SuperMarioOdysseyOnline/include/nn/atk/SoundDataManager.h

28 lines
587 B
C++

/**
* @file SoundDataManager.h
* @brief Sound data management implementation.
*/
#pragma once
#include "types.h"
namespace nn
{
namespace atk
{
class SoundDataManager
{
public:
SoundDataManager();
virtual ~SoundDataManager();
virtual void InvalidateData(void const *, void const *);
virtual void SetFileAddressToTable(u32, void const *);
virtual u64 GetFileAddressFromTable(u32) const;
virtual u32 GetFileAddressImpl(u32) const;
u8 _0[0x240];
};
};
};