SuperMarioOdysseyOnline/include/sead/stream/seadBufferStream.h
2022-06-16 14:33:18 -07:00

93 lines
2.2 KiB
C++

#pragma once
#include "stream/seadStream.h"
#include "stream/seadStreamSrc.h"
namespace sead
{
class BufferReadStreamSrc : public StreamSrc
{
public:
BufferReadStreamSrc(StreamSrc* src, void* buffer, u32 buffer_size);
virtual ~BufferReadStreamSrc();
u32 read(void* data, u32 size) override;
u32 write(const void* data, u32 size) override;
u32 skip(s32 offset) override;
void rewind() override;
bool isEOF() override;
bool flush() override;
private:
StreamSrc* mSrc;
u8* mBuffer;
u32 mBufferSize;
u32 mCurrentSize;
u32 mCurrentPos;
};
class BufferReadStream : public ReadStream
{
public:
BufferReadStream(ReadStream* stream, const void* buffer, u32 buffer_size);
~BufferReadStream() override;
private:
BufferReadStreamSrc mSrc;
};
class BufferWriteStreamSrc : public StreamSrc
{
public:
BufferWriteStreamSrc(StreamSrc* src, void* buffer, u32 buffer_size);
virtual ~BufferWriteStreamSrc();
u32 read(void* data, u32 size) override;
u32 write(const void* data, u32 size) override;
u32 skip(s32 offset) override;
void rewind() override;
bool isEOF() override { return false; }
bool flush() override;
private:
StreamSrc* mSrc;
u8* mBuffer;
u32 mBufferSize;
u32 mCurrentPos;
};
class BufferWriteStream : public ReadStream
{
public:
BufferWriteStream(ReadStream* stream, void* buffer, u32 buffer_size);
~BufferWriteStream() override;
private:
BufferWriteStreamSrc mSrc;
};
class BufferMultiByteTextWriteStreamSrc : public BufferWriteStreamSrc
{
public:
BufferMultiByteTextWriteStreamSrc(StreamSrc* src, void* buffer, u32 buffer_size);
~BufferMultiByteTextWriteStreamSrc() override = default;
u32 write(const void* data, u32 size) override;
};
class BufferMultiByteTextWriteStream : public WriteStream
{
public:
BufferMultiByteTextWriteStream(WriteStream* stream, void* buffer, u32 buffer_size);
~BufferMultiByteTextWriteStream() override;
private:
BufferMultiByteTextWriteStreamSrc mSrc;
};
class BufferMultiByteNullTerminatedTextWriteStreamSrc : public BufferMultiByteTextWriteStreamSrc
{
public:
~BufferMultiByteNullTerminatedTextWriteStreamSrc() override = default;
bool flush() override;
};
} // namespace sead