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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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47 lines
1.7 KiB
C++
47 lines
1.7 KiB
C++
#pragma once
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#include "sead/prim/seadSafeString.h"
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#include "sead/heap/seadHeap.h"
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#include "sead/math/seadVector.h"
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#include "sead/thread/seadThread.h"
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#include "sead/prim/seadRuntimeTypeInfo.h"
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struct NVNcommandBuffer;
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struct NVNcommandBufferMemoryEvent;
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namespace sead
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{
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class GameFrameworkNx {
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public:
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struct CreateArg;
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GameFrameworkNx(sead::GameFrameworkNx::CreateArg const&);
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~GameFrameworkNx();
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void initializeGraphicsSystem(sead::Heap *,sead::Vector2<float> const&);
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void outOfMemoryCallback_(NVNcommandBuffer *,NVNcommandBufferMemoryEvent,ulong,void *);
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void presentAsync_(sead::Thread *,long);
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void getAcquiredDisplayBufferTexture(void);
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void setVBlankWaitInterval(uint);
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void requestChangeUseGPU(bool);
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void getGraphicsDevToolsAllocatorTotalFreeSize(void);
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void initRun_(sead::Heap *);
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void runImpl_(void);
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void createMethodTreeMgr_(sead::Heap *);
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void mainLoop_(void);
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void procFrame_(void);
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void procDraw_(void);
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void procCalc_(void);
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void present_(void);
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void waitVsyncEvent_(void);
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void swapBuffer_(void);
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void clearFrameBuffers_(int);
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void waitForGpuDone_(void);
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void setGpuTimeStamp_(void);
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void getMethodFrameBuffer(int);
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void getMethodLogicalFrameBuffer(int);
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void checkDerivedRuntimeTypeInfo(sead::RuntimeTypeInfo::Interface const*);
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void getRuntimeTypeInfo(void);
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float calcFps(void);
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void setCaption(sead::SafeStringBase<char> const&);
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};
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} // namespace sead
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