SuperMarioOdysseyOnline/include/game/Player/PlayerFunction.h

78 lines
4.2 KiB
C++

#pragma once
#include "al/LiveActor/LiveActor.h"
#include "al/actor/ActorInitInfo.h"
#include "al/actor/SubActorKeeper.h"
#include "al/byaml/ByamlIter.h"
#include "al/model/ModelCtrl.h"
#include "al/model/ModelMaterialCategory.h"
#include "al/model/PartsModel.h"
#include "al/resource/ActorResource.h"
#include "al/string/StringTmp.h"
#include "al/util.hpp"
#include "al/util/LiveActorUtil.h"
#include "al/util/ResourceUtil.h"
#include "game/Player/PlayerCostumeFunction.h"
#include "game/Player/PlayerJointControlPartsDynamics.h"
#include "game/Player/PlayerConst.h"
#include "rs/util/LiveActorUtil.h"
#include "PlayerCostumeInfo.h"
#include "math/seadVector.h"
namespace al {
class Resource;
}
class PlayerFunction
{
public:
static int getPlayerInputPort(const al::LiveActor *);
static bool tryActivateAmiiboPreventDamage(const al::LiveActor *);
static bool isPlayerDeadStatus(const al::LiveActor *player);
static void syncBodyHairVisibility(al::LiveActor *, al::LiveActor *);
static void syncMarioFaceBeardVisibility(al::LiveActor *, al::LiveActor *);
static void syncMarioHeadStrapVisibility(al::LiveActor *);
static bool isNeedHairControl(PlayerBodyCostumeInfo const *, const char *);
static bool isInvisibleCap(PlayerCostumeInfo const *);
static void hideHairVisibility(al::LiveActor *);
static PlayerConst *createMarioConst(char const *);
static void createCapModelName(sead::BufferedSafeStringBase<char> *, char const *);
static void initMarioModelActor2D(al::LiveActor *actor, al::ActorInitInfo const &initInfo, char const *model2DName, bool isInvisCap);
static al::Resource *initCapModelActor(al::LiveActor *, al::ActorInitInfo const &, char const *);
static al::Resource *initCapModelActorDemo(al::LiveActor *, al::ActorInitInfo const &, char const *);
static PlayerCostumeInfo *initMarioModelActor(al::LiveActor *player, const al::ActorInitInfo &initInfo, const char *modelName, const char *capType, al::AudioKeeper *keeper, bool isCloset);
static PlayerCostumeInfo* initMarioModelActorDemo(PlayerJointControlPartsDynamics** jointCtrlPtr,
al::LiveActor* player, const al::ActorInitInfo& initInfo,
char const* bodyName, char const* capName,
PlayerConst const* pConst, sead::Vector3f* noseScale,
sead::Vector3f* earScale, bool isCloset);
static PlayerCostumeInfo* initMarioModelCommon(al::LiveActor* player,
const al::ActorInitInfo& initInfo,
char const* bodyName, char const* capName,
int subActorNum, bool isDemo,
al::AudioKeeper* audioKeeper,
bool guessIsChromaKey, bool isCloset);
// not a real symbol, func at 0x445A24
static void initMarioAudio(al::LiveActor* player, const al::ActorInitInfo& initInfo,
al::Resource* modelRes, bool isDemo,
al::AudioKeeper* audioKeeper);
// not a real symbol, func at 0x448B8C
static void initMarioSubModel(al::LiveActor* subactor, const al::ActorInitInfo& initInfo,
bool isInvisible, bool isDemo, bool isChromaKey,
bool isCloset);
// not a real symbol, func at 0x445128
static PlayerHeadCostumeInfo* initMarioHeadCostumeInfo(al::LiveActor* player,
const al::ActorInitInfo& initInfo,
const char*, const char*,
const char*, const char*, bool, bool,
bool, bool, bool);
// not a real symbol, func at 0x445DF4
static void initMarioDepthModel(al::LiveActor *player, bool isDemo, bool isChromaKey);
};