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https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
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69d6a732c7
- change: general game mode management more abstract and less H&S oriented
- change: split 8bit updateType into 4bit game mode and 4bit update type.
- change: don't process packets from other game modes (legacy mode for backwards compatibility)
- change: cache game mode of other players in puppet, resend GameModeInf on detected game mode change
- change: send gamemode NONE when H&S is selected but not active
- change: improved distance calculations in squared distance space
- change: change from hider to seeker when dead even if there are no other players
- fix: add hours to the minutes for the H&S GameModeInf packet
- fix: set milliseconds and hours when receiving time from server
- fix: keep the new time from the server for longer than a single frame
- fix: reset H&S icon after receiving a new state from the server
- refac: move code to generate PlayerList into own abstract LayoutPlayerList class.
- refac: to_string() method for GameTime to simplify code in the Game Mode Icon class.
- refac: rename TagInf packet to GameModeInf packet
- refac: remove param from `SocketClient::tryGetPacket()` (unused)
- refac: move all H&S specific files into the same directory (out of layouts)
- refac: move GameModeTimer.cpp from source/server/hns/ to source/server/gamemode/
- refac: clean up some unused, duplicate or complicated imports
- [mod menu] change: use the game mode name in the options & menu title
- [mod menu] change: select the next game mode in the game mode select menu
- [mod menu] change: possibility to always change the gravity setting in the H&S config menu
- [mod menu] add: toggle options to control mario/cappy collision/bounciness
(cherry picked from commit a9b2c87aa0
)
(cherry picked from commit 918f61fbfd619d781d88dc74878d392c48cfa480)
(cherry picked from commit 96aff7dd7167d8244acef7884fa3503d4c3f868a)
(cherry picked from commit 0fb6413ec91bbf679e9f8cea1aa512159101fa46)
(cherry picked from commit ab78a812fd18781655ccf38e803f619ea427d1ac)
Co-authored-by: Robin C. Ladiges <rcl.git@blackpinguin.de>
24 lines
680 B
C++
24 lines
680 B
C++
#pragma once
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#include "server/gamemode/GameModeInfoBase.hpp"
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#include "server/gamemode/GameModeTimer.hpp"
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struct HideAndSeekInfo : GameModeInfoBase {
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HideAndSeekInfo() {
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mMode = GameMode::HIDEANDSEEK;
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}
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bool mIsPlayerIt = false;
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bool mIsUseGravityCam = false;
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bool mIsUseSlipperyGround = true;
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GameTime mHidingTime;
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static bool mIsUseGravity;
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static bool mHasMarioCollision;
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static bool mHasMarioBounce;
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static bool mHasCappyCollision;
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static bool mHasCappyBounce;
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inline bool isPlayerSeeking() const { return mIsPlayerIt; }
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inline bool isPlayerHiding() const { return !mIsPlayerIt; }
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};
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