mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-25 12:45:17 +00:00
645 lines
No EOL
42 KiB
C++
645 lines
No EOL
42 KiB
C++
#pragma once
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#include "ActorFactory.h"
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#include "actors/PuppetActor.h"
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#include "actors/PuppetHackActor.h"
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namespace al
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{
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class AllDeadWatcher;
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class BgmPlayObj;
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class CameraRailHolder;
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class CameraWatchPoint;
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class RippleFixMapParts;
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class EffectObj;
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class EffectObj;
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class EffectObjCameraEmit;
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class EffectObjFollowCamera;
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class EffectObjFollowCameraLimit;
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class EffectObjInterval;
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class EntranceCameraStartObj;
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class FogRequester;
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class GraphicsObjShadowMaskSphere;
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class KeyMoveCameraObj;
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class LightningController;
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class OccludedEffectRequester;
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class OneMeshFixMapParts;
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class PrePassLineLight;
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class PrePassPointLight;
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class PrePassProjLight;
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class PrePassProjOrthoLight;
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class PrePassSpotLight;
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class RippleGeneratePoint;
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class RippleGeneratePoint;
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class SeBarrierObj;
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class SePlayObj;
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class SePlayRail;
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class Sky;
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class SwitchKeyMoveMapParts;
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class ThunderRenderRequester;
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class WaterAreaMoveModel;
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class AtmosScatterRequester;
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class BackHideParts;
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class ClockMapParts;
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class ConveyerMapParts;
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class FallMapParts;
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class FixMapParts;
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class FloaterMapParts;
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class FlowMapParts;
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class GateMapParts;
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class KeyMoveMapParts;
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class KeyMoveMapPartsGenerator;
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class RailMoveMapParts;
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class RollingCubeMapParts;
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class RippleFixMapParts;
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class RotateMapParts;
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class SeesawMapParts;
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class SlideMapParts;
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class SubActorLodMapParts;
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class SurfMapParts;
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class SwingMapParts;
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class SwitchDitherMapParts;
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class SwitchKeepOnWatcher;
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class SwitchOpenMapParts;
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class VisibleSwitchMapParts;
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class WheelMapParts;
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class WobbleMapParts;
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} // namespace al
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__attribute((used)) static al::NameToCreator<al::createActor> actorEntries[] = {
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// CUSTOM ACTOR ENTRIES HERE
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{"PuppetActor", &al::createCustomActor<PuppetActor>},
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{"PuppetHackActor", &al::createCustomActor<PuppetHackActor>},
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// VANILLA ACTOR ENTRIES
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{"AchievementNpc", &al::createActorFunction<class AchievementNpc>},
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{"AirBubble", &al::createActorFunction<class AirBubble>},
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{"AirBubbleGenerator", &al::createActorFunction<class AirBubbleGenerator>},
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{"AirCurrent", &al::createActorFunction<class AirCurrent>},
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{"AllDeadWatcher", &al::createActorFunction<al::AllDeadWatcher>},
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{"AllDeadWatcherWithShine", &al::createActorFunction<class AllDeadWatcherWithShine>},
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{"AmiiboHelpNpc", &al::createActorFunction<class AmiiboHelpNpc>},
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{"AmiiboNpc", &al::createActorFunction<class AmiiboNpc>},
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{"AnagramAlphabet", &al::createActorFunction<class AnagramAlphabet>},
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{"Barrel2D", &al::createActorFunction<class Barrel2D>},
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{"BarrelGenerator2D", &al::createActorFunction<class BarrelGenerator2D>},
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{"BarrierField", &al::createActorFunction<class BarrierField>},
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{"BazookaElectric", &al::createActorFunction<class BazookaElectric>},
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{"BendLeafTree", &al::createActorFunction<class BendLeafTree>},
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{"BgmPlayObj", &al::createActorFunction<al::BgmPlayObj>},
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{"Bird", &al::createActorFunction<class Bird>},
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{"BirdCarryMeat", &al::createActorFunction<class BirdCarryMeat>},
