SuperMarioOdysseyOnline/include/actors
Amethyst-szs 6af21f1b8f
new: Freeze-Tag game mode
Similar to Hide & Seek with two teams: chasers (seekers) and runners (hiders).

The chasers try to catch all runners in a given round time.
When all runners are catched the chasers win and the round ends immediately (wipe out).
When the round time runs out, the runners win the round.

Instead of joining the chasers runners are frozen when touching a chaser or dying.
(Frozen at the last safe position when falling off the map.)
In the frozen state they can spectate other players.
Frozen runners are unfrozen when they are touched by other runners.

Players gain points instead of accumulating time based on their performance:
- Chasers receive points by catching runners or if they freeze themselves.
- Runners receive points over time by not being frozen or by unfreezing other runners.
- The team that wins gets extra points.

A round is limited to the current stage, so checkpoint warps and stage changes are disabled.

To be able to start a new round (with R + Up) a player first needs to become a "host".
The host status can be activated in the freeze-tag config menu.

---

Changes compared to the original cherry-picked version:
- fix: try to not mix legacy update types between freeze-tag and other game modes
  - (see GameModeInf.h)
- fix: change the player we spectate if they disconnect even if they aren't at the end of the list
- fix: don't add players to an already started round (they missed the round start)
- fix: don't start rounds w/ survival events when the round length decreases
- fix: a round can end w/ wipeout if there is only one runner (cancelled for legacy clients)
- fix: don't score a rescue event after a wipeout
- fix: cancel the round when deactivating freeze-tag
- change: combined freeze-tag config menu buttons to single toggle buttons
- change: not closing the freeze-tag config menu after changing an option
- change: split host mode & round length into two distinct options
- change: possibility to always change settings in the FT config menu
- change: send gamemode NONE when Freeze-Tag is selected but not active
- change: improved distance calculations in squared distance space
- change: short invulnerability at round start
- add: toggle options to control mario/cappy collision/bounciness
- add: show freeze-tag specific controls in the debug menu
  - depending on the current state: host, frozen, debug mode
- add: can only start a round with at least one runner and one chaser
- add: automatically cancel a round after 5s if there are not enough chasers/runners
- add: show who manually started/cancelled a round
- add: UI for players in other game modes outside of rounds
- remove: custom boot screen, because it directly loads into the game
  - not seeing the main menu is an issue for empty save files
  - this is added again separately w/ the next commit

(cherry picked from commit 782d0bd0831348c5ae327d50d0ab98f16f6111e3)
(cherry picked from commit 6525060e108a604636bd8f952ce1910a8050ee9a)
(cherry picked from commit 918f61fbfd619d781d88dc74878d392c48cfa480)
(cherry picked from commit db8331b158d3277388dcb8d0df2da43d78988c7d)
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(cherry picked from commit e46f73576380569c200fad5248f88cc845c3ee3b)
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(cherry picked from commit 32895eaa17d8f58f8f838f143ec204eb39b69509)
(cherry picked from commit dd9a98c02f4b8761d30d1bbb5a6604324ee721df)
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(cherry picked from commit eac79954958a591a0deb244d9b564f9c01a7fe41)
(cherry picked from commit f46e6a1e426a4c14708ee48f91348294877e7f8e)
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(cherry picked from commit b56e0b5bcb2cde4f0723252ee6f00b55af47e6b2)

Co-authored-by: Robin C. Ladiges <rcl.git@blackpinguin.de>
2024-10-27 00:44:02 +02:00
..
PuppetActor.h new: Freeze-Tag game mode 2024-10-27 00:44:02 +02:00
PuppetCapActor.h refac: abstracting game mode 2024-10-27 00:38:05 +02:00
PuppetHackActor.h refac: abstracting game mode 2024-10-27 00:38:05 +02:00