SuperMarioOdysseyOnline/source
Robin C. Ladiges dd4f3202ae
change default IP
This might otherwise cause confusion with the server.json setting, which should stay at 0.0.0.0.

127.0.0.1 might at least work with emulators running on the same PC out of the box. Whereas 0.0.0.0 should be invalid (except on some systems that map
it to localhost).
2022-07-18 03:48:53 +02:00
..
cameras First Commit 2022-06-16 14:33:18 -07:00
layouts shift to sead singleton for Client, new custom heap for Client usage 2022-07-08 01:02:28 -07:00
nx Add svcOutputDebugString 2022-06-18 18:25:15 -07:00
puppets only save ip/port changes if actually changed, reconnect fixes 2022-07-09 18:24:00 -07:00
sead First Commit 2022-06-16 14:33:18 -07:00
server change default IP 2022-07-18 03:48:53 +02:00
states only save ip/port changes if actually changed, reconnect fixes 2022-07-09 18:24:00 -07:00
crt0.s First Commit 2022-06-16 14:33:18 -07:00
debugMenu.cpp First Commit 2022-06-16 14:33:18 -07:00
Factory.cpp First Commit 2022-06-16 14:33:18 -07:00
helpers.cpp First Commit 2022-06-16 14:33:18 -07:00
hooks.cpp change default IP 2022-07-18 03:48:53 +02:00
Keyboard.cpp only save ip/port changes if actually changed, reconnect fixes 2022-07-09 18:24:00 -07:00
main.cpp begin work on join/disconnect particle effect, fix index oob error 2022-07-08 15:09:04 -07:00
module.cpp First Commit 2022-06-16 14:33:18 -07:00