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{"BirdPlayerGlideCtrl", &al::createActorFunction<class BirdPlayerGlideCtrl>},
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{"BlockBrick", &al::createActorFunction<class BlockBrick>},
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{"BlockBrick2D", &al::createActorFunction<class BlockBrick2D>},
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{"BlockBrickBig2D", &al::createActorFunction<class BlockBrickBig2D>},
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{"BlockEmpty", &al::createActorFunction<class BlockEmpty>},
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{"BlockEmpty2D", &al::createActorFunction<class BlockEmpty2D>},
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{"BlockHard", &al::createActorFunction<class BlockHard>},
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{"ClashWorldBlockHard", &al::createActorFunction<class BlockHard>},
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{"BlockQuestion", &al::createActorFunction<class BlockQuestion>},
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{"CityBlockQuestion", &al::createActorFunction<class BlockQuestion>},
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{"BlockQuestion2D", &al::createActorFunction<class BlockQuestion2D>},
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{"BlockTransparent", &al::createActorFunction<class BlockTransparent>},
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{"BlockTransparent2D", &al::createActorFunction<class BlockTransparent2D>},
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{"BlowObjBeans", &al::createActorFunction<class BlowObj>},
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{"BlowObjCan", &al::createActorFunction<class BlowObj>},
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{"BlowObjGarbageBag", &al::createActorFunction<class BlowObj>},
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{"BlowObjMushroom", &al::createActorFunction<class BlowObj>},
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{"BlowObj", &al::createActorFunction<class BlowObj>},
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{"BombTail", &al::createActorFunction<class BombTail>},
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{"BossForest", &al::createActorFunction<class BossForest>},
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{"BossForestBlock", &al::createActorFunction<class BossForestBlock>},
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{"BossForestWander", &al::createActorFunction<class BossForestWander>},
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{"BossKnuckle", &al::createActorFunction<class BossKnuckle>},
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{"BossKnuckleCounterGround", &al::createActorFunction<class BossKnuckleCounterGround>},
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{"BossKnuckleFix", &al::createActorFunction<class BossKnuckleFix>},
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{"BossMagma", &al::createActorFunction<class BossMagma>},
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{"BossRaid", &al::createActorFunction<class BossRaid>},
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{"BossRaidNpc", &al::createActorFunction<class BossRaidNpc>},
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{"BossRaidRivet", &al::createActorFunction<class BossRaidRivet>},
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{"BreakablePole", &al::createActorFunction<class BreakablePole>},
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{"Breeda", &al::createActorFunction<class Breeda>},
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{"Bubble", &al::createActorFunction<class Bubble>},
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{"Bubble2D", &al::createActorFunction<class Bubble2D>},
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{"BubbleLauncher", &al::createActorFunction<class BubbleLauncher>},
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{"Bull", &al::createActorFunction<class Bull>},
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{"Byugo", &al::createActorFunction<class Byugo>},
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{"Cactus", &al::createActorFunction<class Cactus>},
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{"CactusMini", &al::createActorFunction<class CactusMini>},
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{"CageShine", &al::createActorFunction<class CageShineWatcher>},
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{"CageSaveSwitch", &al::createActorFunction<class CageSwitch>},
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{"CageStageSwitch", &al::createActorFunction<class CageSwitch>},
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{"CageBreakable", &al::createActorFunction<class BreakMapParts>},
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{"CameraDemoGateMapParts", &al::createActorFunction<class CameraDemoGateMapParts>},
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{"CameraDemoKeyMoveMapParts", &al::createActorFunction<class CameraDemoKeyMoveMapParts>},
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{"CameraRailHolder", &al::createActorFunction<al::CameraRailHolder>},
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{"CameraSub", &al::createActorFunction<class CameraSub>},
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{"CameraWatchPoint", &al::createActorFunction<al::CameraWatchPoint>},
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{"Candlestand", &al::createActorFunction<class Candlestand>},
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{"CandlestandFire", &al::createActorFunction<class Candlestand>},
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{"CandlestandInitializer", &al::createActorFunction<class CandlestandInitializer>},
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{"CandlestandBgmDirector", &al::createActorFunction<class CandlestandBgmDirector>},
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{"CandlestandSaveWatcher", &al::createActorFunction<class CandlestandSaveWatcher>},
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{"CandlestandWatcher", &al::createActorFunction<class CandlestandWatcher>},
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{"CapAccelerator", &al::createActorFunction<class CapAccelerator>},
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{"CapAcceleratorKeyMoveMapParts", &al::createActorFunction<class CapAccelerator>},
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{"CapAppearMapParts", &al::createActorFunction<class CapAppearMapParts>},
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{"CapBeamer", &al::createActorFunction<class CapBeamer>},
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{"CapBomb", &al::createActorFunction<class CapBomb>},
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{"CapCatapult", &al::createActorFunction<class CapCatapult>},
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{"CapFlower", &al::createActorFunction<class CapFlower>},
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{"CapFlowerGroup", &al::createActorFunction<class CapFlowerGroup>},
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{"CapHanger", &al::createActorFunction<class CapHanger>},
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{"CapMessageAfterInformation", &al::createActorFunction<class CapMessageAfterInformation>},
