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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-22 19:25:16 +00:00
50 lines
No EOL
1.4 KiB
C
50 lines
No EOL
1.4 KiB
C
#pragma once
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#include "algorithms/PlayerAnims.h"
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#include "packets/Packet.h"
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#include "al/LiveActor/LiveActor.h"
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#include "nn/account.h"
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#include "sead/math/seadVector.h"
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#include "sead/math/seadQuat.h"
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struct PuppetInfo {
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// General Puppet Info
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char puppetName[0x10] = {}; // max user account name size is 10 chars, so this could go down to 0xB
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bool isConnected = false;
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nn::account::Uid playerID;
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// Puppet Translation Info
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sead::Vector3f playerPos = sead::Vector3f(0.f,0.f,0.f);
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sead::Quatf playerRot = sead::Quatf(0.f,0.f,0.f,0.f);
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// Puppet Stage Info
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u8 scenarioNo = -1;
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char stageName[0x40] = {};
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bool isInSameStage = false;
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// Puppet Costume Info
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char costumeBody[0x20] = {};
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char costumeHead[0x20] = {};
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// Puppet Capture Info
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char curHack[0x40] = {};
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bool isCaptured = false;
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bool isStartCapture = false;
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// Puppet Model Info
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PlayerAnims::Type curAnim;
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PlayerAnims::Type curSubAnim;
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char curAnimStr[PACKBUFSIZE] = {};
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char curSubAnimStr[PACKBUFSIZE] = {};
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float blendWeights[6] = {};
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float animRate = 0.f;
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bool is2D = false;
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// Puppet Hack Cap Info
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sead::Vector3f capPos = sead::Vector3f(0.f,0.f,0.f);
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sead::Quatf capRot = sead::Quatf(0.f,0.f,0.f,0.f);
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char capAnim[PACKBUFSIZE] = {};
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bool isCapThrow = false;
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bool isHoldThrow = false;
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// Hide and Seek Gamemode Info
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bool isIt = false;
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u8 seconds = 0;
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u16 minutes = 0;
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}; |