIV_SYSTEM_YM2610_EXT,
  
  DIV_SYSTEM_AY8910,
  DIV_SYSTEM_AMIGA,
  DIV_SYSTEM_YM2151,
  DIV_SYSTEM_YM2612,
  DIV_SYSTEM_TIA,
  DIV_SYSTEM_SAA1099,
  DIV_SYSTEM_AY8930,
  DIV_SYSTEM_VIC20,
  DIV_SYSTEM_PET,
  DIV_SYSTEM_SNES,
  DIV_SYSTEM_VRC6,
  DIV_SYSTEM_OPLL,
  DIV_SYSTEM_FDS,
  DIV_SYSTEM_MMC5,
  DIV_SYSTEM_N163,
  DIV_SYSTEM_YM2203,
  DIV_SYSTEM_YM2203_EXT,
  DIV_SYSTEM_YM2608,
  DIV_SYSTEM_YM2608_EXT,
  DIV_SYSTEM_OPL,
  DIV_SYSTEM_OPL2,
  DIV_SYSTEM_OPL3,
  DIV_SYSTEM_MULTIPCM,
  DIV_SYSTEM_PCSPKR,
  DIV_SYSTEM_POKEY,
  DIV_SYSTEM_RF5C68,
  DIV_SYSTEM_SWAN,
  DIV_SYSTEM_OPZ,
  DIV_SYSTEM_POKEMINI,
  DIV_SYSTEM_SEGAPCM,
  DIV_SYSTEM_VBOY,
  DIV_SYSTEM_VRC7,
  DIV_SYSTEM_YM2610B,
  DIV_SYSTEM_SFX_BEEPER,
  DIV_SYSTEM_SFX_BEEPER_QUADTONE,
  DIV_SYSTEM_YM2612_EXT,
  DIV_SYSTEM_SCC,
  DIV_SYSTEM_OPL_DRUMS,
  DIV_SYSTEM_OPL2_DRUMS,
  DIV_SYSTEM_OPL3_DRUMS,
  DIV_SYSTEM_YM2610_FULL,
  DIV_SYSTEM_YM2610_FULL_EXT,
  DIV_SYSTEM_OPLL_DRUMS,
  DIV_SYSTEM_LYNX,
  DIV_SYSTEM_QSOUND,
  DIV_SYSTEM_VERA,
  DIV_SYSTEM_YM2610B_EXT,
  DIV_SYSTEM_SEGAPCM_COMPAT,
  DIV_SYSTEM_X1_010,
  DIV_SYSTEM_BUBSYS_WSG,
  DIV_SYSTEM_OPL4,
  DIV_SYSTEM_OPL4_DRUMS,
  DIV_SYSTEM_ES5506,
  DIV_SYSTEM_Y8950,
  DIV_SYSTEM_Y8950_DRUMS,
  DIV_SYSTEM_SCC_PLUS,
  DIV_SYSTEM_SOUND_UNIT,
  DIV_SYSTEM_MSM6295,
  DIV_SYSTEM_MSM6258,
  DIV_SYSTEM_YMZ280B,
  DIV_SYSTEM_NAMCO,
  DIV_SYSTEM_NAMCO_15XX,
  DIV_SYSTEM_NAMCO_CUS30,
  DIV_SYSTEM_YM2612_DUALPCM,
  DIV_SYSTEM_YM2612_DUALPCM_EXT,
  DIV_SYSTEM_MSM5232,
  DIV_SYSTEM_T6W28,
  DIV_SYSTEM_K007232,
  DIV_SYSTEM_GA20,
  DIV_SYSTEM_PCM_DAC,
  DIV_SYSTEM_PONG,
  DIV_SYSTEM_DUMMY,
  DIV_SYSTEM_YM2612_CSM,
  DIV_SYSTEM_YM2610_CSM,
  DIV_SYSTEM_YM2610B_CSM,
  DIV_SYSTEM_YM2203_CSM,
  DIV_SYSTEM_YM2608_CSM,
  DIV_SYSTEM_SM8521,
  DIV_SYSTEM_PV1000,
  DIV_SYSTEM_K053260,
  DIV_SYSTEM_TED
};

