d600412e73
Cherry picked this from the original commit and did the romfs change for all languages (not just for `USen`). All players are shown now with an icon indicating their gamemode role. I also changed the approach on how to change the font. Instead of changing existing characters I added completely new characters to the font (in all languages). That way the game icons don't appear unintended elsewhere in the game. It's also possible to do it for all languages now (`%`, &`, and `©` aren't available in all languages). Sadly I couldn't get UTF-32 characters to work (e.g. to use unicode codes for emojis that fit the icon). So I had to limit myself to UTF-16 and chose the private use area of unicode: - 0xE000 for a penguin icon (why not? :D) - 0xE001 for the hider icon (formerly `%`) - 0xE002 for the seeker icon (formerly `&`) - 0xE003 for the sardine icon (formerly `©`) - 0xE004 for the sardines can icon (formerly `@`) I included the sardines icons already, because in the future I might create separate PRs to get these gamemodes into the main mod. The font changes are inside `romfs/LocalizedData/${lang}/LayoutData/FontData.szs`. The update in the `romfs/LayoutData/HideAndSeekIcon.szs` changes the title for the players list from `Teammates` to `Players`. It also adds a shadow to the font of the list to increase readability. |
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include | ||
linkerscripts | ||
patches | ||
romfs | ||
scripts | ||
source | ||
.clang-format | ||
.clangd | ||
.gitattributes | ||
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Dockerfile | ||
LICENSE | ||
Makefile | ||
MakefileNSO | ||
README.md | ||
docker-build.sh | ||
exported.txt | ||
switch.specs |
README.md
Super Mario Odyssey - Online Multiplayer Mod
Welcome to the official repository for the Super Mario Odyssey Online mod! Have fun exploring kingdoms with friends, playing gamemodes, or beating the game as fast as possible! This mod is still early in development, so expect bugs and un-refined aspects as we work hard to improve it and make the mod as polished as possible.
Features
- Explore Kingdoms together with up to 10 People
- Almost every capture in the game is synced between players
- Full 2D and Costume models syncing
- Moon Collection is shared between all players
- Custom Configuration Menu (Accessible by holding ZL and selecting any option in the pause/start menu)
- Support for custom gamemodes (WIP)
Installation and Usage
For the typical installation along with how to setup and use muliplayer/hide and seek, please visit the Super Mario Odyssey Online website.
Developer build instructions
Building Prerequisites
- devkitPro
- Python 3
- The Keystone-Engine Python Module
Building
Build has only been tested on WSL2 running Ubuntu 20.04.1.
Just run:
DEVKITPRO={path_to_devkitpro} make
On Ubuntu (and other Debian-based systems), devkitPro will be installed to /opt/devkitpro
by default:
DEVKITPRO=/opt/devkitpro/ make
Installing (Atmosphère)
After a successful build, simply transfer the atmosphere
folder located inside starlight_patch_100
to the root of your switch's SD card.
Troubleshooting
The Super Mario Odyssey Online website has a FAQ section that should solve many issues.
However, for any further questions or help not covered by the site, please visit the CraftyBoss Community Discord Server and ask in the help
/help-2
channel.
Contributors
- Sanae Wrote the majority of the server code
- Shadow original author of starlight, the tool used to make this entire mod possible
- GRAnimated
Credits
- OdysseyDecomp
- OdysseyReversed
- open-ead sead Headers