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{"CapRack", &al::createActorFunction<class CapRack>},
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{"CapRackTimer", &al::createActorFunction<class CapRack>},
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{"CapRailMover", &al::createActorFunction<class CapRailMover>},
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{"CapSlotBase", &al::createActorFunction<class CapSlotBase>},
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{"CapSwitch", &al::createActorFunction<class CapSwitch>},
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{"CapSwitchSave", &al::createActorFunction<class CapSwitch>},
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{"CapSwitchTimer", &al::createActorFunction<class CapSwitchTimer>},
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{"CapThrower", &al::createActorFunction<class CapThrower>},
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{"CapTrampoline", &al::createActorFunction<class CapTrampoline>},
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{"Car", &al::createActorFunction<class Car>},
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{"CarSandWorld", &al::createActorFunction<class Car>},
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{"CarWatcher", &al::createActorFunction<class CarWatcher>},
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{"CardboardBox", &al::createActorFunction<class CardboardBox>},
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{"CatchBomb", &al::createActorFunction<class CatchBomb>},
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{"Chair", &al::createActorFunction<class Chair>},
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{"CheckpointFlag", &al::createActorFunction<class CheckpointFlag>},
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{"ChorobonHolder", &al::createActorFunction<class ChorobonHolder>},
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{"ChurchDoor", &al::createActorFunction<class ChurchDoor>},
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{"CityBuilding", &al::createActorFunction<class CityBuilding>},
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{"CityStreetlight", &al::createActorFunction<class CityStreetlight>},
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{"CityWorldSign", &al::createActorFunction<class CityWorldSign>},
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{"CityWorldUndergroundMachine", &al::createActorFunction<class CityWorldUndergroundMachine>},
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{"CitySign", &al::createActorFunction<class CitySign>},
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{"CitySignal", &al::createActorFunction<class CitySignal>},
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{"CityWorldTable", &al::createActorFunction<class ReactionObject>},
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{"Closet", &al::createActorFunction<class Closet>},
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{"CloudStep", &al::createActorFunction<class CloudStep>},
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{"CollapseSandHill", &al::createActorFunction<class CollapseSandHill>},
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{"CollectAnimalWatcher", &al::createActorFunction<class CollectAnimalWatcher>},
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{"CollectBgmSpeaker", &al::createActorFunction<class CollectBgmSpeaker>},
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{"CollectionList", &al::createActorFunction<class CollectionList>},
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{"Coin", &al::createActorFunction<class Coin>},
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{"Coin2D", &al::createActorFunction<class Coin2D>},
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{"Coin2DCityDirector", &al::createActorFunction<class Coin2DCityDirector>},
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{"CoinBlow", &al::createActorFunction<class CoinBlow>},
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{"CoinChameleon", &al::createActorFunction<class CoinChameleon>},
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{"CoinCirclePlacement", &al::createActorFunction<class CoinCirclePlacement>},
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{"CoinCollect", &al::createActorFunction<class CoinCollect>},
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{"CoinCollectHintObj", &al::createActorFunction<class CoinCollectHintObj>},
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{"CoinCollect2D", &al::createActorFunction<class CoinCollect2D>},
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{"CoinLead", &al::createActorFunction<class CoinLead>},
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{"CoinRail", &al::createActorFunction<class CoinRail>},
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{"CoinRing", &al::createActorFunction<class CoinRing>},
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{"CoinStackGroup", &al::createActorFunction<class CoinStackGroup>},
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{"CrystalBreakable", &al::createActorFunction<class CrystalBreakable>},
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{"DamageBallGenerator", &al::createActorFunction<class DamageBallGenerator>},
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{"DelaySwitch", &al::createActorFunction<class DelaySwitch>},
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{"DemoActorCapManHero", &al::createActorFunction<class DemoActorCapManHero>},
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{"DemoActorCapManHeroine", &al::createActorFunction<class DemoActorCapManHeroine>},
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{"DemoActorKoopaShip", &al::createActorFunction<class DemoActorKoopaShip>},
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{"DemoActorHack", &al::createActorFunction<class DemoActorHack>},
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{"DemoActorPeach", &al::createActorFunction<class DemoActorPeach>},
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{"DemoActorShineTower", &al::createActorFunction<class DemoActorShineTower>},
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{"DemoPeachWorldHomeWater001", &al::createActorFunction<al::RippleFixMapParts>},
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{"DemoChangeEffectObj", &al::createActorFunction<class DemoChangeEffectObj>},
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{"DemoWorldMoveHomeBackGround", &al::createActorFunction<class DemoWorldMoveHomeBackGround>},
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{"DemoPeachWedding", &al::createActorFunction<class DemoPeachWedding>},
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{"DemoPlayer", &al::createActorFunction<class DemoPlayer>},
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{"DemoPlayerCap", &al::createActorFunction<class DemoPlayerCap>},
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{"DigPoint", &al::createActorFunction<class DigPoint>},
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{"DigPointHintPhoto", &al::createActorFunction<class DigPoint>},
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{"DigPointWater", &al::createActorFunction<class DigPoint>},
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{"DirectionFixedBillboard", &al::createActorFunction<al::FixMapParts>},
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{"Dokan", &al::createActorFunction<class Dokan>},