enum DivEffectType: unsigned short {
  DIV_EFFECT_NULL=0,
  DIV_EFFECT_DUMMY,
  DIV_EFFECT_EXTERNAL,
  DIV_EFFECT_VOLUME,
  DIV_EFFECT_FILTER
};

struct DivGroovePattern {
  unsigned char val[16];
  unsigned char len;
  DivGroovePattern():
    len(1) {
      memset(val,6,16);
    }
};

struct DivSubSong {
  String name, notes;
  unsigned char hilightA, hilightB;
  unsigned char timeBase, arpLen;
  DivGroovePattern speeds;
  short virtualTempoN, virtualTempoD;
  float hz;
  int patLen, ordersLen;

  DivOrders orders;
  DivChannelData pat[DIV_MAX_CHANS];

  bool chanShow[DIV_MAX_CHANS];
  unsigned char chanCollapse[DIV_MAX_CHANS];
  String chanName[DIV_MAX_CHANS];
  String chanShortName[DIV_MAX_CHANS];

  void clearData();
  void optimizePatterns();
  void rearrangePatterns();

  DivSubSong(): 
    hilightA(4),
    hilightB(16),
    timeBase(0),
    arpLen(1),
    virtualTempoN(150),
    virtualTempoD(150),
    hz(60.0),
    patLen(64),
    ordersLen(1) {
    for (int i=0; i<DIV_MAX_CHANS; i++) {
      chanShow[i]=true;
      chanCollapse[i]=0;
    }
  }
};

struct DivAssetDir {
  String name;
  std::vector<int> entries;

  DivAssetDir():
    name("New Directory") {}
  DivAssetDir(String n):
    name(n) {}
};

struct DivEffectStorage {
  DivEffectType id;
  unsigned short slot, storageVer;
  float dryWet;
  unsigned char* storage;
  size_t storageLen;
  DivEffectStorage():
    id(DIV_EFFECT_NULL),
    slot(0),
    storageVer(0),
    dryWet(1.0f),
    storage(NULL),
    storageLen(0) {}
};

struct DivSong {
  // version number used for saving the song.
  // Furnace will save using the latest possible version,
  // known version numbers:
  // - 26: v1.1.3
  //   - changes height of FDS wave to 6-bit (it was 4-bit before)
  // - 25: v1.1
  //   - adds pattern names (in a rather odd way)
  //   - introduces SMS+OPLL system
  // - 24: v0.12/0.13/1.0
  //   - current format version
  //   - changes pattern length from char to int, probably to allow for size 256
  // - 23: ???
  //   - what happened here?
  // - 20: v11.1 (?)
  //   - E5xx effect range is now ±1 semitone
  // - 19: v11
  //   - introduces Arcade system
  //   - changes to the FM instrument format due to YMU759 being dropped
  // - 18: v10
  //   - radically changes STD instrument for Game Boy
  // - 17: v9
  //   - changes C64 volIsCutoff flag from int to char for unknown reasons
  // - 16: v8 (?)
  //   - introduces C64 system
  // - 15: v7 (?)
  // - 14: v6 (?)
  //   - introduces NES system
  //   - changes macro and wave values from char to int
  // - 13: v5.1
  //   - introduces PC Engine system in later version (how?)
  //   - stores highlight in file
  // - 12: v5 (?)
  //   - introduces Game Boy system
  //   - introduces wavetables
  // - 11: ???
  //   - introduces Sega Master System
  //   - custom Hz support
  //   - instrument type (FM/STD) present
  //   - prior to this version the instrument type depended on the system
  // - 10: ???
  //   - introduces multiple effect columns
  // - 9: v3.9
  //   - introduces Genesis system
  //   - introduces system number
  //   - patterns now stored in current known format
  // - 8: ???
  //   - only used in the Medivo YMU cover
  // - 7: ???
  //   - only present in a later version of First.dmf
  //   - pattern format changes: empty field is 0xFF instead of 0x80
  //   - instrument now stored in pattern
  // - 5: BETA 3
  //   - adds arpeggio tick
  // - 4: BETA 2
  //   - possibly adds instrument number (stored in channel)?
  //   - cannot confirm as I don't have any version 4 modules
  // - 3: BETA 1
  //   - possibly the first version that could save
  //   - basic format, no system number, 16 instruments, one speed, YMU759-only
  //   - patterns were stored in a different format (chars instead of shorts) and no instrument
  //   - if somebody manages to find a version 2 or even 1 module, please tell me as it will be worth more than a luxury vehicle
  unsigned short version;
  bool isDMF;

