SuperMarioOdysseyOnline/include/game/Info/ShineInfo.h
2022-06-16 14:33:18 -07:00

39 lines
No EOL
1.3 KiB
C++

#pragma once
#include "sead/prim/seadSafeString.hpp"
#include "al/LiveActor/LiveActor.h"
#include "al/util.hpp"
struct ShineData; // unused class identical to this one (maybe)
struct QuestInfo;
struct UniqObjInfo;
namespace al {
class IUseMessageSystem;
}
class ShineInfo {
public:
ShineInfo(void);
void clear(void);
void init(const char *, const char *, const char *, QuestInfo const *info, int shineId);
void initForHintPhoto(const al::LiveActor *, const al::IUseMessageSystem *, const al::ActorInitInfo &);
bool isEmpty(void) const;
bool isEqual(const ShineInfo *) const;
bool isEqual(const ShineData *) const;
void writeShineData(ShineData *) const;
void readShineData(ShineData *);
void readShineData(const UniqObjInfo *);
void copyShineInfo(const ShineInfo *);
sead::FixedSafeString<0x80> stageName = sead::FixedSafeString<0x80>(); // 0x0 (Size: 0x98)
sead::FixedSafeString<0x80> objectId = sead::FixedSafeString<0x80>(); // 0xA0
sead::FixedSafeString<0x80> scenObjId = sead::FixedSafeString<0x80>(); // 0x138
int shineId; // 1C8
const QuestInfo *curQuest; // 1D0
bool unkA; // 0x1D8
unsigned long timeDay; // 0x1E0
};