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{"DokanKoopa", &al::createActorFunction<class DokanKoopa>},
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{"DokanMaze", &al::createActorFunction<class DokanMaze>},
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{"DokanMazeDirector", &al::createActorFunction<class DokanMazeDirector>},
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{"DokanStageChange", &al::createActorFunction<class DokanStageChange>},
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{"DonkeyKong2D", &al::createActorFunction<class DonkeyKong2D>},
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{"Donsuke", &al::createActorFunction<class Donsuke>},
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{"Doshi", &al::createActorFunction<class Doshi>},
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{"DoorAreaChange", &al::createActorFunction<class DoorAreaChange>},
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{"DoorAreaChangeCap", &al::createActorFunction<class DoorAreaChangeCap>},
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{"DoorCity", &al::createActorFunction<class DoorCity>},
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{"DoorSnow", &al::createActorFunction<class DoorSnow>},
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{"DoorWarp", &al::createActorFunction<class DoorWarp>},
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{"DoorWarpStageChange", &al::createActorFunction<class DoorWarpStageChange>},
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{"EchoBlockMapParts", &al::createActorFunction<class EchoBlockMapParts>},
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{"EffectObj", &al::createActorFunction<al::EffectObj>},
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{"EffectObjScale", &al::createActorFunction<al::EffectObj>},
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{"EffectObjAlpha", &al::createActorFunction<class EffectObjAlpha>},
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{"EffectObjCameraEmit", &al::createActorFunction<al::EffectObjCameraEmit>},
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{"EffectObjFollowCamera", &al::createActorFunction<al::EffectObjFollowCamera>},
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{"EffectObjFollowCameraLimit", &al::createActorFunction<al::EffectObjFollowCameraLimit>},
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{"EffectObjInterval", &al::createActorFunction<al::EffectObjInterval>},
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{"EffectObjNpcManFar", &al::createActorFunction<class EffectObjNpcManFar>},
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{"EffectObjQualityChange", &al::createActorFunction<class EffectObjQualityChange>},
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{"ElectricWire", &al::createActorFunction<class ElectricWire>},
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{"ElectricWireKoopa", &al::createActorFunction<class ElectricWireKoopa>},
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{"EntranceCameraStartObj", &al::createActorFunction<al::EntranceCameraStartObj>},
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{"EventKeyMoveCameraObjNoDemo", &al::createActorFunction<class EventKeyMoveCameraObjNoDemo>},
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{"EventKeyMoveCameraObjWithDemo", &al::createActorFunction<class EventKeyMoveCameraObjWithDemo>},
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{"FigureWalkingNpc", &al::createActorFunction<class FigureWalkingNpc>},
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{"FireBlower", &al::createActorFunction<class FireBlower>},
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{"FireBrosPossessed", &al::createActorFunction<class FireBros>},
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{"FireSwitch", &al::createActorFunction<class FireSwitch>},
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{"FireHydrant", &al::createActorFunction<class FireHydrant>},
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{"FireDrum2D", &al::createActorFunction<class FireDrum2D>},
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{"FishingFish", &al::createActorFunction<class FishingFish>},
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{"FixMapParts2D", &al::createActorFunction<class FixMapParts2D>},
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{"FixMapPartsAppearKillAsync", &al::createActorFunction<class FixMapPartsAppearKillAsync>},
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{"FixMapPartsBgmChangeAction", &al::createActorFunction<class FixMapPartsBgmChangeAction>},
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{"FixMapPartsCapHanger", &al::createActorFunction<class FixMapPartsCapHanger>},
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{"FixMapPartsDitherAppear", &al::createActorFunction<class FixMapPartsDitherAppear>},
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{"FixMapPartsForceSafetyPoint", &al::createActorFunction<class FixMapPartsForceSafetyPoint>},
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{"FixMapPartsFukankunZoomCapMessage", &al::createActorFunction<class FixMapPartsFukankunZoomCapMessage>},
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{"FixMapPartsScenarioAction", &al::createActorFunction<class FixMapPartsScenarioAction>},
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{"FlyObject", &al::createActorFunction<class FlyObject>},
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{"ForestManSeed", &al::createActorFunction<class ForestManSeed>},
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{"ForestWorldHomeBreakParts000", &al::createActorFunction<class BlockHard>},
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{"FogRequester", &al::createActorFunction<al::FogRequester>},
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{"FrailBox", &al::createActorFunction<class FrailBox>},
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{"Frog", &al::createActorFunction<class Frog>},
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{"Fukankun", &al::createActorFunction<class Fukankun>},
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{"FukankunZoomCapMessageSun", &al::createActorFunction<class FukankunZoomCapMessageSun>},
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{"FukuwaraiWatcher", &al::createActorFunction<class FukuwaraiWatcher>},
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{"ForestWorldEnergyStand", &al::createActorFunction<class ForestWorldEnergyStand>},
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{"ForestWorldFlowerCtrl", &al::createActorFunction<class ForestWorldFlowerCtrl>},
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{"GabuZou", &al::createActorFunction<class GabuZou>},
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{"GabuZouGroup", &al::createActorFunction<class GabuZouGroup>},
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{"Gamane", &al::createActorFunction<class Gamane>},
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{"GiantWanderBoss", &al::createActorFunction<class GiantWanderBoss>},
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{"GoalMark", &al::createActorFunction<class GoalMark>},
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{"GolemClimb", &al::createActorFunction<class GolemClimb>},
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{"Gotogoton", &al::createActorFunction<class Gotogoton>},
