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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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102 lines
2.9 KiB
C++
102 lines
2.9 KiB
C++
#ifndef SEAD_HEAPMGR_H_
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#define SEAD_HEAPMGR_H_
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#include <container/seadPtrArray.h>
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#include <heap/seadArena.h>
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#include <heap/seadHeap.h>
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#include <thread/seadAtomic.h>
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#include <thread/seadCriticalSection.h>
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namespace sead
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{
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class HeapMgr
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{
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public:
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HeapMgr();
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virtual ~HeapMgr() {}
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void initialize(ulong);
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void initializeImpl_(void);
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void initialize(sead::Arena *);
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Heap* getCurrentHeap() const;
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Heap* findContainHeap(const void* ptr) const;
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static bool isContainedInAnyHeap(const void* ptr);
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static HeapMgr* instance() { return sInstancePtr; }
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static s32 getRootHeapNum(); // { return sRootHeaps.size(); }
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Heap *findHeapByName(sead::SafeStringBase<char> const&,int) const;
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Heap* findHeapByName_(sead::Heap*, sead::SafeStringBase<char> const&, int*);
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// TODO: these should be private
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static HeapMgr sInstance;
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static HeapMgr* sInstancePtr;
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using RootHeaps = FixedPtrArray<Heap, 4>;
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using IndependentHeaps = FixedPtrArray<Heap, 4>;
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// private:
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friend class ScopedCurrentHeapSetter;
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/// Set the current heap to the specified heap and returns the previous "current heap".
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sead::Heap* setCurrentHeap_(sead::Heap* heap);
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static Arena sDefaultArena;
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static RootHeaps sRootHeaps;
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static IndependentHeaps sIndependentHeaps;
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static CriticalSection sHeapTreeLockCS;
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void*
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mAllocFailedCallback; // IAllocFailedCallback* = IDelegate1<const AllocFailedCallbackArg*>*
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};
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/// Sets the "current heap" to the specified heap and restores the previous "current heap"
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/// when this goes out of scope.
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class ScopedCurrentHeapSetter
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{
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public:
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explicit ScopedCurrentHeapSetter(sead::Heap* heap)
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{
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if (heap)
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setPreviousHeap_(HeapMgr::instance()->setCurrentHeap_(heap));
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else
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setPreviousHeapToNone_();
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}
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~ScopedCurrentHeapSetter()
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{
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if (hasPreviousHeap_())
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HeapMgr::instance()->setCurrentHeap_(getPreviousHeap_());
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}
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protected:
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/// @warning Only call this if hasPreviousHeap returns true.
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Heap* getPreviousHeap_() const { return reinterpret_cast<Heap*>(mPreviousHeap); }
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void setPreviousHeap_(Heap* heap) { mPreviousHeap = reinterpret_cast<uintptr_t>(heap); }
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void setPreviousHeapToNone_() { mPreviousHeap = 1; }
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bool hasPreviousHeap_() const
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{
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// XXX: We cannot just do `mPreviousHeap != 1` because that results in different codegen.
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// The cast smells like implementation defined behavior, but 1 should not be a valid
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// pointer on any platform that we support. In practice, this will work correctly.
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return reinterpret_cast<Heap*>(mPreviousHeap) != reinterpret_cast<Heap*>(1);
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}
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uintptr_t mPreviousHeap;
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};
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class FindContainHeapCache
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{
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public:
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FindContainHeapCache();
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bool tryRemoveHeap(Heap* heap);
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// getHeap and setHeap probably exist too
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Atomic<uintptr_t> mHeap;
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};
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} // namespace sead
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#endif // SEAD_HEAPMGR_H_
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