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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
#pragma once
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#ifdef NNSDK
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#include <nn/os.h>
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#endif
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#include "heap/seadDisposer.h"
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namespace sead
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{
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class Heap;
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class Semaphore : public IDisposer
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{
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public:
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Semaphore();
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explicit Semaphore(s32 initial_count);
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Semaphore(s32 initial_count, s32 max_count);
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explicit Semaphore(Heap* heap);
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Semaphore(Heap* heap, s32 initial_count);
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Semaphore(Heap* heap, s32 initial_count, s32 max_count);
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Semaphore(Heap* heap, HeapNullOption heap_null_option);
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Semaphore(Heap* heap, HeapNullOption heap_null_option, s32 initial_count);
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Semaphore(Heap* heap, HeapNullOption heap_null_option, s32 initial_count, s32 max_count);
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~Semaphore() override;
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Semaphore(const Semaphore&) = delete;
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Semaphore& operator=(const Semaphore&) = delete;
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void initialize(s32 initial_count) { initialize(initial_count, initial_count); }
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void initialize(s32 initial_count, s32 max_count);
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void lock();
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bool tryLock();
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void unlock();
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bool try_lock() { return tryLock(); }
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private:
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void setInitialized([[maybe_unused]] bool initialized)
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{
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#ifdef SEAD_DEBUG
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mInitialized = initialized;
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#endif
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}
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#ifdef NNSDK
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nn::os::SemaphoreType mSemaphoreInner;
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#else
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#error "Unknown platform"
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#endif
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#ifdef SEAD_DEBUG
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bool mInitialized = false;
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#endif
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};
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} // namespace sead
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