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{"GotogotonGoal", &al::createActorFunction<class GotogotonGoal>},
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{"GraphicsObjShadowMaskCube", &al::createActorFunction<class ProjectGraphicsObjShadowMaskCube>},
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{"GraphicsObjShadowMaskSphere", &al::createActorFunction<al::GraphicsObjShadowMaskSphere>},
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{"GrowerBug", &al::createActorFunction<class GrowerBug>},
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{"GrowerWorm", &al::createActorFunction<class GrowerWorm>},
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{"GrowFlowerCoin", &al::createActorFunction<class GrowFlowerCoin>},
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{"GrowFlowerWatcher", &al::createActorFunction<class GrowFlowerWatcher>},
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{"GrowPlantGrowPlace", &al::createActorFunction<class GrowPlantGrowPlace>},
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{"GrowPlantSeed", &al::createActorFunction<class GrowPlantSeed>},
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{"GrowPlantStartStage", &al::createActorFunction<class GrowPlantStartStage>},
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{"GrowPlantWatcher", &al::createActorFunction<class GrowPlantWatcher>},
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{"Gunetter", &al::createActorFunction<class GunetterSpin>},
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{"GunetterMove", &al::createActorFunction<class Gunetter>},
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{"HackCar", &al::createActorFunction<class HackCar>},
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{"HackFork", &al::createActorFunction<class HackFork>},
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{"HammerBrosPossessed", &al::createActorFunction<class HammerBros>},
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{"HammerBros2D", &al::createActorFunction<class HammerBros2D>},
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{"HelpNpc", &al::createActorFunction<class HelpNpc>},
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{"HintNpc", &al::createActorFunction<class HintNpc>},
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{"HintPhoto", &al::createActorFunction<class HintPhoto>},
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{"HintRouteGuidePoint", &al::createActorFunction<class HintRouteGuidePoint>},
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{"HipDropSwitch", &al::createActorFunction<class HipDropSwitch>},
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{"HipDropSwitchSave", &al::createActorFunction<class HipDropSwitch>},
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{"HipDropSwitchTimer", &al::createActorFunction<class HipDropSwitchTimer>},
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{"HipDropTile", &al::createActorFunction<class HipDropTile>},
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{"HipDropMoveLift", &al::createActorFunction<class HipDropMoveLift>},
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{"HipDropRepairParts", &al::createActorFunction<class HipDropRepairParts>},
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{"HipDropTransformPartsWatcher", &al::createActorFunction<class HipDropTransformPartsWatcher>},
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{"HomeBed", &al::createActorFunction<class HomeBed>},
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{"HomeChair", &al::createActorFunction<class HomeChair>},
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{"HomeInside", &al::createActorFunction<class HomeInside>},
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{"HomeShip", &al::createActorFunction<class HomeShip>},
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{"Hosui", &al::createActorFunction<class Hosui>},
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{"IcicleFall", &al::createActorFunction<class IcicleFall>},
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{"Imomu", &al::createActorFunction<class Imomu>},
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{"IndicatorDirector", &al::createActorFunction<class IndicatorDirector>},
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{"Jango", &al::createActorFunction<class Jango>},
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{"Joku", &al::createActorFunction<class Joku>},
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{"JugemFishing", &al::createActorFunction<class JugemFishing>},
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{"JumpingRopeNpc", &al::createActorFunction<class JumpingRopeNpc>},
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{"Kakku", &al::createActorFunction<class Kakku>},
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{"KaronWing", &al::createActorFunction<class KaronWing>},
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{"KeyMoveCameraFix", &al::createActorFunction<al::KeyMoveCameraObj>},
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{"KickStone", &al::createActorFunction<class KickStone>},
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{"KillerLauncher", &al::createActorFunction<class KillerLauncher>},
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{"KillerLauncherDot", &al::createActorFunction<class KillerLauncherDot>},
|
|
{"KinokoUfo", &al::createActorFunction<class KinokoUfo>},
|
|
{"Koopa", &al::createActorFunction<class Koopa>},
|
|
{"KoopaCapPlayer", &al::createActorFunction<class KoopaCapPlayer>},
|
|
{"KoopaChurch", &al::createActorFunction<class KoopaChurch>},
|
|
{"KoopaLv1", &al::createActorFunction<class KoopaLv1>},
|
|
{"KoopaLv2", &al::createActorFunction<class KoopaLv1>},
|
|
{"KoopaLv3", &al::createActorFunction<class KoopaLv1>},
|
|
{"KoopaShip", &al::createActorFunction<class KoopaShip>},
|
|
{"Kuribo2D3D", &al::createActorFunction<class Kuribo2D>},
|
|
{"KuriboGenerator2D3D", &al::createActorFunction<class KuriboGenerator2D>},
|
|
{"KuriboGirl", &al::createActorFunction<class KuriboGirl>},
|
|
{"KuriboPossessed", &al::createActorFunction<class KuriboHack>},
|
|
{"KuriboMini", &al::createActorFunction<class KuriboMini>},
|
|
{"KuriboTowerSwitch", &al::createActorFunction<class KuriboTowerSwitch>},
|
|
{"KuriboWing", &al::createActorFunction<class KuriboWing>},
|
|
{"LavaFryingPan", &al::createActorFunction<class LavaFryingPan>},
|
|
{"LavaStewVeget", &al::createActorFunction<class LavaStewVeget>},
|
|
{"LavaPan", &al::createActorFunction<class LavaPan>},
|
|
{"LavaWave", &al::createActorFunction<class LavaWave>},
|
|
{"LifeMaxUpItem", &al::createActorFunction<class LifeMaxUpItem>},
|
|
{"LifeMaxUpItem2D", &al::createActorFunction<class LifeMaxUpItem2D>},
|
|
{"LifeUpItem", &al::createActorFunction<class LifeUpItem>},
|
|
{"LifeUpItem2D", &al::createActorFunction<class LifeUpItem2D>},
|
|
{"LightningController", &al::createActorFunction<al::LightningController>},
|
|
{"LongGenerator", &al::createActorFunction<class LongGenerator>},
|
|
{"MarchingCubeBlock", &al::createActorFunction<class MarchingCubeBlock>},
|
|
{"MapPartsRoulette", &al::createActorFunction<class MapPartsRoulette>},
|
|
{"Megane", &al::createActorFunction<class Megane>},
|
|
{"MeganeLiftExLift", &al::createActorFunction<class MeganeLiftExLift>},
|
|
{"MeganeKeyMoveMapParts", &al::createActorFunction<class MeganeKeyMoveMapParts>},
|
|
{"MeganeMapParts", &al::createActorFunction<class MeganeMapParts>},
|
|
{"Mirror", &al::createActorFunction<class Mirror>},