  // system
  DivSystem system[DIV_MAX_CHIPS];
  unsigned char systemLen;
  float systemVol[DIV_MAX_CHIPS];
  float systemPan[DIV_MAX_CHIPS];
  float systemPanFR[DIV_MAX_CHIPS];
  DivConfig systemFlags[DIV_MAX_CHIPS];

  // song information
  String name, author, systemName;

  // legacy song information
  // those will be stored in .fur and mapped to VGM as:
  // category -> game name
  // writer -> ripper
  // createdDate -> year
  String carrier, composer, vendor, category, writer, arranger, copyright, manGroup, manInfo, createdDate, revisionDate;

  // more VGM specific stuff
  String nameJ, authorJ, categoryJ, systemNameJ;

  // other things
  String notes;

  // module details
  int insLen, waveLen, sampleLen;
  float masterVol;
  float tuning;

  // compatibility flags
  bool limitSlides;
  // linear pitch
  // 0: not linear
  // 1: only pitch changes (04xy/E5xx) linear
  // 2: full linear
  unsigned char linearPitch;
  unsigned char pitchSlideSpeed;
  // loop behavior
  // 0: reset on loop
  // 1: fake reset on loop
  // 2: don't do anything on loop
  unsigned char loopModality;
  // cut/delay effect behavior
  // 0: strict (don't allow value higher than or equal to speed)
  // 1: broken (don't allow value higher than speed)
  // 2: lax (allow value higher than speed)
  unsigned char delayBehavior;
  // 0B/0D treatment
  // 0: normal (0B/0D accepted)
  // 1: old Furnace (first one accepted)
  // 2: DefleMask (0D takes priority over 0B)
  unsigned char jumpTreatment;
  bool properNoiseLayout;
  bool waveDutyIsVol;
  bool resetMacroOnPorta;
  bool legacyVolumeSlides;
  bool compatibleArpeggio;
  bool noteOffResetsSlides;
  bool targetResetsSlides;
  bool arpNonPorta;
  bool algMacroBehavior;
  bool brokenShortcutSlides;
  bool ignoreDuplicateSlides;
  bool stopPortaOnNoteOff;
  bool continuousVibrato;
  bool brokenDACMode;
  bool oneTickCut;
  bool newInsTriggersInPorta;
  bool arp0Reset;
  bool brokenSpeedSel;
  bool noSlidesOnFirstTick;
  bool rowResetsArpPos;
  bool ignoreJumpAtEnd;
  bool buggyPortaAfterSlide;
  bool gbInsAffectsEnvelope;
  bool sharedExtStat;
  bool ignoreDACModeOutsideIntendedChannel;
  bool e1e2AlsoTakePriority;
  bool newSegaPCM;
  bool fbPortaPause;
  bool snDutyReset;
  bool pitchMacroIsLinear;
  bool oldOctaveBoundary;
  bool noOPN2Vol;
  bool newVolumeScaling;
  bool volMacroLinger;
  bool brokenOutVol;
  bool brokenOutVol2;
  bool e1e2StopOnSameNote;
  bool brokenPortaArp;
  bool snNoLowPeriods;
  bool disableSampleMacro;
  bool autoSystem;
  bool oldArpStrategy;
  bool patchbayAuto;
  bool brokenPortaLegato;
  bool brokenFMOff;

  std::vector<DivInstrument*> ins;
  std::vector<DivWavetable*> wave;
  std::vector<DivSample*> sample;

  std::vector<DivSubSong*> subsong;
  std::vector<unsigned int> patchbay;
  std::vector<DivGroovePattern> grooves;

  std::vector<DivAssetDir> insDir;
  std::vector<DivAssetDir> waveDir;
  std::vector<DivAssetDir> sampleDir;

  std::vector<DivEffectStorage> effects;

