SuperMarioOdysseyOnline/include/sead/container/seadStrTreeMap.h
2022-06-16 14:33:18 -07:00

171 lines
4.4 KiB
C++

#pragma once
#include "basis/seadTypes.h"
#include "container/seadFreeList.h"
#include "container/seadTreeMap.h"
#include "prim/seadDelegate.h"
#include "prim/seadSafeString.h"
namespace sead
{
/// Sorted associative container with fixed-length string keys.
/// This is essentially std::map<char[MaxKeyLength], Value>
template <size_t MaxKeyLength, typename Value>
class StrTreeMap : public TreeMapImpl<SafeString>
{
public:
using MapImpl = TreeMapImpl<SafeString>;
class Node : public MapImpl::Node
{
public:
Node(StrTreeMap* map, const SafeString& key, const Value& value) : mValue(value), mMap(map)
{
BufferedSafeString buffer(mKeyData, MaxKeyLength + 1);
buffer.copy(key);
this->mKey = buffer;
}
void erase_() override;
Value& value() { return mValue; }
const Value& value() const { return mValue; }
private:
friend class StrTreeMap;
Value mValue;
StrTreeMap* mMap;
char mKeyData[MaxKeyLength + 1];
};
~StrTreeMap();
void allocBuffer(s32 node_max, Heap* heap, s32 alignment = sizeof(void*));
void setBuffer(s32 node_max, void* buffer);
void freeBuffer();
Value* insert(const SafeString& key, const Value& value);
void clear();
Node* find(const SafeString& key) const;
// Callable must have the signature Key&, Value&
template <typename Callable>
void forEach(const Callable& delegate) const;
private:
void eraseNodeForClear_(typename MapImpl::Node* node);
FreeList mFreeList;
s32 mSize = 0;
s32 mCapacity = 0;
};
template <size_t N, typename Value>
inline void StrTreeMap<N, Value>::Node::erase_()
{
StrTreeMap* const map = mMap;
void* const this_ = this;
// Note: Nintendo does not call the destructor, which is dangerous...
map->mFreeList.free(this_);
--map->mSize;
}
template <size_t N, typename Value>
inline StrTreeMap<N, Value>::~StrTreeMap()
{
void* work = mFreeList.work();
if (!work)
return;
clear();
freeBuffer();
}
template <size_t N, typename Value>
inline void StrTreeMap<N, Value>::allocBuffer(s32 node_max, Heap* heap, s32 alignment)
{
SEAD_ASSERT(mFreeList.work() == nullptr);
if (node_max <= 0)
{
SEAD_ASSERT_MSG(false, "node_max[%d] must be larger than zero", node_max);
AllocFailAssert(heap, node_max * sizeof(Node), alignment);
}
void* work = AllocBuffer(node_max * sizeof(Node), heap, alignment);
if (work)
setBuffer(node_max, work);
}
template <size_t N, typename Value>
inline void StrTreeMap<N, Value>::setBuffer(s32 node_max, void* buffer)
{
mCapacity = node_max;
mFreeList.setWork(buffer, sizeof(Node), node_max);
}
template <size_t N, typename Value>
inline void StrTreeMap<N, Value>::freeBuffer()
{
void* buffer = mFreeList.work();
if (!buffer)
return;
::operator delete[](buffer);
mCapacity = 0;
mFreeList.reset();
}
template <size_t N, typename Value>
inline Value* StrTreeMap<N, Value>::insert(const SafeString& key, const Value& value)
{
if (mSize >= mCapacity)
{
if (Node* node = find(key))
{
node->value() = value;
return &node->value();
}
SEAD_ASSERT_MSG(false, "map is full.");
return nullptr;
}
Node* node = new (mFreeList.alloc()) Node(this, key, value);
++mSize;
MapImpl::insert(node);
return &node->value();
}
template <size_t N, typename Value>
inline void StrTreeMap<N, Value>::clear()
{
Delegate1<StrTreeMap<N, Value>, typename MapImpl::Node*> delegate(
this, &StrTreeMap::eraseNodeForClear_);
MapImpl::forEach(delegate);
mSize = 0;
MapImpl::clear();
}
template <size_t N, typename Value>
inline typename StrTreeMap<N, Value>::Node* StrTreeMap<N, Value>::find(const SafeString& key) const
{
return static_cast<Node*>(MapImpl::find(key));
}
template <size_t N, typename Value>
template <typename Callable>
inline void StrTreeMap<N, Value>::forEach(const Callable& delegate) const
{
MapImpl::forEach([&delegate](auto* base_node) {
auto* node = static_cast<Node*>(base_node);
delegate(node->key(), node->value());
});
}
template <size_t N, typename Value>
inline void StrTreeMap<N, Value>::eraseNodeForClear_(typename MapImpl::Node* node)
{
// Note: Nintendo does not call the destructor, which is dangerous...
mFreeList.free(node);
}
} // namespace sead