SuperMarioOdysseyOnline/include/server/gamemode/modifiers/ModifierFactory.hpp

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C++

#pragma once
#include "al/factory/Factory.h"
#include "server/gamemode/GameModeBase.hpp"
#include "server/gamemode/modifiers/GravityModifier.hpp"
#include "server/gamemode/modifiers/ModeModifierBase.hpp"
#include "server/gamemode/modifiers/NoCapModifier.hpp"
typedef ModeModifierBase* (*createMod)(GameModeBase* mode);
template <class T>
ModeModifierBase* createModifier(GameModeBase* mode)
{
return new T(mode);
};
__attribute((used)) constexpr al::NameToCreator<createMod> modifierTable[] = {
{"Gravity", &createModifier<GravityModifier>},
{"NoCap", &createModifier<NoCapModifier>}
};
constexpr const char* modifierNames[] = {
"Sticky Gravity",
"Cappy-Less"
};
class ModifierFactory : public al::Factory<createMod> {
public:
ModifierFactory(const char *fName) {
this->factoryName = fName;
this->actorTable = modifierTable;
this->factoryCount = sizeof(modifierTable)/sizeof(modifierTable[0]);
};
};