|
|
{"MoonBasementBreakParts", &al::createActorFunction<class MoonBasementBreakParts>},
|
|
{"MoonBasementClimaxWatcher", &al::createActorFunction<class MoonBasementClimaxWatcher>},
|
|
{"MoonBasementFallObj", &al::createActorFunction<class MoonBasementMeteorPointObj>},
|
|
{"MoonBasementFinalGate", &al::createActorFunction<class MoonBasementFinalGate>},
|
|
{"MoonBasementFallObjDecoration", &al::createActorFunction<class MoonBasementFallObjDecoration>},
|
|
{"MoonBasementFloor", &al::createActorFunction<class MoonBasementFloor>},
|
|
{"MoonBasementGate", &al::createActorFunction<class MoonBasementGate>},
|
|
{"MoonBasementMeteorAreaObj", &al::createActorFunction<class MoonBasementMeteorAreaObj>},
|
|
{"MoonBasementPillar", &al::createActorFunction<class MoonBasementPillar>},
|
|
{"MoonBasementRock", &al::createActorFunction<class MoonBasementRock>},
|
|
{"MoonBasementSlideObj", &al::createActorFunction<class MoonBasementSlideObj>},
|
|
{"MoonRock", &al::createActorFunction<class MoonRock>},
|
|
{"MoonWorldBell", &al::createActorFunction<class MoonWorldBell>},
|
|
{"MoonWorldCaptureParadeLift", &al::createActorFunction<class MoonWorldCaptureParadeLift>},
|
|
{"Mofumofu", &al::createActorFunction<class Mofumofu>},
|
|
{"MofumofuLv2", &al::createActorFunction<class Mofumofu>},
|
|
{"MofumofuScrap", &al::createActorFunction<class MofumofuScrap>},
|
|
{"Motorcycle", &al::createActorFunction<class Motorcycle>},
|
|
{"MotorcycleParkingLot", &al::createActorFunction<class MotorcycleParkingLot>},
|
|
{"MoveHomeNpc", &al::createActorFunction<class MoveHomeNpc>},
|
|
{"MoviePlayerMapParts", &al::createActorFunction<class MoviePlayerMapParts>},
|
|
{"MultiGateKeeperBonfire", &al::createActorFunction<class MultiGateKeeperBonfire>},
|
|
{"MultiGateKeeperWatcher", &al::createActorFunction<class MultiGateKeeperWatcher>},
|
|
{"Mummy", &al::createActorFunction<class Mummy>},
|
|
{"MummyGenerator", &al::createActorFunction<class MummyGenerator>},
|
|
{"NeedleTrap", &al::createActorFunction<class NeedleTrap>},
|
|
{"Nokonoko2D", &al::createActorFunction<class Nokonoko2D>},
|
|
{"NoteObjFirst", &al::createActorFunction<class NoteObj>},
|
|
{"NoteObjFirst2D", &al::createActorFunction<class NoteObj2D>},
|
|
{"NoteObjDirector", &al::createActorFunction<class NoteObjDirector>},
|
|
{"Objex", &al::createActorFunction<class Objex>},
|
|
{"OccludedEffectRequester", &al::createActorFunction<al::OccludedEffectRequester>},
|
|
{"OceanWave", &al::createActorFunction<class OceanWaveActor>},
|
|
{"CloudOcean", &al::createActorFunction<class OceanWaveActor>},
|
|
{"DemoCloudOcean", &al::createActorFunction<class OceanWaveActor>},
|
|
{"OneMeshFixMapParts", &al::createActorFunction<al::OneMeshFixMapParts>},
|
|
{"OpeningStageStartDemo", &al::createActorFunction<class OpeningStageStartDemo>},
|
|
{"PackunFire", &al::createActorFunction<class PackunFire>},
|
|
{"PadRumblePoint", &al::createActorFunction<class PadRumblePoint>},
|
|
{"PaintObj", &al::createActorFunction<class PaintObj>},
|
|
{"PaulineAtCeremony", &al::createActorFunction<class PaulineAtCeremony>},
|
|
{"PaulineAudience", &al::createActorFunction<class PaulineAudience>},
|
|
{"PeachWorldHomeCastleCap", &al::createActorFunction<class PeachCastleCap>},
|
|
{"PeachWorldGate", &al::createActorFunction<class PeachWorldGate>},
|
|
{"PeachWorldMoatWater", &al::createActorFunction<class PeachWorldMoatWater>},
|
|
{"PeachWorldTree", &al::createActorFunction<class PeachWorldTree>},
|
|
{"Pecho", &al::createActorFunction<class Pecho>},
|
|
{"Pen", &al::createActorFunction<class Pen>},
|
|
{"PictureStageChange", &al::createActorFunction<class PictureStageChange>},
|
|
{"PillarKeyMoveParts", &al::createActorFunction<class PillarKeyMoveParts>},
|
|
{"PillarSwitchOpenMapParts", &al::createActorFunction<class PillarSwitchOpenMapParts>},
|
|
{"PlayerMotionObserver", &al::createActorFunction<class PlayerMotionObserver>},
|
|
{"PlayerStartObj", &al::createActorFunction<class PlayerStartObj>},
|
|
{"PlayerSubjectiveWatchCheckObj", &al::createActorFunction<class PlayerSubjectiveWatchCheckObj>},
|
|
{"PlayGuideBoard", &al::createActorFunction<class PlayGuideBoard>},
|
|
{"PlayRecorder", &al::createActorFunction<class PlayRecorder>},
|
|
{"PlayerStartObjNoLink", &al::createActorFunction<class PlayerStartObj>},
|
|
{"PochiHintPhoto", &al::createActorFunction<class PochiHintPhoto>},
|
|
{"Poetter", &al::createActorFunction<class Poetter>},
|
|
{"PoleClimbParts", &al::createActorFunction<class PoleClimbParts>},
|
|
{"PoleClimbPartsBreak", &al::createActorFunction<class PoleClimbParts>},
|
|
{"PoleGrabCeil", &al::createActorFunction<class PoleGrabCeil>},
|
|
{"PoleGrabCeilKeyMoveParts", &al::createActorFunction<class PoleGrabCeil>},
|
|
{"PopnGenerator", &al::createActorFunction<class PopnGenerator>},
|
|
{"LavaWorldPoster", &al::createActorFunction<class ReactionObjectPoster>},
|
|
{"PosterCeremony", &al::createActorFunction<class ReactionObjectPoster>},
|
|
{"PosterWedding", &al::createActorFunction<class ReactionObjectPoster>},
|
|
{"ReactionObjectSkyRhythm", &al::createActorFunction<class ReactionObjectSkyRhythm>},
|
|
{"PosterWatcher", &al::createActorFunction<class PosterWatcher>},
|
|
{"PrePassCausticsLight", &al::createActorFunction<class PrePassCausticsLight>},
|
|
{"PrePassLineLight", &al::createActorFunction<al::PrePassLineLight>},
|
|
{"PrePassPointLight", &al::createActorFunction<al::PrePassPointLight>},
|
|
{"PrePassProjLight", &al::createActorFunction<al::PrePassProjLight>},
|
|
{"PrePassProjOrthoLight", &al::createActorFunction<al::PrePassProjOrthoLight>},
|
|
{"PrePassSpotLight", &al::createActorFunction<al::PrePassSpotLight>},
|
|
{"ProjectRaceCheckPoint", &al::createActorFunction<class ProjectRaceCheckPoint>},
|
|
{"Pyramid", &al::createActorFunction<class Pyramid>},
|
|
{"QuestObj", &al::createActorFunction<class QuestObj>},
|
|
{"RabbitGraph", &al::createActorFunction<class RabbitGraph>},
|
|
{"RaceAudienceNpc", &al::createActorFunction<class RaceAudienceNpc>},
|
|
{"RaceManGoal", &al::createActorFunction<class RaceManGoal>},
|
|
{"RaceManRace", &al::createActorFunction<class RaceManRace>},
|
|
{"RaceManStart", &al::createActorFunction<class RaceManStart>},
|
|
{"RaceWatcher", &al::createActorFunction<class RaceWatcher>},
|
|
{"RadiConRaceWatcher", &al::createActorFunction<class RadiConRaceWatcher>},
|
|
{"RadioCassette", &al::createActorFunction<class RadioCassette>},
|
|
{"RadiconNpc", &al::createActorFunction<class RadiconNpc>},
|
|
{"Radish", &al::createActorFunction<class Radish>},
|
|
{"RadishGold", &al::createActorFunction<class Radish>},
|
|
{"RailDrawer", &al::createActorFunction<class RailDrawer>},
|
|
{"RankingNpc", &al::createActorFunction<class RankingNpc>},
|
|
{"ReactionObject", &al::createActorFunction<class ReactionObject>},
|
|
{"CarBreakable", &al::createActorFunction<class ReactionObjectCarBreakable>},
|
|
{"ReactionObjectDotCharacter", &al::createActorFunction<class ReactionObject>},
|
|
{"ReflectBombGenerator", &al::createActorFunction<class ReflectBombGenerator>},
|
|
{"RhythmSpotlight", &al::createActorFunction<class RhythmSpotlight>},
|
|
{"RippleGeneratePoint", &al::createActorFunction<al::RippleGeneratePoint>},
|
|
{"RippleGenerateSquare", &al::createActorFunction<al::RippleGeneratePoint>},
|
|
{"RotateTarget", &al::createActorFunction<class RotateTarget>},
|
|
{"RouletteSwitch", &al::createActorFunction<class RouletteSwitch>},
|
|
{"RouteGuideArrow", &al::createActorFunction<class RouteGuideArrow>},
|
|
{"RouteGuideRail", &al::createActorFunction<class RouteGuideRail>},
