82 lines
2.8 KiB
C++
82 lines
2.8 KiB
C++
#pragma once
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#include "game/Layouts/CoinCounter.h"
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#include "al/layout/LayoutActor.h"
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#include "al/layout/LayoutInitInfo.h"
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#include "al/layout/SimpleLayoutAppearWaitEnd.h"
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#include "al/nerve/NerveStateBase.h"
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#include "game/Layouts/MapMini.h"
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namespace al {
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class SubCameraRenderer;
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class PlayerHolder;
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}
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class StageSceneLayout : public al::NerveStateBase {
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public:
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StageSceneLayout(char const *, al::LayoutInitInfo const&, al::PlayerHolder const*, al::SubCameraRenderer const*);
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void control(void);
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void updatePlayGuideMenuText(void);
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void setDirtyFlagForPlayGuideMenu(void);
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void tryAppearCoinCollectCounter(void);
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void endWithoutCoin(bool);
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void end(void);
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void appearCoinCounterForDemo(void);
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void endShineChipCompleteAnim(void);
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void killShineCount(void);
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void appearShineCountWait(void);
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void endCloset(void);
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void missEnd(void);
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void appearPlayGuideCamera(void);
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void updateCounterParts(void);
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void updateLifeCounter(void);
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void updateKidsModeLayout(void);
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void start(void);
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void startActionAll(char const*);
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void startOnlyCoin(bool);
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void tryStartLifeDemo(void);
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void startCoinCountAnim(int);
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void startCoinCollectCountAnim(int);
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void startShineChipCompleteAnim(void);
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void tryStartDemoGetLifeMaxUpItem(bool);
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void startCloset(void);
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void startShineCountAnim(bool isGameClear);
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void exeAppear(void);
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void exeWait(void);
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void exeEnd(void);
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void exeEndWithoutCoin(void);
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void exeCoinCountAnim(void);
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void exeShineChipComplete(void);
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void exeShineCountAppear(void);
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bool isEnd(void) const;
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bool isWait(void) const;
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bool isActive(void) const;
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bool isEndLifeDemo(void) const;
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bool isEndCoinCountAnim(void) const;
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bool isEndShineChipCompleteAnim(void) const;
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bool isEndDemoGetLifeMaxUpItem(void) const;
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bool isEndShineCountAnim(void) const;
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bool isActionEndAll(void) const;
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CoinCounter *mCoinCountLyt; // 0x18
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struct CounterLifeCtrl * mHealthLyt; // 0x20
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struct ShineCounter * mShineCountLyt; // 0x28
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CoinCounter * mCoinCollectLyt; // 0x30
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struct ShineChipLayoutParts * mShineChipPartsLyt; // 0x38
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struct PlayGuideCamera * mPlayGuideCamLyt; // 0x40
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struct PlayGuideBgm * mPlayGuideBgmLyt; // 0x48
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MapMini * mMapMiniLyt; // 0x50
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al::PlayerHolder *mPlayerHolder; // 0x58
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void * unkPtr; // 0x60
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al::SimpleLayoutAppearWaitEnd * mPlayGuideMenuLyt; // 0x68
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void * voidPtr; // 0x70
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al::LayoutActor * mKidsModeLyt; // 0x78
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};
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static_assert(sizeof(StageSceneLayout) == 0x80, "StageSceneLayout size"); |