  DivInstrument nullIns, nullInsOPLL, nullInsOPL, nullInsOPLDrums, nullInsQSound;
  DivWavetable nullWave;
  DivSample nullSample;

  /**
   * clear orders and patterns.
   */
  void clearSongData();

  /**
   * clear instruments.
   */
  void clearInstruments();

  /**
   * clear wavetables.
   */
  void clearWavetables();

  /**
   * clear samples.
   */
  void clearSamples();

  /**
   * unloads the song, freeing all memory associated with it.
   * use before destroying the object.
   */
  void unload();

  DivSong():
    version(0),
    isDMF(false),
    systemLen(2),
    name(""),
    author(""),
    systemName(""),
    carrier(""),
    composer(""),
    vendor(""),
    category(""),
    writer(""),
    arranger(""),
    copyright(""),
    manGroup(""),
    manInfo(""),
    createdDate(""),
    revisionDate(""),
    insLen(0),
    waveLen(0),
    sampleLen(0),
    masterVol(1.0f),
    tuning(440.0f),
    limitSlides(false),
    linearPitch(2),
    pitchSlideSpeed(4),
    loopModality(2),
    delayBehavior(2),
    jumpTreatment(0),
    properNoiseLayout(true),
    waveDutyIsVol(false),
    resetMacroOnPorta(false),
    legacyVolumeSlides(false),
    compatibleArpeggio(false),
    noteOffResetsSlides(true),
    targetResetsSlides(true),
    arpNonPorta(false),
    algMacroBehavior(false),
    brokenShortcutSlides(false),
    ignoreDuplicateSlides(false),
    stopPortaOnNoteOff(false),
    continuousVibrato(false),
    brokenDACMode(false),
    oneTickCut(false),
    newInsTriggersInPorta(true),
    arp0Reset(true),
    brokenSpeedSel(false),
    noSlidesOnFirstTick(false),
    rowResetsArpPos(false),
    ignoreJumpAtEnd(false),
    buggyPortaAfterSlide(false),
    gbInsAffectsEnvelope(true),
    sharedExtStat(true),
    ignoreDACModeOutsideIntendedChannel(false),
    e1e2AlsoTakePriority(false),
    newSegaPCM(true),
    fbPortaPause(false),
    snDutyReset(false),
    pitchMacroIsLinear(true),
    oldOctaveBoundary(false),
    noOPN2Vol(false),
    newVolumeScaling(true),
    volMacroLinger(true),
    brokenOutVol(false),
    brokenOutVol2(false),
    e1e2StopOnSameNote(false),
    brokenPortaArp(false),
    snNoLowPeriods(false),
    disableSampleMacro(false),
    autoSystem(true),
    oldArpStrategy(false),
    patchbayAuto(true),
    brokenPortaLegato(false),
    brokenFMOff(false) {
    for (int i=0; i<DIV_MAX_CHIPS; i++) {
      system[i]=DIV_SYSTEM_NULL;
      systemVol[i]=1.0;
      systemPan[i]=0.0;
      systemPanFR[i]=0.0;
    }
    subsong.push_back(new DivSubSong);
    system[0]=DIV_SYSTEM_YM2612;
    system[1]=DIV_SYSTEM_SMS;

