mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-06 03:35:04 +00:00
171 lines
4.4 KiB
C++
171 lines
4.4 KiB
C++
#pragma once
|
|
|
|
#include "basis/seadTypes.h"
|
|
#include "container/seadFreeList.h"
|
|
#include "container/seadTreeMap.h"
|
|
#include "prim/seadDelegate.h"
|
|
#include "prim/seadSafeString.h"
|
|
|
|
namespace sead
|
|
{
|
|
/// Sorted associative container with fixed-length string keys.
|
|
/// This is essentially std::map<char[MaxKeyLength], Value>
|
|
template <size_t MaxKeyLength, typename Value>
|
|
class StrTreeMap : public TreeMapImpl<SafeString>
|
|
{
|
|
public:
|
|
using MapImpl = TreeMapImpl<SafeString>;
|
|
class Node : public MapImpl::Node
|
|
{
|
|
public:
|
|
Node(StrTreeMap* map, const SafeString& key, const Value& value) : mValue(value), mMap(map)
|
|
{
|
|
BufferedSafeString buffer(mKeyData, MaxKeyLength + 1);
|
|
buffer.copy(key);
|
|
this->mKey = buffer;
|
|
}
|
|
|
|
void erase_() override;
|
|
|
|
Value& value() { return mValue; }
|
|
const Value& value() const { return mValue; }
|
|
|
|
private:
|
|
friend class StrTreeMap;
|
|
|
|
Value mValue;
|
|
StrTreeMap* mMap;
|
|
char mKeyData[MaxKeyLength + 1];
|
|
};
|
|
|
|
~StrTreeMap();
|
|
|
|
void allocBuffer(s32 node_max, Heap* heap, s32 alignment = sizeof(void*));
|
|
void setBuffer(s32 node_max, void* buffer);
|
|
void freeBuffer();
|
|
|
|
Value* insert(const SafeString& key, const Value& value);
|
|
void clear();
|
|
|
|
Node* find(const SafeString& key) const;
|
|
|
|
// Callable must have the signature Key&, Value&
|
|
template <typename Callable>
|
|
void forEach(const Callable& delegate) const;
|
|
|
|
private:
|
|
void eraseNodeForClear_(typename MapImpl::Node* node);
|
|
|
|
FreeList mFreeList;
|
|
s32 mSize = 0;
|
|
s32 mCapacity = 0;
|
|
};
|
|
|
|
template <size_t N, typename Value>
|
|
inline void StrTreeMap<N, Value>::Node::erase_()
|
|
{
|
|
StrTreeMap* const map = mMap;
|
|
void* const this_ = this;
|
|
// Note: Nintendo does not call the destructor, which is dangerous...
|
|
map->mFreeList.free(this_);
|
|
--map->mSize;
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
inline StrTreeMap<N, Value>::~StrTreeMap()
|
|
{
|
|
void* work = mFreeList.work();
|
|
if (!work)
|
|
return;
|
|
|
|
clear();
|
|
freeBuffer();
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
inline void StrTreeMap<N, Value>::allocBuffer(s32 node_max, Heap* heap, s32 alignment)
|
|
{
|
|
SEAD_ASSERT(mFreeList.work() == nullptr);
|
|
if (node_max <= 0)
|
|
{
|
|
SEAD_ASSERT_MSG(false, "node_max[%d] must be larger than zero", node_max);
|
|
AllocFailAssert(heap, node_max * sizeof(Node), alignment);
|
|
}
|
|
|
|
void* work = AllocBuffer(node_max * sizeof(Node), heap, alignment);
|
|
if (work)
|
|
setBuffer(node_max, work);
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
inline void StrTreeMap<N, Value>::setBuffer(s32 node_max, void* buffer)
|
|
{
|
|
mCapacity = node_max;
|
|
mFreeList.setWork(buffer, sizeof(Node), node_max);
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
inline void StrTreeMap<N, Value>::freeBuffer()
|
|
{
|
|
void* buffer = mFreeList.work();
|
|
if (!buffer)
|
|
return;
|
|
|
|
::operator delete[](buffer);
|
|
mCapacity = 0;
|
|
mFreeList.reset();
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
inline Value* StrTreeMap<N, Value>::insert(const SafeString& key, const Value& value)
|
|
{
|
|
if (mSize >= mCapacity)
|
|
{
|
|
if (Node* node = find(key))
|
|
{
|
|
node->value() = value;
|
|
return &node->value();
|
|
}
|
|
SEAD_ASSERT_MSG(false, "map is full.");
|
|
return nullptr;
|
|
}
|
|
|
|
Node* node = new (mFreeList.alloc()) Node(this, key, value);
|
|
++mSize;
|
|
MapImpl::insert(node);
|
|
return &node->value();
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
inline void StrTreeMap<N, Value>::clear()
|
|
{
|
|
Delegate1<StrTreeMap<N, Value>, typename MapImpl::Node*> delegate(
|
|
this, &StrTreeMap::eraseNodeForClear_);
|
|
MapImpl::forEach(delegate);
|
|
mSize = 0;
|
|
MapImpl::clear();
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
inline typename StrTreeMap<N, Value>::Node* StrTreeMap<N, Value>::find(const SafeString& key) const
|
|
{
|
|
return static_cast<Node*>(MapImpl::find(key));
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
template <typename Callable>
|
|
inline void StrTreeMap<N, Value>::forEach(const Callable& delegate) const
|
|
{
|
|
MapImpl::forEach([&delegate](auto* base_node) {
|
|
auto* node = static_cast<Node*>(base_node);
|
|
delegate(node->key(), node->value());
|
|
});
|
|
}
|
|
|
|
template <size_t N, typename Value>
|
|
inline void StrTreeMap<N, Value>::eraseNodeForClear_(typename MapImpl::Node* node)
|
|
{
|
|
// Note: Nintendo does not call the destructor, which is dangerous...
|
|
mFreeList.free(node);
|
|
}
|
|
} // namespace sead
|