mirror of
https://github.com/CraftyBoss/SuperMarioOdysseyOnline.git
synced 2024-11-05 19:25:04 +00:00
279 lines
No EOL
8 KiB
C++
279 lines
No EOL
8 KiB
C++
#include "game/StageScene/StageSceneStateServerConfig.hpp"
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#include <cstdlib>
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#include <math.h>
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#include "server/Client.hpp"
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#include "al/util.hpp"
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#include "al/util/NerveUtil.h"
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#include "container/seadPtrArray.h"
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#include "container/seadSafeArray.h"
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#include "logger.hpp"
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#include "prim/seadSafeString.h"
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#include "prim/seadStringUtil.h"
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#include "rs/util/InputUtil.h"
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#include "server/gamemode/GameModeBase.hpp"
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#include "server/gamemode/GameModeFactory.hpp"
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#include "server/HideAndSeekMode.hpp"
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StageSceneStateServerConfig::StageSceneStateServerConfig(const char *name, al::Scene *scene, const al::LayoutInitInfo &initInfo, FooterParts *footerParts, GameDataHolder *dataHolder, bool) : al::HostStateBase<al::Scene>(name, scene) {
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mFooterParts = footerParts;
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mGameDataHolder = dataHolder;
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mMsgSystem = initInfo.getMessageSystem();
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mInput = new InputSeparator(mHost, true);
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// page 0 menu
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mMainOptions = new SimpleLayoutMenu("ServerConfigMenu", "OptionSelect", initInfo, 0, false);
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mMainOptionsList = new CommonVerticalList(mMainOptions, initInfo, true);
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al::setPaneString(mMainOptions, "TxtOption", u"Server Configuration", 0);
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mMainOptionsList->initDataNoResetSelected(4);
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sead::SafeArray<sead::WFixedSafeString<0x200>, 4>* mainMenuOptions =
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new sead::SafeArray<sead::WFixedSafeString<0x200>, 4>();
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mainMenuOptions->mBuffer[0].copy(u"Gamemode Config");
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mainMenuOptions->mBuffer[1].copy(u"Change Gamemode");
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mainMenuOptions->mBuffer[2].copy(u"Reconnect to Server");
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mainMenuOptions->mBuffer[3].copy(u"Change Server IP");
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mMainOptionsList->addStringData(mainMenuOptions->mBuffer, "TxtContent");
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// gamemode select menu
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mModeSelect = new SimpleLayoutMenu("GamemodeSelectMenu", "OptionSelect", initInfo, 0, false);
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mModeSelectList = new CommonVerticalList(mModeSelect, initInfo, true);
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al::setPaneString(mModeSelect, "TxtOption", u"Gamemode Selection", 0);
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const int modeCount = GameModeFactory::getModeCount();
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mModeSelectList->initDataNoResetSelected(modeCount);
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sead::SafeArray<sead::WFixedSafeString<0x200>, modeCount>* modeSelectOptions =
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new sead::SafeArray<sead::WFixedSafeString<0x200>, modeCount>();
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for (size_t i = 0; i < modeCount; i++) {
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const char* modeName = GameModeFactory::getModeName(i);
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modeSelectOptions->mBuffer[i].convertFromMultiByteString(modeName, strlen(modeName));
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}
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mModeSelectList->addStringData(modeSelectOptions->mBuffer, "TxtContent");
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// gamemode config menu
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mGamemodeConfig = new SimpleLayoutMenu("GameModeConfigMenu", "OptionSelect", initInfo, 0, false);
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mGameModeConfigList = new CommonVerticalList(mGamemodeConfig, initInfo, true);
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al::setPaneString(mGamemodeConfig, "TxtOption", u"Gamemode Configuration", 0);
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mGamemodeConfigMenu = Client::tryCreateModeMenu();
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if (mGamemodeConfigMenu) {
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mGameModeConfigList->initDataNoResetSelected(mGamemodeConfigMenu->getMenuSize());
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mGameModeConfigList->addStringData(mGamemodeConfigMenu->getStringData(), "TxtContent");
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}
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mCurrentList = mMainOptionsList;
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mCurrentMenu = mMainOptions;
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}
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void StageSceneStateServerConfig::init() {
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initNerve(&nrvStageSceneStateServerConfigMainMenu, 0);
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}
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void StageSceneStateServerConfig::appear(void) {
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mCurrentMenu->startAppear("Appear");
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al::NerveStateBase::appear();
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}
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void StageSceneStateServerConfig::kill(void) {
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mCurrentMenu->startEnd("End");
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al::NerveStateBase::kill();
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}
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al::MessageSystem* StageSceneStateServerConfig::getMessageSystem(void) const {
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return mMsgSystem;
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}
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void StageSceneStateServerConfig::exeMainMenu() {
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if (al::isFirstStep(this)) {
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mInput->reset();
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mCurrentList->activate();
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mCurrentList->appearCursor();
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mIsDecideConfig = false;
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}
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mInput->update();
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mCurrentList->update();
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if (mInput->isTriggerUiUp()) {
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mCurrentList->up(); }
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if (mInput->isTriggerUiDown()) {
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mCurrentList->down();
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}
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if (rs::isTriggerUiCancel(mHost)) {
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kill();
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}
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if (rs::isTriggerUiDecide(mHost)) {
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al::startHitReaction(mCurrentMenu, "決定", 0);
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mCurrentList->endCursor();
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mCurrentList->decide();
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mIsDecideConfig = true;
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}
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if (mIsDecideConfig && mCurrentList->isDecideEnd()) {