|
|
{"RunAwayNpc", &al::createActorFunction<class RunAwayNpc>},
|
|
{"SandGeyser", &al::createActorFunction<class SandGeyser>},
|
|
{"SandWorldHomeLift", &al::createActorFunction<class SandWorldHomeLift>},
|
|
{"SaucePan", &al::createActorFunction<class SaucePan>},
|
|
{"SaveFlagCheckObj", &al::createActorFunction<class SaveFlagCheckObj>},
|
|
{"ScenarioStartCameraAnim", &al::createActorFunction<class ScenarioStartCamera>},
|
|
{"ScenarioStartCameraSimpleZoom", &al::createActorFunction<class ScenarioStartCamera>},
|
|
{"ScenarioStartCameraRailMove", &al::createActorFunction<class ScenarioStartCamera>},
|
|
{"Senobi", &al::createActorFunction<class Senobi>},
|
|
{"SenobiGeneratePoint", &al::createActorFunction<class SenobiGeneratePoint>},
|
|
{"SenobiMoveMapParts", &al::createActorFunction<class SenobiMoveMapParts>},
|
|
{"SenobiMoveMapPartsConnector", &al::createActorFunction<class SenobiMoveMapPartsConnector>},
|
|
{"SeBarrierObj", &al::createActorFunction<al::SeBarrierObj>},
|
|
{"SePlayObj", &al::createActorFunction<al::SePlayObj>},
|
|
{"SePlayObjWithSave", &al::createActorFunction<class SePlayObjWithSave>},
|
|
{"SePlayRail", &al::createActorFunction<al::SePlayRail>},
|
|
{"SequentialSwitch", &al::createActorFunction<class SequentialSwitch>},
|
|
{"SessionBgmCtrlObj", &al::createActorFunction<class SessionBgmCtrlObj>},
|
|
{"SessionMayorNpc", &al::createActorFunction<class SessionMayorNpc>},
|
|
{"SessionMusicianNpc", &al::createActorFunction<class SessionMusicianNpc>},
|
|
{"Shibaken", &al::createActorFunction<class Shibaken>},
|
|
{"ShibakenHomeShipInside", &al::createActorFunction<class Shibaken>},
|
|
{"Shine", &al::createActorFunction<class Shine>},
|
|
{"ShineWithAppearCamera", &al::createActorFunction<class Shine>},
|
|
{"ShineChipWatcher", &al::createActorFunction<class ShineChipWatcher>},
|
|
{"ShineDot", &al::createActorFunction<class Shine>},
|
|
{"ShineFukankunWatchObj", &al::createActorFunction<class ShineFukankunWatchObj>},
|
|
{"ShineTowerRocket", &al::createActorFunction<class ShineTowerRocket>},
|
|
{"ShopBgmPlayer", &al::createActorFunction<class ShopBgmPlayer>},
|
|
{"ShopMark", &al::createActorFunction<class ShopMark>},
|
|
{"ShoppingWatcher", &al::createActorFunction<class ShoppingWatcher>},
|
|
{"SignBoardDanger", &al::createActorFunction<class SignBoardDanger>},
|
|
{"SignBoardLayoutTexture", &al::createActorFunction<class SignBoardLayoutTexture>},
|
|
{"SkyFukankunZoomCapMessage", &al::createActorFunction<class SkyFukankunZoomCapMessage>},
|
|
{"SkyWorldCloud", &al::createActorFunction<class SkyWorldCloud>},
|
|
{"SkyWorldKoopaFire", &al::createActorFunction<class SkyWorldKoopaFire>},
|
|
{"SkyWorldKoopaFrame", &al::createActorFunction<class SkyWorldKoopaFrame>},
|
|
{"SkyWorldMiddleViewCloud", &al::createActorFunction<class SkyWorldMiddleViewCloud>},
|
|
{"SignBoard", &al::createActorFunction<class SignBoard>},
|
|
{"SnowWorldBigIcicle", &al::createActorFunction<class SnowWorldBigIcicle>},
|
|
{"SnowWorldSequenceFlagCheckObj", &al::createActorFunction<class SnowWorldSequenceFlagCheckObj>},
|
|
{"Sky", &al::createActorFunction<al::Sky>},
|
|
{"SmallWanderBoss", &al::createActorFunction<class SmallWanderBoss>},
|
|
{"SneakingMan", &al::createActorFunction<class SneakingMan>},
|
|
{"SnowManRaceNpc", &al::createActorFunction<class SnowManRaceNpc>},
|
|
{"SnowVolume", &al::createActorFunction<class SnowVolume>},
|
|
{"SnowVolumeEraser", &al::createActorFunction<class SnowVolumeEraser>},
|
|
{"Souvenir", &al::createActorFunction<class Souvenir>},
|
|
{"SouvenirDirector", &al::createActorFunction<class SouvenirDirector>},
|
|
{"Special2KeyMoveLift", &al::createActorFunction<class Special2KeyMoveLift>},
|
|
{"Special2KeyMoveParts", &al::createActorFunction<class Special2KeyMoveParts>},
|
|
{"SphinxQuiz", &al::createActorFunction<class SphinxQuiz>},
|
|
{"SphinxRide", &al::createActorFunction<class SphinxRide>},
|
|
{"SphinxTaxiWatcher", &al::createActorFunction<class SphinxTaxiWatcher>},
|
|
{"Squirrel", &al::createActorFunction<class Squirrel>},
|
|
{"Stacker", &al::createActorFunction<class Stacker>},
|
|
{"StackerCapWorldCtrl", &al::createActorFunction<class StackerCapWorldCtrl>},
|
|
{"StageEventDemo", &al::createActorFunction<class StageEventDemo>},
|
|
{"StageSwitchSelector", &al::createActorFunction<class StageSwitchSelector>},
|
|
{"StageTalkDemoNpcCap", &al::createActorFunction<class StageTalkDemoNpcCap>},
|
|
{"StageTalkDemoNpcCapMoonRock", &al::createActorFunction<class StageTalkDemoNpcCap>},
|
|
{"Stake", &al::createActorFunction<class Stake>},
|
|
{"Statue", &al::createActorFunction<class Statue>},
|
|
{"StatueSnapMark", &al::createActorFunction<class StatueSnapMark>},
|
|
{"SubActorLodFixPartsScenarioAction", &al::createActorFunction<class SubActorLodFixPartsScenarioAction>},
|
|
{"SwitchAnd", &al::createActorFunction<class SwitchAnd>},
|
|
{"SwitchKeyMoveMapParts", &al::createActorFunction<al::SwitchKeyMoveMapParts>},
|
|
{"TalkMessageInfoPoint", &al::createActorFunction<class CapMessagePlacement>},
|
|
{"TalkMessageInfoPointSaveObj", &al::createActorFunction<class TalkMessageInfoPointSaveObj>},
|
|
{"TalkNpc", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcFreeze", &al::createActorFunction<class TalkNpcFreeze>},
|
|
{"TalkNpcCapMan", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcCapManHero", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcCityMan", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcCityManLow", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcCityManSit", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcCityMayor", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcCollectBgm", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcDesertMan", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcForestMan", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcForestManScrap", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcKinopio", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcKinopioBrigade", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcKinopioMember", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcLakeMan", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcLavaMan", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcLavaManCook", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcLifeUpItemSeller", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcRabbit", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcSeaMan", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcSnowMan", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcSnowManLeader", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkNpcSnowManRacer", &al::createActorFunction<class TalkNpc>},
|
|
{"TalkPoint", &al::createActorFunction<class TalkPoint>},
|
|
{"Tank", &al::createActorFunction<class Tank>},
|
|
{"TankReviveCtrl", &al::createActorFunction<class TankReviveCtrl>},
|
|
{"TaxiStop", &al::createActorFunction<class TaxiStop>},
|
|
{"TextureReplaceScreen", &al::createActorFunction<class TextureReplaceScreen>},
|
|
{"ThunderRenderRequester", &al::createActorFunction<al::ThunderRenderRequester>},
|
|
{"Togezo", &al::createActorFunction<class Togezo>},
|
|
{"Togezo2D", &al::createActorFunction<class Togezo2D>},
|
|
{"TokimekiMayorNpc", &al::createActorFunction<class TokimekiMayorNpc>},
|
|
{"TrampleBush", &al::createActorFunction<class TrampleBush>},
|
|
{"TrampleSwitch", &al::createActorFunction<class TrampleSwitch>},
|
|
{"TrampleSwitchSave", &al::createActorFunction<class TrampleSwitch>},
|