    // OPLL default instrument contest winner - piano_guitar_idk by Weeppiko
    nullInsOPLL.type=DIV_INS_OPLL;
    nullInsOPLL.fm.opllPreset=0;
    nullInsOPLL.fm.alg=0;
    nullInsOPLL.fm.fb=7;
    nullInsOPLL.fm.fms=1;
    nullInsOPLL.fm.ams=0;
    nullInsOPLL.fm.op[0].ar=15;
    nullInsOPLL.fm.op[0].dr=5;
    nullInsOPLL.fm.op[0].sl=3;
    nullInsOPLL.fm.op[0].rr=3;
    nullInsOPLL.fm.op[0].tl=40;
    nullInsOPLL.fm.op[0].ksl=0;
    nullInsOPLL.fm.op[0].mult=5;
    nullInsOPLL.fm.op[0].am=0;
    nullInsOPLL.fm.op[0].vib=1;
    nullInsOPLL.fm.op[0].ksr=0;
    nullInsOPLL.fm.op[0].ssgEnv=8;
    nullInsOPLL.fm.op[1].ar=15;
    nullInsOPLL.fm.op[1].dr=1;
    nullInsOPLL.fm.op[1].sl=11;
    nullInsOPLL.fm.op[1].rr=6;
    nullInsOPLL.fm.op[1].tl=0;
    nullInsOPLL.fm.op[1].ksl=0;
    nullInsOPLL.fm.op[1].mult=1;
    nullInsOPLL.fm.op[1].am=0;
    nullInsOPLL.fm.op[1].vib=0;
    nullInsOPLL.fm.op[1].ksr=0;
    nullInsOPLL.fm.op[1].ssgEnv=8;
    nullInsOPLL.name="This is a bug! Report!";

    nullInsOPL.type=DIV_INS_OPL;
    nullInsOPL.fm.alg=0;
    nullInsOPL.fm.fb=7;
    nullInsOPL.fm.op[0].dr=2;
    nullInsOPL.fm.op[0].rr=7;
    nullInsOPL.fm.op[0].tl=22;
    nullInsOPL.fm.op[0].ksl=1;
    nullInsOPL.fm.op[0].mult=3;
    nullInsOPL.fm.op[1].tl=0;
    nullInsOPL.fm.op[1].dr=3;
    nullInsOPL.fm.op[1].rr=12;
    nullInsOPL.fm.op[1].mult=1;
    nullInsOPL.name="This is a bug! Report!";
    nullInsOPL.fm.kickFreq=(1<<10)|576;
    nullInsOPL.fm.snareHatFreq=(1<<10)|672;
    nullInsOPL.fm.tomTopFreq=896;

    nullInsOPLDrums=nullInsOPL;
    nullInsOPLDrums.type=DIV_INS_OPL_DRUMS;
    nullInsOPLDrums.fm.fixedDrums=true;

    for (int i=0; i<4; i++) {
      nullInsOPLDrums.fm.op[i].am=0;
      nullInsOPLDrums.fm.op[i].vib=0;
      nullInsOPLDrums.fm.op[i].ksr=0;
      nullInsOPLDrums.fm.op[i].sus=0;
      nullInsOPLDrums.fm.op[i].ws=0;
      nullInsOPLDrums.fm.op[i].ksl=0;
      nullInsOPLDrums.fm.op[i].tl=0;
    }

    // snare
    nullInsOPLDrums.fm.op[0].ar=13;
    nullInsOPLDrums.fm.op[0].dr=8;
    nullInsOPLDrums.fm.op[0].sl=4;
    nullInsOPLDrums.fm.op[0].rr=8;
    nullInsOPLDrums.fm.op[0].mult=1;

    // tom
    nullInsOPLDrums.fm.op[1].ar=15;
    nullInsOPLDrums.fm.op[1].dr=8;
    nullInsOPLDrums.fm.op[1].sl=5;
    nullInsOPLDrums.fm.op[1].rr=9;
    nullInsOPLDrums.fm.op[1].mult=5;

    // top
    nullInsOPLDrums.fm.op[2].ar=10;
    nullInsOPLDrums.fm.op[2].dr=10;
    nullInsOPLDrums.fm.op[2].sl=5;
    nullInsOPLDrums.fm.op[2].rr=5;
    nullInsOPLDrums.fm.op[2].mult=1;
    nullInsOPLDrums.fm.op[2].ksr=1;

    // hi-hat
    nullInsOPLDrums.fm.op[3].ar=12;
    nullInsOPLDrums.fm.op[3].dr=8;
    nullInsOPLDrums.fm.op[3].sl=10;
    nullInsOPLDrums.fm.op[3].rr=7;
    nullInsOPLDrums.fm.op[3].mult=2;

    nullInsQSound.std.panLMacro.mode=true;
  }
};

#endif