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switch (mCurrentList->mCurSelected) {
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case ServerConfigOption::GAMEMODECONFIG: {
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al::setNerve(this, &nrvStageSceneStateServerConfigGamemodeConfig);
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break;
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}
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case ServerConfigOption::GAMEMODESWITCH: {
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al::setNerve(this, &nrvStageSceneStateServerConfigGamemodeSelect);
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break;
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}
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case ServerConfigOption::RECONNECT: {
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al::setNerve(this, &nrvStageSceneStateServerConfigRestartServer);
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break;
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}
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case ServerConfigOption::SETIP: {
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al::setNerve(this, &nrvStageSceneStateServerConfigOpenKeyboard);
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break;
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}
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default:
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kill();
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break;
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}
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}
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}
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void StageSceneStateServerConfig::exeOpenKeyboard() {
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if (al::isFirstStep(this)) {
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mCurrentList->deactivate();
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Client::openKeyboardIP();
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// anything that happens after this will be ran after the keyboard closes
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al::startHitReaction(mCurrentMenu, "リセット", 0);
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al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
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}
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}
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void StageSceneStateServerConfig::exeRestartServer() {
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if (al::isFirstStep(this)) {
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mCurrentList->deactivate();
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Client::stopConnection();
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}
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if (Client::isSocketActive()) {
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al::startHitReaction(mCurrentMenu, "リセット", 0);
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al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
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}
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}
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void StageSceneStateServerConfig::exeGamemodeConfig() {
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if (al::isFirstStep(this)) {
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mCurrentList = mGameModeConfigList;
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mCurrentMenu = mGamemodeConfig;
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subMenuStart();
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}
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subMenuUpdate();
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if (mIsDecideConfig && mCurrentList->isDecideEnd()) {
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if (mGamemodeConfigMenu->updateMenu(mCurrentList->mCurSelected)) {
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endSubMenu();
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}
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}
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}
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void StageSceneStateServerConfig::exeGamemodeSelect() {
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if (al::isFirstStep(this)) {
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mCurrentList = mModeSelectList;
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mCurrentMenu = mModeSelect;
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subMenuStart();
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}
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subMenuUpdate();
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if (mIsDecideConfig && mCurrentList->isDecideEnd()) {
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Logger::log("Setting Server Mode to: %d\n", mCurrentList->mCurSelected);
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Client::setServerMode(static_cast<GameMode>(mCurrentList->mCurSelected));
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endSubMenu();
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}
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}
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void StageSceneStateServerConfig::endSubMenu() {
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mCurrentList->deactivate();
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mCurrentMenu->kill();
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mCurrentList = mMainOptionsList;
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mCurrentMenu = mMainOptions;
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mCurrentMenu->startAppear("Appear");
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al::startHitReaction(mCurrentMenu, "リセット", 0);
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al::setNerve(this, &nrvStageSceneStateServerConfigMainMenu);
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}
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void StageSceneStateServerConfig::subMenuStart() {
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mCurrentList->deactivate();
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mCurrentMenu->kill();
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mInput->reset();
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mCurrentList->activate();
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mCurrentList->appearCursor();
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mCurrentMenu->startAppear("Appear");
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mIsDecideConfig = false;
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}
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void StageSceneStateServerConfig::subMenuUpdate() {
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mInput->update();
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mCurrentList->update();
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if (mInput->isTriggerUiUp()) {
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mCurrentList->up();
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}
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if (mInput->isTriggerUiDown()) {
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mCurrentList->down();
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}
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if (rs::isTriggerUiCancel(mHost)) {
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endSubMenu();
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}
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if (rs::isTriggerUiDecide(mHost)) {
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al::startHitReaction(mCurrentMenu, "決定", 0);
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mCurrentList->endCursor();
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mCurrentList->decide();
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mIsDecideConfig = true;
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}
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}
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namespace {
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NERVE_IMPL(StageSceneStateServerConfig, MainMenu)
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NERVE_IMPL(StageSceneStateServerConfig, OpenKeyboard)
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NERVE_IMPL(StageSceneStateServerConfig, RestartServer)
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NERVE_IMPL(StageSceneStateServerConfig, GamemodeConfig)
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NERVE_IMPL(StageSceneStateServerConfig, GamemodeSelect)
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} |