|
{"TrampleSwitchTimer", &al::createActorFunction<class TrampleSwitchTimer>},
|
|
{"TransparentWall", &al::createActorFunction<class TransparentWall>},
|
|
{"TreasureBox", &al::createActorFunction<class TreasureBox>},
|
|
{"TreasureBoxKey", &al::createActorFunction<class TreasureBoxKey>},
|
|
{"TreasureBoxSequentialDirector", &al::createActorFunction<class TreasureBoxSequentialDirector>},
|
|
{"TRex", &al::createActorFunction<class TRex>},
|
|
{"TRexForceScroll", &al::createActorFunction<class TRex>},
|
|
{"TRexPatrol", &al::createActorFunction<class TRex>},
|
|
{"TRexSleep", &al::createActorFunction<class TRex>},
|
|
{"TRexScrollBreakMapParts", &al::createActorFunction<class TRexScrollBreakMapParts>},
|
|
{"Tsukkun", &al::createActorFunction<class Tsukkun>},
|
|
{"TsukkunHole", &al::createActorFunction<class TsukkunHole>},
|
|
{"TwistChainList", &al::createActorFunction<class TwistChainList>},
|
|
{"Utsubo", &al::createActorFunction<class Utsubo>},
|
|
{"UtsuboWatcher", &al::createActorFunction<class UtsuboWatcher>},
|
|
{"VocalMike", &al::createActorFunction<class VocalMike>},
|
|
{"VolleyballBase", &al::createActorFunction<class VolleyballBase>},
|
|
{"VolleyballNet", &al::createActorFunction<class VolleyballNet>},
|
|
{"VolleyballNpc", &al::createActorFunction<class VolleyballNpc>},
|
|
{"Wanwan", &al::createActorFunction<class Wanwan>},
|
|
{"WanwanHole", &al::createActorFunction<class WanwanHole>},
|
|
{"WaterAreaMoveModel", &al::createActorFunction<al::WaterAreaMoveModel>},
|
|
{"WaterfallWorldBigBreakableWall", &al::createActorFunction<class WaterfallWorldBigBreakableWall>},
|
|
{"WaterfallWorldFallDownBridge", &al::createActorFunction<class WaterfallWorldFallDownBridge>},
|
|
{"WaterfallWorldHomeCage", &al::createActorFunction<class WaterfallWorldBigBreakableWall>},
|
|
{"WaterfallWorldWaterfall", &al::createActorFunction<class WaterfallWorldWaterfall>},
|
|
{"WaterRoad", &al::createActorFunction<class WaterRoad>},
|
|
{"WeightSwitch", &al::createActorFunction<class WeightSwitch>},
|
|
{"WheelWaveSurfParts", &al::createActorFunction<class WheelWaveSurfParts>},
|
|
{"WindBlowPuzzle", &al::createActorFunction<class WindBlowPuzzle>},
|
|
{"WorldMapEarth", &al::createActorFunction<class WorldMapEarth>},
|
|
{"WorldTravelingNpc", &al::createActorFunction<class WorldTravelingNpc>},
|
|
{"WorldTravelingPeach", &al::createActorFunction<class WorldTravelingPeach>},
|
|
{"WorldWarpHole", &al::createActorFunction<class WorldWarpHole>},
|
|
{"Fastener", &al::createActorFunction<class Fastener>},
|
|
{"FastenerObj", &al::createActorFunction<class FastenerObj>},
|
|
{"AtmosScatterRequester", &al::createActorFunction<al::AtmosScatterRequester>},
|
|
{"BackHideParts", &al::createActorFunction<al::BackHideParts>},
|
|
{"BreakMapParts", &al::createActorFunction<class BreakMapParts>},
|
|
{"CapRotateMapParts", &al::createActorFunction<class CapRotateMapParts>},
|
|
{"ClockMapParts", &al::createActorFunction<al::ClockMapParts>},
|
|
{"ConveyerMapParts", &al::createActorFunction<al::ConveyerMapParts>},
|
|
{"FallMapParts", &al::createActorFunction<al::FallMapParts>},
|
|
{"FixMapParts", &al::createActorFunction<al::FixMapParts>},
|
|
{"FloaterMapParts", &al::createActorFunction<al::FloaterMapParts>},
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{"FlowMapParts", &al::createActorFunction<al::FlowMapParts>},
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{"GateMapParts", &al::createActorFunction<al::GateMapParts>},
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{"KeyMoveMapParts", &al::createActorFunction<al::KeyMoveMapParts>},
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{"KeyMoveMapPartsGenerator", &al::createActorFunction<al::KeyMoveMapPartsGenerator>},
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{"PossessedMapParts", &al::createActorFunction<class HackMapParts>},
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{"Pukupuku", &al::createActorFunction<class Pukupuku>},
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{"PulseSwitch", &al::createActorFunction<class PulseSwitch>},
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{"RailCollision", &al::createActorFunction<class RailCollision>},
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{"RailMoveMapParts", &al::createActorFunction<al::RailMoveMapParts>},
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{"RiseMapParts", &al::createActorFunction<class RiseMapParts>},
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{"ReactionMapParts", &al::createActorFunction<class ReactionMapParts>},
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{"RiseMapPartsHolder", &al::createActorFunction<class RiseMapPartsHolder>},
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{"RocketFlower", &al::createActorFunction<class RocketFlower>},
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{"RollingCubeMapParts", &al::createActorFunction<al::RollingCubeMapParts>},
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{"RippleFixMapParts", &al::createActorFunction<al::RippleFixMapParts>},
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{"RotateMapParts", &al::createActorFunction<al::RotateMapParts>},
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{"SeesawMapParts", &al::createActorFunction<al::SeesawMapParts>},
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{"SlideMapParts", &al::createActorFunction<al::SlideMapParts>},
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{"SubActorLodMapParts", &al::createActorFunction<al::SubActorLodMapParts>},
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{"SurfMapParts", &al::createActorFunction<al::SurfMapParts>},
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{"SwingMapParts", &al::createActorFunction<al::SwingMapParts>},
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{"SwitchDitherMapParts", &al::createActorFunction<al::SwitchDitherMapParts>},
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{"SwitchKeepOnWatcher", &al::createActorFunction<al::SwitchKeepOnWatcher>},
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{"SwitchOpenMapParts", &al::createActorFunction<al::SwitchOpenMapParts>},
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{"VisibleSwitchMapParts", &al::createActorFunction<al::VisibleSwitchMapParts>},
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{"WaveSurfMapParts", &al::createActorFunction<class WaveSurfMapParts>},
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{"WheelMapParts", &al::createActorFunction<al::WheelMapParts>},
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{"WobbleMapParts", &al::createActorFunction<al::WobbleMapParts>},
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{"WindBlowMapParts", &al::createActorFunction<class WindBlowMapParts>},
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{"Yoshi", &al::createActorFunction<class Yoshi>},
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{"YoshiFruit", &al::createActorFunction<class YoshiFruit>},
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{"YoshiFruitShineHolder", &al::createActorFunction<class YoshiFruitShineHolder>},
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{"Yukimaru", &al::createActorFunction<class Yukimaru>},
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{"YukimaruRacer", &al::createActorFunction<class YukimaruRacer>},
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{"YukimaruRacerTiago", &al::createActorFunction<class YukimaruRacerTiago>}
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}; |