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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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28 lines
990 B
C++
28 lines
990 B
C++
#pragma once
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#include "types.h"
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#include "sead/prim/seadSafeString.hpp"
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#include "FunctorBase.h"
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#include "sead/thread/seadDelegateThread.h"
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#include "sead/thread/seadMessageQueue.h"
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#include "sead/mc/seadCoreInfo.h"
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namespace al
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{
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class AsyncFunctorThread {
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public:
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AsyncFunctorThread(sead::SafeStringBase<char> const &functorName, al::FunctorBase const &functor, int blockType, int stackSize, sead::CoreId id);
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// this function is whats passed into the delegate thread as the function to call when the thread becomes unblocked
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void threadFunction(sead::Thread *, s64); // unused args
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bool isDone() const {return this->mIsDone;};
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void start();
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// private:
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unsigned char padding_08[0x8];
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sead::DelegateThread *mDelegateThread;
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al::FunctorBase functor;
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bool mIsDone;
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};
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} // namespace al
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static_assert(sizeof(al::AsyncFunctorThread) == 0x20);
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