SuperMarioOdysseyOnline/source/Keyboard.cpp

63 lines
2.0 KiB
C++

#include "Keyboard.hpp"
#include "logger.hpp"
#include "nn/os.h"
#include "nn/swkbd/swkbd.h"
Keyboard::Keyboard(ulong strSize) : mResultString(strSize) {
this->mThread =
new al::AsyncFunctorThread("Swkbd", al::FunctorV0M<Keyboard*, void (Keyboard::*)(void)>(this, &Keyboard::keyboardThread), 0, 0x2000, {0});
mWorkBufSize = nn::swkbd::GetRequiredWorkBufferSize(false);
mWorkBuf = (char*)malloc(mWorkBufSize);
mTextCheckSize = 0x400;
mTextCheckBuf = (char*)malloc(mTextCheckSize);
mCustomizeDicSize = 0x400;
mCustomizeDicBuf = (char*)malloc(mCustomizeDicSize);
mIsDoneKeyboard = false;
}
void Keyboard::keyboardThread() {
mIsDoneKeyboard = false;
nn::swkbd::ShowKeyboardArg keyboardArg = nn::swkbd::ShowKeyboardArg();
nn::swkbd::MakePreset(&keyboardArg.keyboardConfig, nn::swkbd::Preset::Default);
keyboardArg.keyboardConfig.keyboardMode = nn::swkbd::KeyboardMode::ModeNumeric;
keyboardArg.keyboardConfig.leftOptionalSymbolKey = '.';
keyboardArg.keyboardConfig.textMaxLength = 15;
keyboardArg.keyboardConfig.textMinLength = 1;
keyboardArg.keyboardConfig.isUseUtf8 = true;
keyboardArg.keyboardConfig.inputFormMode = nn::swkbd::InputFormMode::OneLine;
nn::swkbd::SetHeaderText(&keyboardArg.keyboardConfig, mHeaderText);
nn::swkbd::SetSubText(&keyboardArg.keyboardConfig, mSubText);
keyboardArg.workBufSize = mWorkBufSize;
keyboardArg.textCheckWorkBufSize = mTextCheckSize;
keyboardArg._customizeDicBufSize = mCustomizeDicSize;
keyboardArg.workBuf = mWorkBuf;
keyboardArg.textCheckWorkBuf = mTextCheckBuf;
keyboardArg._customizeDicBuf = mCustomizeDicBuf;
if (mInitialText.calcLength() > 0) {
nn::swkbd::SetInitialTextUtf8(&keyboardArg, mInitialText.cstr());
}
nn::swkbd::ShowKeyboard(&mResultString, keyboardArg);
mIsDoneKeyboard = true;
}
void Keyboard::openKeyboard(const char* initialText) {
mInitialText = initialText;
mThread->start();
}